Beyond ‘Fred’: Ancient Persian Names

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It’s often difficult to come up with names for characters. I’ve seen enough variations on Tolkein names to last me a lifetime, not to mention those based on movie characters and other SF/Fantasy series. But where can you go to find a name that’s different, but not overly so? How about from another culture, historical or otherwise?

Beyond ‘Fred’ is an occasional series that provides lists of names from real-world cultures, both past and present. In other posts, I’ve covered everything from Italian to Ancient Egyptian. This time, we’re covering Persian names, ancient and newer.

An important note: I’m listing names that I think sound cool for rpg game purposes. I’m not worrying about historical accuracy. If you’re looking for a name for historical re-enactment, please check out my list of sources at the end of this post. I also don’t usually cover name meanings, but again, most of my sources list those. Finally, I tend to stay away from names that are currently in common usage. I figure if you were interested in those, you wouldn’t be looking at this list. ;)

[Photo courtesy of hsivonen via Flickr Creative Commons]

Ancient Persian Names

Male

  • Aêtava
  • Airyu
  • Bêndva
  • Byarshan
  • Chamrav
  • Dahâka
  • Drâdha
  • Datis
  • Erezavant
  • Erezrâspa
  • Frâchithra
  • Frânya
  • Gaevani
  • Gaomant
  • Hanghaurvah
  • Hvova
  • Isvant
  • Jannara
  • Jishti
  • Kaeva
  • Karesna
  • Mathravaka
  • Mazdayasna
  • Nanarasti
  • Neremyazdana
  • Paeshata
  • Parshinta
  • Ravant
  • Sadhanah
  • Sâma
  • Stivant
  • Taurvati
  • Tura
  • Usan
  • Uxshan
  • Vâgerezan
  • Varâza
  • Vyâtana
  • Xexes
  • Xshtavay
  • Yima
  • Zairita
  • Zavan

Female

  • Ahoo
  • Amytis
  • Atosa
  • Banafsheh
  • Dughdhô-Vâ
  • Eredat-Fedhrî
  • Franghâd
  • Freni
  • Ghazal
  • Humayâ
  • Hutaosâ
  • Hvôv
  • Jagkrut
  • Kanukâ
  • Khoshfarberan
  • Lila
  • Narges
  • Narpestan
  • Paêsanghanû
  • Pouruchista
  • Sarvenaz
  • Thriti
  • Tûshnâmatay
  • Urûdhayant
  • Ushtavaitî
  • Uxshentî
  • Vadhut
  • Vanghu-Fedhrî
  • Zairichi
  • Zeheratzade

Newer Persian Names (19th century)

Male

  • Abadi
  • Adarvan
  • ANOSH
  • Bahadur
  • Beramji
  • Burzin
  • Chaxshnush
  • Cirrus
  • Dadar
  • Delir
  • Dorabji
  • Edalji
  • Erach
  • Erachsha
  • Fardunji
  • Firdous
  • Freortis
  • Gashtaham
  • Goberu
  • Govad
  • Hardar
  • Hirji
  • Hutan
  • Isatvastra
  • Ishvat
  • Izadyar
  • Jahandar
  • Javidan
  • Jehangir
  • Kai
  • Kavas
  • Kurush
  • Mahdat
  • Mervanji
  • Mohor
  • Nadarsha
  • Nevazar
  • Nima
  • Nush
  • Omid
  • Orvadasp
  • Palash
  • Pishkar
  • Puladvand
  • Raham
  • Rashna
  • Rushad
  • Sahi
  • Shahen
  • Surin
  • Tahmtan
  • Temulji
  • Tizuarshti
  • Ukarji
  • Ushah
  • Ushedarmah
  • Valash
  • Varshasb
  • Vaspar
  • Wehzan
  • Yadgar
  • Yazad
  • Yima
  • Zal
  • Zand
  • Zirak
  • Zurvan

Female

  • Abanhir
  • Aimai
  • Arzu
  • Avabai
  • Bahar
  • Banubai
  • Behruz
  • Chaman
  • Cheherazad
  • Deldar
  • Dinaz
  • Dinbanu
  • Farida
  • Franak
  • Friyana
  • Gohar
  • Gulbai
  • Gilshan
  • Homa
  • Hormazbanu
  • Hutoxi
  • Iranbanu
  • Irandokht
  • Jahanaray
  • Jarbai
  • Javaneh
  • Kaniz
  • Khubrui
  • Khushnam
  • Lalagul
  • Laleh
  • Lilya
  • Mahzarin
  • Meherbai
  • Morvarid
  • Narenj
  • Nezhat
  • Nilufer
  • Omid
  • Oranous
  • Orkideh
  • Parendi
  • Parvin
  • Puyendeh
  • Rambanu
  • Roshni
  • Ruhae
  • Samannaz
  • Shirin
  • Sudabeh
  • Tehmina
  • Thrity
  • Tishtar
  • Ushtavaity
  • Vahbiz
  • Vira
  • Virbanu
  • Yasmin
  • Yazdin
  • Yazdindokht
  • Zarin
  • Zer
  • Zoish

Sources

Other ‘Beyond Fred’ Posts

Top 11 for 2011

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I can’t believe the end of the year is on us already. It’s been a good year for me and I hope for you, too.

Here’s the eleven most popular posts this year:

  1. Character Questionnaire: Just what the name says–it’s a character questionnaire to help GMs and players alike flesh out important characters. This has been the number one favorite page since Evil Machinations began in 2009.
  2. Where are we again?” Creating Unique Fantasy Cities and Towns: List of on-line resources that can help you create cities and towns for your game world.
  3. February Blog Carnival: Worldbuilding: Check out the comments of this post for great links to blog articles about worldbuilding. This was the introductory post for when I hosted the RPG Bloggers blog carnival in February of this year.
  4. Building Better NPCs III: Character Webs: What are character webs and how can you use them to help bring your NPCs to life. Also a perennial favorite post.
  5. X Marks the Spot: 11 Map Making Tutorials: Another list of on-line resources, this one on making great maps for your game.
  6. And *Then* What Happened?: Using Adventure Seeds/Hooks/Starts/Ideas: Ever come across an adventure seed you really wanted to use, but you couldn’t figure out how to turn it into a full adventure? This post is the first in a series that can help.
  7. Creating the Adventure Outline: Using Adventure Seeds/Hooks/Starts/Ideas, pt. 9: Another post in the above series, this one on how to develop you idea into game outline or flowchart to make running that adventure a little easier.
  8. Handling Problem Players: A list of web resources with great ideas on how to handle problem players.
  9. Finding Events: Using Adventure Seeds/Hooks/Starts/Ideas,  pt. 8: How to come up with the encounters and challenges that make up an adventure.
  10. Campaign Worksheet: The campaign worksheet I use when creating a new campaign.
  11. Beyond ‘Fred’: Russian Names for Characters: A list of Russian names for PCs and NPCs.

There they are: the top eleven posts for 2011. Thanks to all my readers–you’re the reason I’m still here and looking forward to a great 2012.

Beyond ‘Fred’: Names for Victorian Games

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Everyone has trouble coming up with character names, at least occasionally. Especially GMs, who frequently have to come up with names on the spur of the moment. That’s what this series, “Beyond ‘Fred’” is all about: providing lists of names from other times and cultures so you can find a name that feels right for the time and place of your game.

In this series, I’m more interested in finding names that capture the feel of various game settings. Historical accuracy is not a factor here. In the spirit of my new Castle Falkenstein campaign, here’s a list of names common in Victorian England and America:

Male Names

  • Aaron
  • Alonzo
  • Ambrose
  • Barnabas
  • Bartholomew
  • Bernard
  • Byron
  • Cecil
  • Cyril
  • Clarence
  • Clement (Clem)
  • Clinton (Clint)
  • David
  • Edward (Ned)
  • Edwin
  • Eldon
  • Ernest
  • Ezra
  • Francis
  • Franklin
  • Fredrick
  • Gabriel
  • Garrett
  • Harland
  • Harrison
  • Henry
  • Horace
  • Isaac
  • James
  • John
  • Jasper
  • Julian
  • Lawrence
  • Leander
  • Louis
  • Maurice
  • Maxwell
  • Merriweather
  • Micajah
  • Morris
  • Nathaniel (Nate, Nathan, Nat)
  • Nimrod
  • Oral
  • Orville
  • Patrick
  • Perry
  • Peter
  • Reuben
  • Richard (Dick, Rich)
  • Samuel
  • Simeon
  • Thaddeus
  • Thomas (Tom)
  • Victor
  • Walter
  • Wilfred

Female Names

  • Abigail (Abby)
  • Agnes
  • Beatrice
  • Charity
  • Charlotte
  • Chastity
  • Constance
  • Dorothy (Dot)
  • Elizabeth (Bess, Betsy, Bessie, Eliza, Liza, Lizzie)
  • Eudora
  • Eva
  • Fern
  • Fidelia
  • Frances
  • Flora
  • Geneve
  • Genevieve
  • Grace
  • Hattie
  • Helene
  • Hester
  • Irene
  • Ivy
  • Jessamine
  • Josephine
  • Judith
  • Katherine
  • Lenora
  • Letitia
  • Lily
  • Lottie
  • Margaret
  • Maude
  • Mercy
  • Minerva
  • Molly
  • Nellie
  • Patsy
  • Parthena
  • Permelia
  • Phoebe
  • Rowena
  • Rufina
  • Sarah
  • Sarah Anne (Sarah Elizabeth)
  • Sophronia
  • Theodosia
  • Victoria
  • Winnifred (Winnie)

Biblical names were very popular in the Victorian Era, as were virtues (such as Chastity or Hope), and flowers (primarily for women). Both boys and girls were also given “nature” names, such as Forrest, Fern

Sources

Other “Beyond ‘Fred’” posts:

 

Change Your Hat, Change Your Character

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hatsI myself have 12 hats, and each one represents a different personality.  Why just be yourself?
–Margaret Atwood

I love props. I’m constantly making props for my games, from fake newspaper articles to treasure maps. Sure, you can tell your players what their characters fine, but then they’re seeing the prop through your eyes. You can’t help but put a spin on their findings as you describe them. Having an actual prop the players can handle allows them to form their own opinions without any “coloration” by the GM.

(Photo courtesy of http://www.flickr.com/photos/dspender/ / CC BY 2.0)

Why use props?

Props can also help you get into character. This is what I love most about them. Each of my characters has (PCs and important NPCs) has something that identifies them.  Not only does this prop help distinguish one character from another, the type of prop chosen says something about the character who uses it.

The  main props I use with my PCs are costumes. Every one of the characters I play has a “costume” that comes straight out of my wardrobe. Now, that doesn’t mean I come to the gaming table looking like a refugee from the local Renaissance Faire (though that can certainly be a lot of fun once in a while). Instead, I find something in my wardrobe that reminds me of my character.

For Galen, my 14th level human bard/sorcerer, it’s a purple tank top with a green shirt over it, his patron’s colors. On the other hand, Feynan, my half-elven rogue/sorcerer with a penchant for lightening, requires an orange tank-top. Rafe, a classic WoD mage, wears a black leather motorcycle jacket, while Naiya, a Tremere vampire always sports an antique rhinestone necklace. The one thing all these costumes have in common is that none of them cause anyone to look oddly at me when I stop at the grocery store for some snacks. Having a prop (or clothing article) helps me get into character before the game even starts.

Props as a GM tool

I find props immensely valuable as a GM tool, as well. Now, I don’t worry about a prop for every Tom, Dick an Haley in my game; only the major NPCs get props. But having a prop for each character allows for two things: 1) my players know immediately who they’re talking to and 2) it helps me keep my NPCs straight and helps keep me from getting sidetracked. Having something in my hand or on me reminds me to stay focused on that one character.

Types of good props

Hats make great props for NPCs because they’re generally quick and easy to put on and take off. Small trinkets, particularly if they inspire a physical mannerism, also work really well. Perhaps your NPC likes to stack coins, play with Chinese harmony balls, or roll dice. Maybe he always has a toothpick in his mouth. Or maybe she carries a walking stick or cane and uses it to punctuate her speech. Or perhaps he doodles while he talks or creates origami animals.

Using props

The main point when using props is to avoid overusing them or making them so obvious they upstage the what you’re saying. Usually, a prop in use should be subtle, something the character does absent-mindedly. You want to use the prop in such a way that it helps the players remember who they’re talking to, but without causing the prop to take center stage.

Notice, though, that I said usually. Sometimes a prop is absolutely crucial to the story. If your players know that any prop you pick up when you’re speaking in character actually exists in the game, you can have an NPC play with it to bring it to the PCs attention. Or you can place it on the table in front of you and wait until someone asks about it.

Any of the techniques above can help your players (and you) feel more immersed in the game. Props are great tools for both players and GM. You can start small — pick one prop for you PC or for a major NPC. Think of a way that character would use that prop. You know you’ve really got it down when your players can tell who they’re speaking to without you having to say a single name.

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Meadowbrook Needs You! Contest Extended

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Since I’ve only received one entry for this contest, I’ve decided to extend the contest through the end of November. So, if you haven’t been wanting to enter but haven’t had the chance to get to it, you’ve still got time. I’ll post the winner in early December.

Just for reference, here’s a link to the original contest information:

And here’s the information about Meadowbrook itself: