Change Your Hat, Change Your Charact...

Posted on Mar 19 2010 | No Comments
Change Your Hat, Change Your Character I myself have 12 hats, and each one represents a different personality.  Why just be yourself? –Margaret Atwood I love props. I’m constantly making props for my games, from fake newspaper articles... Read More »

Meadowbrook Needs You! Contest Exten...

Posted on Nov 03 2009 | 2 Comments
Since I’ve only received one entry for this contest, I’ve decided to extend the contest through the end of November. So, if you haven’t been wanting to enter but haven’t had the chance to get to it, you’ve still got time. I’ll post the winner in early December. Just for reference, here’s a link to the original contest... Read More »

Unintentional Sexism in RPGs (Even W...

Posted on Oct 19 2009 | 2 Comments
Unintentional Sexism in RPGs (Even Women Do It!) We’ve all seen a lot written about women in roleplaying games. We’ve read about the kinds of games women prefer (roleplaying vs. combat-heavy). We’ve read about how the “boys-club mentality”... Read More »

Meadowbrook Needs You! — Win D...

Posted on Sep 30 2009 | 6 Comments
Meadowbrook Needs You! — Win Dice! Back in June, I created a town called “Meadowbrook”. This month, I’m sponsoring a contest based on that town. All you have to do is create a NPC — an inhabitant of Meadowbrook — using the information... Read More »

Building Better NPCs III: Character ...

Posted on Sep 25 2009 | 1 Comment
Building Better NPCs III: Character Webs What is a character web? A character web is a map — a specific kind of map that charts the relationships of NPCs to one another. It’s a great tool for figuring out how one NPC may respond to another — or... Read More »

Building Better NPCs II: 8 Steps to ...

Posted on Sep 23 2009 | No Comments
Building Better NPCs II: 8 Steps to Memorable NPCs You’ve got your NPCs classified. You’ve separated the extras and walk-ons from the bit players and major characters. But how exactly do you go about creating those unique characters? Here’s a step-by-step... Read More »

Building Better NPCs I: Extras, Walk...

Posted on Sep 21 2009 | 1 Comment
Building Better NPCs I: Extras, Walk-Ons, Bit Players, and Major Characters Not every NPC needs to be memorable. Some can be a barely-noticed presence in the PCs lives, while others need to cast a shadow over everything the players do. While NPCs are vitally important, most GMs have limited time... Read More »

City Creation: Kael Pathfinder Stout...

Posted on Jul 01 2009 | No Comments
Since the PCs aren’t likely to interact with Meadowbrook’s blacksmiths other than to have items repaired or commission new ones, I’m not going to spend much time detailing them. Most Meadowbrook’s blacksmiths focus on creating practical items — horseshoes, plows and farming implements, iron nails and building tools, etc. Kael Pathfinder... Read More »

City Creation: Thieves Guild

Posted on Jun 25 2009 | No Comments
What would a fantasy game town be without a thieves guild? Whether the PCs work with it or oppose it, the local thieves guild frequently provides many opportunities for adventure. Meadowbrook’s thieves guild is extremely small: 10 members. Until the recent trade boom, Meadowbrook had no thieves guild — there simply weren’t enough thieves in... Read More »

City Creation: The Town Guard

Posted on Jun 22 2009 | No Comments
Town Guard are not employees of Meadowbrook. A guild in their own right, they’re employed by the town council. Each guild tithes a small percentage of their annual income directly to the Town Guard, in return the Guard protects the other guilds from dangers local and foreign. But how many town guard members are there? The 3.5 Dungeon Master’s Guide... Read More »


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