
Sometimes running a game feels like herding a group of toddlers through the glassware department of a department store while carrying an armload of wet cats. While most of the time players act like the responsible adults...
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I hate gaming dry spells. I think the longest period I’ve gone without gaming was two years, if you’re talking about actually sitting at the table, either as GM or player. If you’re counting game preparation...
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I thumbed through my advanced copy of KQ #11 (okay, since it’s a PDF, I didn’t exactly thumb – more paged down through) — the first issue of KQ I’d ever seen, and started to feel the excitement I used to have when looking through early issues of Dragon magazine.
15 articles (counting Maps and Free City), 9 of which I could immediately...
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Problem players are a perennial subject on GMing blogs. But problems can go both ways. Here are some GM behaviors guaranteed to cause friction in your group. Please feel free to add more.
Force your PCs into a predetermined plot line and refuse to let them deviate from it.
View the players as opponents to be beaten.
Don’t listen to player suggestions....
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As a GM, what information are you looking for? What kinds of topics would help you run your game better? Where do you find yourself struggling? What ideas do you want to see more of? Take the poll below and tell me!
<br /> <a href=”http://answers.polldaddy.com/poll/2088406/” mce_href=”http://answers.polldaddy.com/poll/2088406/”>What...
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We all get them: the incessant rules lawyer who challenges your every call; the “loopholer” who will exploit everything not nailed down in the rules to gain that extra +1 advantage; the player who takes everything...
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Last week, I asked for your opinions on what you liked best about being a GM and what you liked least. A couple of you responded and here are your answers:
The Best Things:
From Sean Holland: “… there is nothing better than seeing the world come alive through the players’ eyes and actions. It makes all the work worthwhile.”
From ATerribleIdea:...
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Player Contributions was one of my earliest posts to this blog. I’ve learned so much about blogging since then, I’ve decided to update it.
What are player contributions?
The Amber Diceless RPG introduced me to player contributions. The idea is simple:
You get added points for your character if you agree to do something helpful for the GM every game...
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[Inkwell Ideas has posted a blog readers survey. Please take a few minutes to fill it out; it helps us blog authors know a little more about the kinds of things you like to see in RPG blogs.]
What are the best and worst things about being a GM?
For me, the best thing is watching my players take my game and run with it. Nothing gives me more enjoyment then watching...
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