Sumerian necklaces and headgear discovered in the royal (and individual) graves, showing the way they may have been worn. British Museum. (Photo credit: Wikipedia)
Finding a character’s name can sometimes be the hardest part of building a character. If you’re looking for something different from the usual fantasy sources and more pronounceable that a random name generator, you may find something here you like.
Beyond ‘Fred’ is an occasional series that provides lists of names from real-world cultures, both past and present. In other posts, I’ve covered everything from Italian to Ancient Egyptian. This time, we’re covering names from ancient Sumer. Some of these names are names of gods and goddesses, some are names of kings, and some are names of ordinary people. A few lists didn’t even have names broken down by gender or seemed to be used for either gender. For that reason, I’m including a third category I don’t normally use: unknown gender or gender-neutral names.
An important note: I’m listing names that I think sound cool for rpg game purposes. I’m not worrying about historical accuracy. If you’re looking for a name for historical re-enactment, please check out my list of sources at the end of this post. I also don’t usually cover name meanings, but again, most of my sources list those. Finally, I tend to stay away from names that are currently in common usage. I figure if you were interested in those, you wouldn’t be looking at this list. ![]()
Male Sumerian Names
Female Sumerian Names
Sumerian names of unknown gender (or gender-neutral)
Sources
There are a number of RPG-related podcasts, everything from RPG news and GM tips to recorded play sessions. But there five non-gaming podcasts that regularly give me game ideas and I thought I’d list them here:
How about you? What non-gaming podcasts give you idea? Let us know in the comments!
[Graphic courtesy of derrickkwa via Flickr Creative Commons]
Here’s a list of several RPGs and the genres fit into. Some games are harder to classify than others, so you may not agree with my placement; as always, YMMV. Also, a few games fit more than one genre. In this case, I’ve placed them in all genres I feel are appropriate.
Animals (You play animals)
Anime
Cartoon
Fantasy (also called “High Fantasy”, “Straight Fantasy”)
Historical (includes SF and fantasy firmly grounded in a historical periods)
Horror
Humor
Modern
Near Future
Post-Apocolyptic
Science Fiction
Spies (Espionage)
Steampunk/Victorian
Superhero
Westerns
Licensed Games (based on books, movies, or TV shows)
Generic or multiple genres
Of course, this is by no means and exhaustive list. I concentrated on games available in the US, mostly because I’m not familiar with any others. Even so, I’m sure I’ve forgotten someone’s favorite game; if so, leave me a comment and I’ll include it in a revised list.
Setting up a campaign can be a challenge. Where do you start? What’s important to develop before play? How the heck do you even start planning a campaign?
Below is a list of campaign creation resources available online:
How about you? Do you have any favorite campaign creation resources? Feel free to post them in the comments section below. What do you find the most difficult about creating a new campaign? Any tips for making campaign creation easier? Please share!
[Image courtesy of aleske via Flickr Creative Commons]
If you were stranded on a desert island, what five RPG games would you want with you?
The RPG Circus podcast posed this question at the beginning of December and it got me thinking. For the purposes of the question, it was assumed you would be able to choose the systems you were stranded with and that you could have all the dice, supplements, paper, pencils, etc. that you needed. It also assumes that there would be other people stranded with you, so you’d have players.
Here’s my list of five:
It was hard to choose just five. I figure I’d also have Amber, because I already have everything I need to run it in my head. But I’d have loved to include Everway, Cyberpunk 2020, Trinity, Shadowrun and In Nomine, as well.
What about you? What five game would you want with you if you were stranded on an island and why?
[Image courtesy of steve conry via Flickr Creative Commons.]

Through the holidays, The Adventure Creation Handbook and The GM’s Field Guide to Players are on sale for $6 each.
Or you can purchase both in a single file with all of their freebies for $10.
These prices and the bundle will only be available until January 2, 2013:
You’ve great campaign idea and can’t wait tell your players. But are you sure you’re ready? Starting a campaign with only a few notes of ideas is certainly possible, but tends to make running the game much more difficult than it needs to be. Unless your campaign is a series of unconnected published adventures, you’re going to want some kind of plan.
Below are 11 questions to ask yourself when you’re developing an new campaign idea. While you may not need to answer all of these, thinking about them can help you solidify what your campaign will be.
Of course, these aren’t the only questions you need to answer when starting a game, but these should help get you going. What are your favorite questions? What do you feel is important to know when planning a new campaign?
[Photo courtesy of CarbonNYC via Flickr Creative Commons]
Have Player Troubles?GMs–what’s the most important part of your game? It’s your players. Without your players, you don’t have a game. Yet, it’s your players that often cause you the most grief.
Have you ever had players who
We all have. It’s hard to know how to deal with difficult players. But you don’t have to go it alone. The GM’s Field Guide to Players can help.
This 54-page PDF covers:
In addition, when you purchase The GM’s Field Guide to Players, you get two bonuses:
The regular price is $7, but from now until October 31, 2012, you can get it for $6.