Fred’s Missing *Again*?

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Every player has days they can’t make a game. Sometimes, a great conjunction of events happens and a player has to miss a session at the very last minute. It happens to all of us.

These aren’t the players I’m referring to.

It can be one of the most frustrating things about a running a game: having players who are chronic no-shows. My ex-husband and his brother are players like this. My ex was once 8 hours late to a game (without calling) and couldn’t figure out why everyone was mad at him. I usually found out that his brother wasn’t going to make a game when my father-in-law announced it on the way in the door for the game session itself.

Unfortunately, I’ve only found one cure for it — boot them from that game and don’t accept them into another. I don’t like to be mean. I understand real life — I’m a single parent, I work, take care of a house and deal with a chronic and sometimes dehibilitating illness. I try very hard to warn the GMs of any game I’m going to be in that I may have to “no-show” at the last minute for health reasons. But I try very hard to call and let the GM know as soon as I can. Most of my players are IT people and are frequently on-call. I have one great player who hasn’t been able to make it to character-building sessions for my new game because he’s been pulling 10 hour days at work dealing with server issues. I can work with this.

But the chronic “I just don’t feel like coming” or the person who habitually turns up 1+ hours late with no call and no explanation infuriates me. It’s rude. It’s unfair the GM who’s usually put in a lot of work for each character in the game and is basing that game on the fact that certain PC’s are going to be there. It’s unfair to the other players, especially if the MIA player is a crucial character for an upcoming encounter or situation. In my opinion, it’s a sign of supreme selfishness.

I make allowences for real life; I don’t make allowances for selfish indifference.

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