Category Archives: Characters

Beyond ‘Fred’: Names for Victorian Games

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Everyone has trouble coming up with character names, at least occasionally. Especially GMs, who frequently have to come up with names on the spur of the moment. That’s what this series, “Beyond ‘Fred’” is all about: providing lists of names from other times and cultures so you can find a name that feels right for the time and place of your game.

In this series, I’m more interested in finding names that capture the feel of various game settings. Historical accuracy is not a factor here. In the spirit of my new Castle Falkenstein campaign, here’s a list of names common in Victorian England and America:

Male Names

  • Aaron
  • Alonzo
  • Ambrose
  • Barnabas
  • Bartholomew
  • Bernard
  • Byron
  • Cecil
  • Cyril
  • Clarence
  • Clement (Clem)
  • Clinton (Clint)
  • David
  • Edward (Ned)
  • Edwin
  • Eldon
  • Ernest
  • Ezra
  • Francis
  • Franklin
  • Fredrick
  • Gabriel
  • Garrett
  • Harland
  • Harrison
  • Henry
  • Horace
  • Isaac
  • James
  • John
  • Jasper
  • Julian
  • Lawrence
  • Leander
  • Louis
  • Maurice
  • Maxwell
  • Merriweather
  • Micajah
  • Morris
  • Nathaniel (Nate, Nathan, Nat)
  • Nimrod
  • Oral
  • Orville
  • Patrick
  • Perry
  • Peter
  • Reuben
  • Richard (Dick, Rich)
  • Samuel
  • Simeon
  • Thaddeus
  • Thomas (Tom)
  • Victor
  • Walter
  • Wilfred

Female Names

  • Abigail (Abby)
  • Agnes
  • Beatrice
  • Charity
  • Charlotte
  • Chastity
  • Constance
  • Dorothy (Dot)
  • Elizabeth (Bess, Betsy, Bessie, Eliza, Liza, Lizzie)
  • Eudora
  • Eva
  • Fern
  • Fidelia
  • Frances
  • Flora
  • Geneve
  • Genevieve
  • Grace
  • Hattie
  • Helene
  • Hester
  • Irene
  • Ivy
  • Jessamine
  • Josephine
  • Judith
  • Katherine
  • Lenora
  • Letitia
  • Lily
  • Lottie
  • Margaret
  • Maude
  • Mercy
  • Minerva
  • Molly
  • Nellie
  • Patsy
  • Parthena
  • Permelia
  • Phoebe
  • Rowena
  • Rufina
  • Sarah
  • Sarah Anne (Sarah Elizabeth)
  • Sophronia
  • Theodosia
  • Victoria
  • Winnifred (Winnie)

Biblical names were very popular in the Victorian Era, as were virtues (such as Chastity or Hope), and flowers (primarily for women). Both boys and girls were also given “nature” names, such as Forrest, Fern

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Beyond “Fred”: More Anglo-Saxon Names

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You can’t have a character without a name. Yet, sometimes, creating the name is the hardest thing about making a character. “Beyond ‘Fred’” is a series that lists names from history and other cultures to help you find that perfect character name.

This time, we’re covering Anglo-Saxon names again, they’re just that cool.  I’m doing something I haven’t done before in this series, and that’s giving some pronunciation guides, along with the name’s meaning. That’s because Anglo-Saxon names have meanings that are so perfect for fantasy games. My pronunciations may not be exactly perfect, but they’ll work for fantasy games.

Because of that, I’ve repeated some of my favorite names from the first Anglo-Saxon names post, so that you have an idea of how to pronounce them. Of course, if it’s fantasy, you can pronounce these any way you want to ;) .

As always, I am more concerned with “flavor” than historical accuracy. So, without further ado….

Male Names

Æðelbald (A-thel-bald): nobly bright
Ælfhere (Alf-he-re. These are short “e”s, as in “red”): elf warrior
Ælfred (Alf-red): elf counsel
Ælfwine (Alf-win-e): elf friend
Æthelwulf (A-thel-wülf): noble wolf
Arlys (AR-loos): honorable
Baldric (Bald-ric): bold power
Banan (BAN-an): slayer
Baylor (BAA-oo-lore): horse trainer
Beorhtraed (BE-ore-tread. Short “e”, like “bed”): bright counsel
Betlic (BET-lick): Splendid
Boden (BO-den. With a short “o”, like “pot”): messenger
Cædmon (CAD-mon. With a short “o”, like “pot”): poet
Cæna (CHAIN-a): brave, fierce, keen, warlike
Canute (KA-noot-e): knot
Cedric (CHED-rick): renown leader
Dægal (DA-gall): dweller by the dark stream
Deogol (DE-o-gol): secret
Deorwine (DE-or-win-e): dear friend
Drefan (DRE-van): trouble
Eadmar (E-ad-mar): happy and illustrious
Earh (E-are): coward
Edwyn (ED-woon): valued
Faran (FAR-ann): advances
Firman (FIR-man): traveler
Frithuric (FRI-thu-rick): peace ruler
Fyren (FOO-ren): wicked
Galan (Gaa-laan): sing
Gar (GAAR): spear
Gifre (GIF-re. Short “i”, like “gift”):  greedy
Gim (GIM. Short “i”, like “gift”): gem
Godwine (GOD-win-e): God’s friend
Grindan (GRIN-dan): sharp
Halwende (HALL-wen-de): lonely
Hengist (HEN-yist): stallion
Ida (ID-a): rich
Irwyn (IRR-woon): sea lover
Kenric (KEN-rick): fearless leader
Landry (LAN-dree): ruler
Leodgar (LE-odd-gar): people’s spear
Lufian (LUV-ee-an): love
Magan (MA-gan): competent
Merwyn (MER-woon): good friend
Nyle (NOO-le): desire
Osbeorn (OS-beh-arn): divine bear
Rædan (RAW-dan): advisor
Raynar (RA-oo-nar): warrior of judgement
Raulf (RA-ulf): house wolf
Rowe (Rah-we): red-haired
Sar (SAR): pain
Scead (SKE-ad): shade
Scur (SKOOR): storm
Seleferth (SELL-e-ferrth): hall life
Selwyn (SEL-woon): fitting friend
Sherard (SER-ard): glorious valor. I’m guessing this is actually “Serard”, since I’ve never seen an “sh” sound in true Anglo-Saxon. It’s usually a modern interpretation
Sigefried (SIG-e-fri-ed): conquering peace
Temman (TEM-man): tame
Þunor (THOO-nar): thunder
Thurgis (THOOR-yis): Thor’s hostage
Wassa (WAS-sa): satyr(?)–uncertain about the exact meaning of this
Wilfrith (WIL-frith): resolute peace (my actual guess would be “stern friend”)
Winfrith (WIN-frith): friend of peace
Wulfric (WÜL-frick): wolf ruler

Female Names

Æðelþryð (A-thel-throoth):  noble threatener
Ælfgifu (ALF-gi-voo): elf gift
Ælflæd (ALF-lad): elf beauty
Æryn (AR-oon): elf-like
Ardith (AR-dith): good war
Bemia (BEH-mih-a): battle maiden
Bysen (BOO-sen): unique
Cate (KA-te): innocent
Cendra (KEN-dra): knowledgeable, understands
Cwen (KE-wen): queen
Cyneburga (KOO-ne-burr-ga): pledge of kindred
Darel (DAR-el): little beloved
Eadhild (E-ad-hild. The first “e” is a short e): rich battle maid
Eadlin (E-ad-lin): princess
Edita (E-dit-a): joyful
Eldrita (ELD-rit-a): prudent advisor
Erna (ER-na): reserved, shy
Faina (FA-in-a): joyful
Frithuswith (FRI-thoos-with. Both “i”s are short): peace strength
Gisa (GI-sa): hostage
Hreða (HRE-tha. The “hr” is an unvoiced r. Say ‘H’, then ‘r’ very quickly): an Anglo-Saxon goddess
Hrothwyn (HROTH-woon. The “hr” is an unvoiced r. Say ‘H’, then ‘r’ very quickly): famous joy
Leola (LE-ola. The “o” is short, like in “pot”): deer, swift (as a deer)
Maéda (Ma-ee-da):  maiden
Mildryth (MILLED-rooth): mild pledge
Muriel (Muh-ri-el): myrrh, perfumed
Ora (AH-rah): money
Orfa (AH-fah): courageous
Rowena (RAW-en-a): white skirt
Synne (SOON-ne): gift of the sun
Wilona (WILL-ahn-a): hoped for
Ymma (OOM-ma): work

[Image courtesy of micronova via Flickr Creative Commons]

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Beyond “Fred”: German Names for Characters

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Sometimes the hardest part of building a character is  coming up with a good name. You can always take a name from Tolkien or other fantasy novels, but you’ve seen those names over and over and you want something a little different, but not way out there. How about an historical name? Or one from a different culture?

This time I’m covering German names. As always, I’m selecting these for use in fantasy games, so many of these names may be archaic or uncommon.

[Photo courtesy of kevindooley via Flickr Creative Commons 2.0]

Male Names

  • Abelard
  • Adalbert
  • Alban
  • Alwin
  • Baldric
  • Berndt
  • Burkhard
  • Carsten
  • Dagmar
  • Detlef
  • Dierk
  • Eber
  • Etzel
  • Ewald
  • Fastred
  • Feirefiz
  • Ferdi
  • Gairovald
  • Garrit
  • Gerd
  • Gisil
  • Gundrun
  • Hagan
  • Hartwin
  • Heilgar
  • Hroda
  • Ingo
  • Isidor
  • Ivo
  • Kai
  • Kasimir
  • Kayetan
  • Kilian
  • Korbinian
  • Körbl
  • Lanzo
  • Lennart
  • Lothar
  • Malger
  • Markus
  • Marwin
  • Meine
  • Merten
  • Odo
  • Othmar
  • Poldi
  • Quirin
  • Raban
  • Raimund
  • Reto
  • Ruedi
  • Seppel
  • Severin
  • Sigi
  • Tancred
  • Thorben
  • Tielo
  • Traugott
  • Ulrich
  • Urs
  • Volker
  • Waldemar
  • Wendelin
  • Wenzel
  • Wolfram
  • Yvo

Female Names

  • Adelina
  • Aleida
  • Aloisia
  • Beate
  • Bettina
  • Bruna
  • Cäcilie
  • Conradine
  • Corina
  • Dörthe
  • Ebbe
  • Elfriede (Elfie)
  • Emlin
  • Erna
  • Frauke
  • Gerde
  • Gerlinde
  • Gisela
  • Gudrun
  • Heike
  • Helma
  • Hiltrud
  • Ilma
  • Imke
  • Imme
  • Ishild
  • Jana
  • Kasimira
  • Kinge
  • Kirsa
  • Kunigunde
  • Lene
  • Liesa
  • Liesel
  • Loreley
  • Magda
  • Malwine
  • Maike
  • Mareike
  • Maja
  • Marlis
  • Nadja
  • Nele
  • Oda
  • Odelia
  • Ottila
  • Raimunde
  • Renate
  • Ria
  • Rike
  • Roswitha
  • Salida
  • Senta
  • Sidonia
  • Silke
  • Tabea
  • Thekla
  • Thora
  • Valeska
  • Verena
  • Vreni
  • Wiebke
  • Zenzi
  • Ziska

German Surnames

  • Abt
  • Amsel
  • Bader
  • Bauer
  • Baum
  • Beike
  • Daecher
  • Duerr
  • Eichel
  • Engal
  • Faerber
  • Fiedler
  • Foerster
  • Fruehauf
  • Gaertner
  • Gersten
  • Grunewald
  • Hoch
  • Holtzmann
  • Hueber
  • Jaeger
  • Kalb
  • Kappel
  • Klein
  • Kluge
  • Koch
  • Koenig
  • Lang
  • Lehrer
  • Luft
  • Metzger
  • Moench
  • Nacht
  • Nadel
  • Oster
  • Pfaff
  • Reiniger
  • Ritter
  • Sankt
  • Schreiber
  • Schuster
  • Seiler
  • Theiss
  • Traugott
  • Trommler
  • Urner
  • Vogt
  • Wannemaker
  • Wirth
  • Zweig

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Fantasy Pantheons: Deities are more fun when there’s more than one

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For a long time, I’ve felt like there was something amiss with the way many fantasy games handle gods. It’s take me a while to put my finger on exactly what the problem was. It finally hit me today when I was re-reading an old Dragon magazine with an article giving mechanics a PC cleric can use to convert an NPC to his religion. Here’s what I realized: most games approach pantheons of deities with a very monotheistic mindset.

It make sense. We live in a world where monotheism is the norm. Religions have one god and that god oversees all aspects of life. Place all our devotion on the one deity who aids and helps us no matter if we’re experiencing money problems or problems with our spouse or kids. We are expected to hold fast to the one singular deity we embrace.

Not so in the pagan world. In a world of pantheons, clerics would devote themselves to one particular deity, but the average person held fast to the gods of his ancestors. Sure, a person might feel a particular closeness to one deity of the pantheon more than the others, say the way a farmer would most likely feel closest to a goddess of crops or fertility. But that would stop her from saying a prayer to the god of oceans, should she need to make an overseas trip. The concept that the goddess of crops would then be offended by this would seem very strange to this farmer.

In a way, you could think of the pantheon as a single god, with each of the individual gods and goddesses as merely aspects of that one deity. Who you prayed or made offerings to would depend on what you needed. Crops withering in the fields? Pray to the god of water to bring rain. Need a husband for your eldest daughter? Pray to the goddess of marriage to find a suitable candidate. Perform regular rituals to the head of the pantheon to assure a stable country.

Using this thinking, a non-cleric character wouldn’t necessarily have to choose a particular deity, but could still be considered very devout.

[Image courtesy of  lizardrinking via Flickr Creative Commons]

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Beyond ‘Fred’: Ancient Egyptian Names

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Sometimes the hardest part of building a character is  coming up with a good name. You can always take a name from Tolkien or other fantasy novels, but you’ve seen those names over and over and you want something a little different, but not way out there. How about an historical name? Or one from a different culture? So far in this series, we’ve covered Roman, Russian, Italian, and Anglo-Saxon names. If none of these suit you, how about an Ancient Egyptian one?

Ancient Egyptian Name Structure

Names in ancient Egypt seen to have been chosen with great care for their meaning. Many contained the name of a god, as well as common words or phrases and could be used by either men or women. In some cases, as needed for identification, a person might be known by two names: one as their formal name and another, which was what they were called most of the time.

As with all posts in this series, the list here isn’t intended to be historically accurate. It’s merely providing suggestions for use with role-playing games. If historical accuracy is important, you’ll want to check your name against reliable historical records.

(Photo courtesy of Flickr, ©isawnyu 2010)

Male Names

  • Abi
  • Ahmose
  • Amenemhet
  • Ahmose
  • Bes
  • Den
  • Djet
  • Hekanakht
  • Heru
  • Horemheb
  • Kamose
  • Menes
  • Metesouphis
  • Nebnefer
  • Neferirkare
  • Padiu
  • Pakamen
  • Pakapu
  • Panhsj
  • Seti
  • Siptah
  • Ti

Female Names

  • Achotep
  • Ahori
  • Amenirdis
  • Beset
  • Cena
  • Henut
  • Hetepet
  • Iutenheb
  • Khentkaus
  • Meritnit
  • Mutemwia
  • Mutnodjmet
  • Naunakht
  • Nefertari
  • Nitocris
  • Nithotep
  • Peseshet
  • Rennefer
  • Sacmis
  • Sekhet
  • Senen
  • Sobkneferu
  • Taiemniut
  • Tawaret

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Beyond “Fred”: Anglo-Saxon Names for Characters

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Finding a good name is sometimes the hardest part of designing an NPC. You want something more exotic than “Fred the Fighter”, but “Frewxyque the Grand Thunder Duke” becomes too hard to say with a straight face after the first first time.  Baby name books can help, but some of the best names come from real-world sources. Beyond ‘Fred’ is a series that lists names from various sources broken down by region and/or time period.

We’re doing Anglo-Saxon names this time. Some of these names are still in use, but others are as unusual as any gamer-made names. As usual, I’ve separated them out into male and female names.

Name Structure

Historically, Anglo-Saxons had no surnames as we would think of them. Sometimes, a person (usually aristrocracy) would be identified by a trait or play on words  (Aethylred the Unready, for example) or by a connection to a famous ancestor. If your game setting requires a character to have more than one name, you can always use a place name (“of Meadowbrook”), a profession name (“Smith” or “the Baker”), or “son/daughter of” and a parent’s name (“Oswynson”).

Note: many Anglo-Saxon names use the letter “eth” (Ð, ð). Since I’m not concerned with historical accuracy here, I’ve substituted “th” for any eth in the names below.

(Photo courtesy of Flickr, ©Snake3yes 2006)

Male Names

  • Acwellen
  • Aethelred
  • Aethelwulf
  • Aheawan
  • Badanoth
  • Baldred
  • Beornric
  • Caedmon
  • Cælin
  • Cenhelm
  • Ceolwulf
  • Cuthen
  • Delwyn
  • Denewulf
  • Eadfrid
  • Eadric
  • Eanlac
  • Elwyn
  • Fremund
  • Frithulaf
  • Godfrith
  • Grimbald
  • Guthred
  • Hardred
  • Hereric
  • Horik
  • Horsa
  • Idmaer
  • Ingwulf
  • Irminric
  • Leofric
  • Liudolf
  • Merewald
  • Morcar
  • Ordmaer
  • Osred
  • Oswyn
  • Raedfrid
  • Rægenhere
  • Reduald
  • Romund
  • Saeward
  • Selred
  • Sigeric
  • Sighere
  • Stithwulf
  • Swithun
  • Theodgar
  • Thrydwulf
  • Thunor
  • Trumwin
  • Turec
  • Waldere
  • Wihtlac
  • Yric
  • Wulfhere

Female Names

  • Aerlene
  • Aethelthryth
  • Alduulf
  • Alodia
  • Anlienisse
  • Baldeth
  • Beadohild
  • Bregusuid
  • Burwena
  • Ceolwynn
  • Cynethryth
  • Cynwise
  • Domneva
  • Eadwynn
  • Eanfled
  • Eanwin
  • Eoforwine
  • Frigyth
  • Godwyna
  • Golderon
  • Hendina
  • Hild (or Hilda)
  • Hrotsvitha
  • Mildgyth
  • Modthryth
  • Oslafa
  • Osthryd
  • Rimilda
  • Roswitha
  • Saewynn
  • Somerild
  • Sunngifu
  • Tonild
  • Tortgith
  • Turgiua
  • Wenyld
  • Winfrith
  • Wulfrun
  • Wulfwynn
  • Wynflead

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Character Questionnaires

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I’ve mentioned how useful character questionnaires are to me as a GM. I can draw reams of campaign ideas just from the questionnaires I receive. My questions run the gambit from “What does your character look like?” to “What gives your character’s life meaning?” I ask players to answer the questions in character, except for those specifically stated “as a player”. It’s a long list, but I require players to answer only what I call “The Basic Six” questions. These questions are:

  • What do you look like?
  • Everyone has a few mannerisms unique to them. Describe three of yours.
  • If you could accomplish one thing before you die, what would it be?
  • Name five things about you that would drive a college roommate nuts.
  • What do you, as a player, like best about your character?
  • What do you, as a player, like least about your characer?

I encourage players to answer as many questions as possible and, for the most part, my players seem to enjoy doing it. I do give player contributions (see my post Player Contributions for more info on that) for finished questionnaires. If a player’s answers are really detailed, I’ll often give extra contribution points.

Also, I allow player to go back and change their answers, as long as they don’t change anything already known to be true in the game. It sometimes takes several game sessions for a player to find their character’s “voice” and I don’t want a player stuck with an answer that no longer seems true for their character.

My questionnaires have changed over the years; I’ve added some questions, dropped or reworded others. I have one “master list” of questions that serves as the base questionnaire, but I usually rephrase the questions to fit the game system I’m currently running.

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Character Backgrounds

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There’s a continuum about character backgrounds. I use detailed character backgrounds in my games; in fact, I warn players that I reserve the right to fill in any character history they don’t. Other GMs don’t bother with backgrounds at all — a sentence or two at the top of the character sheet. It really depends on the individual GM’s game style.

I can’t even begin to building campaign until I know the PCs involved; for me, the PCs are the campaign. Player-written character backgrounds provide me with a wealth of ideas I would have never come up with on my own. I give my players free reign to create NPCs in their background, with the caveat that all NPCs need to approved by me. This takes some of the background work off of my shoulders; I can use the PCs backgrounds to help flesh out the population of my city/world/setting. Frequently, I find I can substitute someone from a PCs background for one listed in the adventure, thereby helping to get at least one PC more invested in the current story.

Sometimes I can even tie NPCs from one character’s background to those of another PC. This makes a connection between those two PCs, right off the bat. These connections don’t have to be friends, or even like each other. Having an NPC from one character hate the NPC from another character has led to some great role-playing in past games. Even better is when I can actually use the same NPC for at least one additional PC. Locations are something else I mine character backgrounds for. Usually, the player has given me some idea of what that location is like, even if it’s just “small farming town”. Businesses, towns, homes, farms from character backgrounds have all become integral to various campaigns I’ve run.

I always have players give me written copies of their background. That way I can go back and look up details I may have missed the first time through. If a player is having a hard time coming up with anything for a background, I sit down with the player and walk her through a series of questions. I’ve found character questionnaires can really help a player get “unstuck”.

Even really basic stuff like “how old is your character” or “what color is his hair” can trigger ideas for the player. Every player I’ve ever dealt with has at least an idea about what his character looks like, including clothing. If a player seems really stuck, I’ll ask questions about that: “why are your character’s colors red and blue?”, “why would she wear that hat?”, etc. And if a player is really, really, stuck for ideas or is looking for a challenge (I’ve had players who said “surprise me”), I’m more than happy to take over. But in that case, I warn them they’re going to be stuck with whatever I give them.

Usually, a PC only needs their background tweaked; in that case, I’ll make my revisions and hand the player a copy. Maybe I swap out the town in their background for one that already exists, or maybe I change their childhood friend to an NPC already in the game — I try to keep as much of the player’s work as possible.

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