Just a quick note today letting everyone know that The Adventure Creation Handbook is now available for the Kindle.
Obviously, I wasn’t able to include the worksheets and the whole book is stripped down to the text information. I did list the worksheet and checklist questions at the end of the Kindle version and anyone who purchases a Kindle copy will be able to download a free PDF copy of the “Adventure Creation Worksheet” from the rpgGM.com website.
Just in case the above link doesn’t work, here’s the actual page address:
http://www.amazon.com/The-Adventure-Creation-Handbook-ebook/dp/B007898QYI/ref=sr_1_1?s=digital-text&ie=UTF8&qid=1329168270&sr=1-1
I can’t believe the end of the year is on us already. It’s been a good year for me and I hope for you, too.
Here’s the eleven most popular posts this year:
There they are: the top eleven posts for 2011. Thanks to all my readers–you’re the reason I’m still here and looking forward to a great 2012.
In The Adventure Creation Handbook, I talk about using adventure archetypes as a way to help you develop plot details. Below are 18 adventure archetypes, along with the plot elements each one generally needs to be successful.
Archetype |
Needs |
| Babysitting | Someone or something to watch over, someone trying to capture what’s being baby sat, a map of the “sitee’s” location |
| Escort | Thing or person to escort, place to escort them from, place to escort them to, map of route, something or someone trying to prevent them from getting there. |
| Raid | Place to raid, item(s) to obtain in raid, guards, map of location, defensive measures/traps. |
| Kidnapping | Someone to kidnap, guards, traps, and other defensive measures to prevent kidnapping, reason for kidnapping the victim, Location to bring victim to once kidnapped. |
| Exploration | Unknown area to explore, random encounter tables, perhaps reason for exploring |
| Rescue | Someone to rescue, a place to rescue them from, defensive measures to prevent rescue, reason why rescuee was taken |
| Robbery | Place to rob, item to obtain (can be specific item or general type of item, such as “valuable”), defensive measures to prevent theft. |
| Bounty Hunt | Person(s) to hunt, bounty reward, person or organization that wants huntee found |
| Breakout/Escape | Jail, defenses to prevent escape, person to break out (if not the PCs themselves), reason why prisonner(s) is/are being held, locations of other prisoners, location of target in prison. |
| Assassination | Person to assassinate, location of victim, person who wants assassination done, reason for assassination |
| Hijacking | Vehicle(s) to be hijacked, driver(s) and passengers of vehicles, person who wants the hijacking done, reason for hijacking, hijacker’s demands, location to take vehicle(s) to. |
| Bug Hunt | Critter to hunt, reward for successful hunt, location of critter, any defenses critter may have built |
| Smuggling | Item or person to smuggle, authorities looking for same, authority checkpoints and personnel to carry out inspections, vehicle to smuggle with, location to take cargo to. |
| Salvage | Wreck in hard-to-reach location, map where wreck is located, treasure to salvage, possibly rumors of treasure’s existence, possibly other group(s) also trying to salvage treasure. |
| Scam | Marks (people to scam), a plan, possibly assistants |
| Spying | Information to gain, plan to get same, people/location to get it from, people who want the information |
| Tournament | Events to compete, other competitors, location of tournament, reward(s) for winners |
Want to write your own adventures?
You can learn to write good adventures and The Adventure Creation Handbook will show you how. Maybe you’re searching for an original idea. Or maybe you’ve just looking for a way to take that exciting climatic battle you see in your head and put it into a form your players will enjoy. Wherever you are in the adventure creation process, this book will guide you step-by-step through the process of creating an adventure for any genre, any game system.
Overcome creativity blocks and dry spells. The Adventure Creation Handbook describes several methods of coming up with adventure ideas your players and you will enjoy.
Customize plots for your group and your game. By using your players and their wants as a starting point, this method allows you make adventures your players will want to play.
Integrate adventures into your campaign. This method integrates the adventures into your game system and campaign world from the very beginning. No trying to shoe-horn or retrofit ideas that don’t really fit.
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What’s included:
In addition, when you purchase The Adventure Creation Handbook, you receive these free bonuses:
What’s it cost? $7 for the next 30 days. That’s a special launch price. After August 15, 2011, the price will go up to $10.
This page was the announcement that went out just before the book was actually released. To purchase The Adventure Creation Handbook, please go to
Want to write your own adventures?
You can learn to write good adventures and The Adventure Creation Handbook will show you how. Maybe you’re searching for an original idea. Or maybe you’ve just looking for a way to take that exciting climatic battle you see in your head and put it into a form your players will enjoy. Wherever you are in the adventure creation process, this book will guide you step-by-step through the process of creating an adventure for any genre, any game system.
Overcome creativity blocks and dry spells. The Adventure Creation Handbook describes several methods of coming up with adventure ideas your players and you will enjoy.
Customize plots for your group and your game. By using your players and their wants as a starting point, this method allows you make adventures your players will want to play.
Integrate adventures into your campaign. This method integrates the adventures into your game system and campaign world from the very beginning. No trying to shoe-horn or retrofit ideas that don’t really fit.
What’s included:
In addition, when you purchase The Adventure Creation Handbook, you receive these free bonuses:
What’s it cost? $7 for the first 30 days. That’s a special launch price. After August 15, 2011, the price will go up to $10.