Jade | January 27, 2010
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Once a month, I publish a newsletter of quick tips for busy GMs called Beg, Borrow & Steal. Some require advanced preparation to use, but most are designed to be last-minute tips you can add to your very next game session — even if that session is tonight. Below is a sample from [...]
Category: Campaign creation |
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Tags: cities, towns
Jade | July 24, 2009
Sometimes creating a believable city or town is one of the hardest parts of building an adventure or campaign. You don’t want all your towns to look the same and you definitely don’t want to get stuck in the generic “fantasy town”, consisting of a tavern/bar, inn or other lodgings, magic shoppe, etc.
Below I’ve gathered [...]
Category: Campaign creation, Worldbuilding |
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Tags: Campaign creation, cities, GM tools, towns, world building
Jade | June 1, 2009
Note: all references in this article to World of Darkness games are to these game’s Second Edition, because that’s what I’m currently running .
All but the most causual “beer-and-pretzels” games need locations — cities, kingdome, what have you. Another tool White Wolf included in their first edition Storyteller’s Handbook was a city worksheet. [...]
Category: Campaign creation, GM tools |
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Tags: backgrounds, Campaign creation, cities, GM tools