11 GMing Tips I Learned from Being a...

Posted on Jun 25 2010 | 2 Comments
11 GMing Tips I Learned from Being a Parent Sometimes running a game feels like herding a group of toddlers through the glassware department of  a department store while carrying an armload of wet cats. While most of the time players act like the responsible adults... Read More »

27 Surefire Ways to Get Kicked Out o...

Posted on May 21 2010 | 5 Comments
27 Surefire Ways to Get Kicked Out of a Game Awhile back I did a post on 21 Surefire Ways to Loose Players. With this being Player Month here at Evil Machinations, I thought it time to do a post for the players. Even the most die-hard GMs will change sides of the table,... Read More »

What’s My Motivation?

Posted on May 14 2010 | No Comments
What’s My Motivation? Your GM picked out the adventure, did all of the background work, fleshed out the NPCs, balanced treasure and other rewards. Now it’s finally time to run the adventure, it’s up to the GM to find a way to motivate... Read More »

How to (Respectfully) Disagree With ...

Posted on Apr 16 2010 | 2 Comments
How to (Respectfully) Disagree With Your GM Here it is–the first post of our “Player Month”, designed to give advice to the players on how to make a game better. After all, the GM isn’t the only one playing and the players share some responsibility... Read More »

Evil Does Not Equal Stupid: 8 Tips f...

Posted on Feb 26 2010 | No Comments
Evil Does Not Equal Stupid: 8 Tips for Playing Evil Characters Whether as a PCs or an NPCs, evil characters tend to get the short end of the stick. All too often, they’re portrayed as short-sighted, reactionary, shallow, and … well, stupid. Frequently, all evil characters look and... Read More »

Product Review: Kobold Quarterly #11

Posted on Nov 02 2009 | 4 Comments
I thumbed through my advanced copy of KQ #11 (okay, since it’s a PDF, I didn’t exactly thumb – more paged down through) — the first issue of KQ I’d ever seen, and started to feel the excitement I used to have when looking through early issues of Dragon magazine. 15 articles (counting Maps and Free City), 9 of which I could immediately... Read More »

21 Sure-Fire Ways to Lose Players

Posted on Oct 23 2009 | 2 Comments
Problem players are a perennial subject on GMing blogs. But problems can go both ways. Here are some GM behaviors guaranteed to cause friction in your group. Please feel free to add more. Force your PCs into a predetermined plot line and refuse to let them deviate from it. View the players as opponents to be beaten. Don’t listen to player suggestions.... Read More »

Handling Problem Players

Posted on Sep 17 2009 | 1 Comment
Handling Problem Players We all get them: the incessant rules lawyer who challenges your every call; the “loopholer” who will exploit everything not nailed down in the rules to gain that extra +1 advantage; the player who takes everything... Read More »

Fred’s Missing *Again*?

Posted on Jul 10 2009 | No Comments
Every player has days they can’t make a game. Sometimes, a great conjunction of events happens and a player has to miss a session at the very last minute. It happens to all of us. These aren’t the players I’m referring to. It can be one of the most frustrating things about a running a game: having players who are chronic no-shows. My ex-husband... Read More »

What Your Players Don’t Need t...

Posted on Jul 03 2009 | No Comments
I’m taking a break from Meadowbrook for a few days; I don’t want this blog to become “all Meadowbrook all the time”. I’m considering starting another blog devoted to world-building that would chronicle my development of Meadowbrook and it’s surrounding world; if this is something that would interest you, please leave me a comment.... Read More »


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