Evil Machinations

No scenario survives contact with the PCs … No system survives contact with the GM

More Resources for Writing Adventures

Jade | November 20, 2009

Here’s the continuation of yesterday’s post on web resources for writing adventures:

9 Tips for Running Your First Convention Game. This is one of mine. On designing up and running conventions scenarios.
30 Fiction Writing Tips That Will Make You a Better DM. From Dungeon Mastering Blog.  A three-part series of quick tips to help improve your [...]

Web Resources about Writing Adventures

Jade | November 19, 2009

We all struggle with it (well, at least many of us struggle with it) — how do you write an adventure that your players will love? Here’s a collection of adventure creation resources available on the web:
(Photo courtesy of http://www.flickr.com/photos/nataliehg/ / CC BY 2.0)

6 Endangered Adventure Ideas. From Bard of Valiant. “This list of 10 [...]

Your Teacher Was Right … Creating Adventures with the 6 W’s

Jade | October 14, 2009

The six “W’s”. You know — the questions your teacher talked about over and over. The ones that every book on how to write covers: who, what, when, where, why, how. These questions are good for more than creative writing and literature analysis; they form a framework you can use to build game adventures.
We’ll take [...]

9 Tips for Running Your First Convention Game

Jade | August 5, 2009

Game conventions can be a great way to stretch your GMing muscles, but running a convention game is very different from running even a one-shot at home with your regular gaming group. You never know who (or what) is going to end up at your table and you’re running within a limited time frame, frequently [...]

GM Tools: Story Worksheet

Jade | May 28, 2009

White wolf publishing introduced the idea of a story worksheet in their Vampire Storyteller’s Companion (first edition) . Basically, it’s a “quick reference” sheet that covers key details of the adventure at a glance, such as a plot summary, key NPCs and situations, any rewards for the characters should receive and the conditions for success [...]

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