Jade | September 10, 2009
Players aren’t the only ones who miss the occasional game session. Every once in a while the GM gets called into work at the last moment, or his wife (or the GM herself!) goes into labor early… there are numerous reasons why a GM might have to miss a particular session.
So with a missing GM, [...]
Category: GM tools, GMing philosophy |
1 Comment »
Tags: missing players, PCs, session ideas
Jade | July 10, 2009
Every player has days they can’t make a game. Sometimes, a great conjunction of events happens and a player has to miss a session at the very last minute. It happens to all of us.
These aren’t the players I’m referring to.
It can be one of the most frustrating things about a running a game: having [...]
Category: GMing philosophy, Working with players |
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Tags: PCs, players, problem players
Jade | July 3, 2009
I’m taking a break from Meadowbrook for a few days; I don’t want this blog to become “all Meadowbrook all the time”. I’m considering starting another blog devoted to world-building that would chronicle my development of Meadowbrook and it’s surrounding world; if this is something that would interest you, please leave me a comment. Now, [...]
Category: GMing philosophy, Working with players |
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Tags: backgrounds, PCs, players, secrecy
Jade | May 4, 2009
There’s a continuum about character backgrounds. I use detailed character backgrounds in my games; in fact, I warn players that I reserve the right to fill in any character history they don’t. Other GMs don’t bother with backgrounds at all — a sentence or two at the top of the character sheet. It really depends [...]
Category: Building characters, GMing philosophy, Working with players |
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Tags: backgrounds, character creation, NPCs, PCs
Jade | April 27, 2009
Said while making snacks for the group …
Dave [player]: Hey, can I have experience points for baking cookies?
GM: Sure, Dave can have 200 experience points; Billee [his character] can’t.
[12 Aug 2009 Note: There's an updated version of this post at Player contributions, Take Two.]
I first ran across the idea of player/character contributions when I [...]
Category: GMing philosophy, Working with players |
2 Comments »
Tags: character contributions, experience, PCs, players