Class Is in Session: Running a Conve...

Posted on Aug 06 2010 | 2 Comments
Class Is in Session: Running a Convention Teaching Game Game conventions are a great place to introduce new players to your favorite system. But running a game designed to teach a new system is a bit differently than running a game for experienced players. For one thing, you can’t... Read More »

What’s My Motivation?

Posted on May 14 2010 | No Comments
What’s My Motivation? Your GM picked out the adventure, did all of the background work, fleshed out the NPCs, balanced treasure and other rewards. Now it’s finally time to run the adventure, it’s up to the GM to find a way to motivate... Read More »

More Resources for Writing Adventure...

Posted on Nov 20 2009 | 2 Comments
Here’s the continuation of yesterday’s post on web resources for writing adventures: 9 Tips for Running Your First Convention Game. This is one of mine. On designing up and running conventions scenarios. 30 Fiction Writing Tips That Will Make You a Better DM. From Dungeon Mastering Blog.  A three-part series of quick tips to help improve your DMing... Read More »

Web Resources about Writing Adventur...

Posted on Nov 19 2009 | No Comments
Web Resources about Writing Adventures We all struggle with it (well, at least many of us struggle with it) — how do you write an adventure that your players will love? Here’s a collection of adventure creation resources available on the web: (Photo... Read More »

Your Teacher Was Right … Creat...

Posted on Oct 14 2009 | No Comments
Your Teacher Was Right … Creating Adventures with the 6 W’s The six “W’s”. You know — the questions your teacher talked about over and over. The ones that every book on how to write covers: who, what, when, where, why, how. These questions are good for more... Read More »

9 Tips for Running Your First Conven...

Posted on Aug 05 2009 | 4 Comments
9 Tips for Running Your First Convention Game Game conventions can be a great way to stretch your GMing muscles, but running a convention game is very different from running even a one-shot at home with your regular gaming group. You never know who (or what) is going... Read More »

GM Tools: Story Worksheet

Posted on May 28 2009 | No Comments
White wolf publishing introduced the idea of a story worksheet in their Vampire Storyteller’s Companion (first edition) . Basically, it’s a “quick reference” sheet that covers key details of the adventure at a glance, such as a plot summary, key NPCs and situations, any rewards for the characters should receive and the conditions for success... Read More »