Tag Archives: cities

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Tweet Image via Wikipedia Once a month, I publish a newsletter of quick tips for busy GMs called Beg, Borrow & Steal. Some require advanced preparation to use, but most are designed to be last-minute tips you can add to … Continue reading

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Tweet Sometimes creating a believable city or town is one of the hardest parts of building an adventure or campaign. You don’t want all your towns to look the same and you definitely don’t want to get stuck in the … Continue reading

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Tweet Note: all references in this article to World of Darkness games are to these game’s Second Edition, because that’s what I’m currently running 😉 . All but the most causual “beer-and-pretzels” games need locations — cities, kingdome, what have … Continue reading