Want to be a Better GM? Ask Your Pla...

Posted on Mar 25 2010 | 5 Comments
Want to be a Better GM? Ask Your Players How do you know how good a GM you are? You’ll need to ask your players. Below is a questionnaire I hand out to my players from time to time to find out what’s good about my game and what needs to be improved.... Read More »

What’s in a Name?: Alphabet

Posted on Jan 15 2010 | No Comments
What’s in a Name?: Alphabet Here it is — the final post of our What’s in a Name? series. Today we’re talking about alphabets. Well, actually not about alphabets. While you can create a whole new alphabet for your language, it’s... Read More »

What’s in a Name? Stress is Go...

Posted on Dec 30 2009 | No Comments
What’s in a Name? Stress is Good Image by quinn.anya via Flickr It’s day 3 of our series on creating a naming language and today we’re talking about stress. Not that kind of stress — this is the emphasis we place on one syllable... Read More »

What’s in a Name? The Music of...

Posted on Dec 14 2009 | No Comments
What’s in a Name? The Music of Language Welcome to Day 2 of our series on creating a naming language. Every language has its own particular sound. Japanese sounds different from Spanish and few people would mistake guttural German for tonal Chinese. Frequently,... Read More »

What’s in a Name? Language!

Posted on Dec 11 2009 | 1 Comment
What’s in a Name? Language! Creating names can be one of the most challenging parts of creating a game setting. Sure, you can name things whatever happens to come to mind, but that can create names from all over the map (literally, if you’re borrowing... Read More »

“Where are we again?”: C...

Posted on Jul 24 2009 | 3 Comments
Sometimes creating a believable city or town is one of the hardest parts of building an adventure or campaign. You don’t want all your towns to look the same and you definitely don’t want to get stuck in the generic “fantasy town”, consisting of a tavern/bar, inn or other lodgings, magic shoppe, etc. Below I’ve gathered a list of... Read More »

City Creation: Kael Pathfinder Stout...

Posted on Jul 01 2009 | No Comments
Since the PCs aren’t likely to interact with Meadowbrook’s blacksmiths other than to have items repaired or commission new ones, I’m not going to spend much time detailing them. Most Meadowbrook’s blacksmiths focus on creating practical items — horseshoes, plows and farming implements, iron nails and building tools, etc. Kael Pathfinder... Read More »

City Creation: Hospitality

Posted on Jun 29 2009 | No Comments
According to our demographics , Meadowbrook has two inns and ten restaurants/taverns/pubs and one of the innkeepers is a retired adventurer. Let’s start with our inns. The Inns The most obvious choice would be to place one inn in Littletun and one in Bigtun. But since inns generally aren’t used by locals, and the river docks are in Bigtun, it makes... Read More »

City Creation: The Town Guard

Posted on Jun 22 2009 | No Comments
Town Guard are not employees of Meadowbrook. A guild in their own right, they’re employed by the town council. Each guild tithes a small percentage of their annual income directly to the Town Guard, in return the Guard protects the other guilds from dangers local and foreign. But how many town guard members are there? The 3.5 Dungeon Master’s Guide... Read More »

City Creation: The Fix-it Guild

Posted on Jun 18 2009 | No Comments
Continuing our description of Meadowbrook’s notable citizens, we come to Barsus Tinner, the head of the fix-it guild. The Fix-It Guild First off, let’s give the fix-it guild an official name. As low-level arcanists, I can see the guild trying to give themselves a greater sense of status with a lofty-sounding name, something like: “The Noble... Read More »


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