Jade | January 27, 2010
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Once a month, I publish a newsletter of quick tips for busy GMs called Beg, Borrow & Steal. Some require advanced preparation to use, but most are designed to be last-minute tips you can add to your very next game session — even if that session is tonight. Below is a sample from [...]
Category: Campaign creation |
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Tags: cities, towns
Jade | November 20, 2009
Here’s the continuation of yesterday’s post on web resources for writing adventures:
9 Tips for Running Your First Convention Game. This is one of mine. On designing up and running conventions scenarios.
30 Fiction Writing Tips That Will Make You a Better DM. From Dungeon Mastering Blog. A three-part series of quick tips to help improve your [...]
Category: Campaign creation |
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Tags: adventure creation
Jade | November 19, 2009
We all struggle with it (well, at least many of us struggle with it) — how do you write an adventure that your players will love? Here’s a collection of adventure creation resources available on the web:
(Photo courtesy of http://www.flickr.com/photos/nataliehg/ / CC BY 2.0)
6 Endangered Adventure Ideas. From Bard of Valiant. “This list of 10 [...]
Category: Campaign creation |
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Tags: adventure creation
Jade | October 14, 2009
The six “W’s”. You know — the questions your teacher talked about over and over. The ones that every book on how to write covers: who, what, when, where, why, how. These questions are good for more than creative writing and literature analysis; they form a framework you can use to build game adventures.
We’ll take [...]
Category: Campaign creation, GM tools |
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Tags: adventure creation, question
Jade | September 23, 2009
You’ve got your NPCs classified. You’ve separated the extras and walk-ons from the bit players and major characters. But how exactly do you go about creating those unique characters? Here’s a step-by-step guide to help you create NPCs your players will remember, no matter what game system you use.
Define your NPC’s purpose. Why is he [...]
Category: Building characters, Campaign creation |
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Tags: character creation, NPCs
Jade | September 21, 2009
Not every NPC needs to be memorable. Some can be a barely-noticed presence in the PCs lives, while others need to cast a shadow over everything the players do. While NPCs are vitally important, most GMs have limited time available to work on their game and so can’t spend as much time as they’d like [...]
Category: Campaign creation |
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Tags: NPCs
Jade | July 24, 2009
Sometimes creating a believable city or town is one of the hardest parts of building an adventure or campaign. You don’t want all your towns to look the same and you definitely don’t want to get stuck in the generic “fantasy town”, consisting of a tavern/bar, inn or other lodgings, magic shoppe, etc.
Below I’ve gathered [...]
Category: Campaign creation, Worldbuilding |
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Tags: Campaign creation, cities, GM tools, towns, world building
Jade | June 29, 2009
According to our demographics , Meadowbrook has two inns and ten restaurants/taverns/pubs and one of the innkeepers is a retired adventurer.
Let’s start with our inns.
The Inns
The most obvious choice would be to place one inn in Littletun and one in Bigtun. But since inns generally aren’t used by locals, and the river docks are in [...]
Category: Campaign creation, Meadowbrook |
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Tags: Campaign creation, Meadowbrook, towns, world building
Jade | June 26, 2009
The next entry on our list of Notable People is “Clerics of the local shrines”. While these would, indeed, be notable people (the head priest/ess of the largest shrines would likely have considerable influence), religions differ greatly from one game system to the next and one campaign to the next. So much so, in fact, [...]
Category: Campaign creation, Meadowbrook, Worldbuilding |
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Tags: GM tools, Meadowbrook, religion, towns, world building
Jade | June 25, 2009
What would a fantasy game town be without a thieves guild? Whether the PCs work with it or oppose it, the local thieves guild frequently provides many opportunities for adventure.
Meadowbrook’s thieves guild is extremely small: 10 members. Until the recent trade boom, Meadowbrook had no thieves guild — there simply weren’t enough thieves in town. [...]
Category: Campaign creation, Meadowbrook, Worldbuilding |
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Tags: Meadowbrook, NPCs, thieves guild, towns, world building