Now that I’ve gotten my adventure creation book out, I’m starting to look into the next project. One way I do that is to look back over my blog and see which posts are the most popular. One that seems to get a lot of hits is my Handling Problem Players post. Every GM has had at least one player that’s made her GMing life difficult.
But the problem can go both ways. Every player that’s been playing for awhile can find at least one horror story about a bad GM. So, players, what five things would you like your GM to know about either players in general or you as a player specifically? What things should GMs do differently than you’re currently experiencing? If I were to write a book for GMs about players, what five things should be included? Please let me know in the comments section below.
Articles Zemanta Thinks May Be Related
- Selfishness (dicemonkey.net)
- GM’s Toolbox – Introduction (campaignmastery.com)
- Is There Hope for the Worst GMs? (gnomestew.com)
- The Disconnect Between GMs and Players (dicemonkey.net)
- Discussion: What Makes It ‘Adversarial’ GMing? from Reality Refracted (realityrefracted.com)
- Player & GM Relationship – aka, Raising a Healthy Character (thatgamegirl.wordpress.com)