Category Archives: Campaigns

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Tweet Setting up a campaign can be a challenge. Where do you start? What’s important to develop before play? How the heck do you even start planning a campaign? Below is a list of campaign creation resources available online: How … Continue reading

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Tweet You’ve  great campaign idea and can’t wait tell your players. But are you sure you’re ready? Starting a campaign with only a few notes of ideas is certainly possible, but tends to make running the game much more difficult … Continue reading

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Tweet Okay, now what? Has this happened to you: you’ve seen something that looks intriguing in a list of adventure ideas (often called “adventure seeds”), you’d love to use in your game, but you have no idea how to actually … Continue reading

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Tweet Image via Wikipedia Once a month, I publish a newsletter of quick tips for busy GMs called Beg, Borrow & Steal. Some require advanced preparation to use, but most are designed to be last-minute tips you can add to … Continue reading

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Tweet Here’s the continuation of yesterday’s post on web resources for writing adventures: 9 Tips for Running Your First Convention Game. This is one of mine. On designing up and running conventions scenarios. 30 Fiction Writing Tips That Will Make … Continue reading

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Tweet We all struggle with it (well, at least many of us struggle with it) — how do you write an adventure that your players will love? Here’s a collection of adventure creation resources available on the web: (Photo courtesy … Continue reading

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Tweet The six “W’s”. You know — the questions your teacher talked about over and over. The ones that every book on how to write covers: who, what, when, where, why, how. These questions are good for more than creative … Continue reading

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Tweet You’ve got your NPCs classified. You’ve separated the extras and walk-ons from the bit players and major characters. But how exactly do you go about creating those unique characters? Here’s a step-by-step guide to help you create NPCs your … Continue reading

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Tweet Not every NPC needs to be memorable. Some can be a barely-noticed presence in the PCs lives, while others need to cast a shadow over everything the players do. While NPCs are vitally important, most GMs have limited time … Continue reading

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Tweet Sometimes creating a believable city or town is one of the hardest parts of building an adventure or campaign. You don’t want all your towns to look the same and you definitely don’t want to get stuck in the … Continue reading