20 Unusual City Encounters: From Beg...

Posted on Jan 27 2010 | No Comments
20 Unusual City Encounters: From Beg, Borrow, & Steal Image via Wikipedia Once a month, I publish a newsletter of quick tips for busy GMs called Beg, Borrow & Steal. Some require advanced preparation to use, but most are designed to be last-minute tips you can add... Read More »

Please Answer Survey

Posted on Jan 18 2010 | 2 Comments
Over at the Guang Keshar website, I’ve created a survey. Okay, the survey’s really at SurveyMonkey, but there’s a link to it from rpgGM.com. Even if you don’t plan on using a new campaign setting anytime soon, please stop by and let me know what you look for in a game setting. It’s short. Only these five questions. That’s all... Read More »

What’s in a Name?: Alphabet

Posted on Jan 15 2010 | No Comments
What’s in a Name?: Alphabet Here it is — the final post of our What’s in a Name? series. Today we’re talking about alphabets. Well, actually not about alphabets. While you can create a whole new alphabet for your language, it’s... Read More »

End of Year Round-Up: The Top 10 Pos...

Posted on Jan 08 2010 | No Comments
Here’s a countdown of the 10 most popular posts on Evil Machinations in 2009: 10. An A-to-Z List of Lesser-Known Roleplaying Games, pt. 4: A survey of roleplaying games whose titles begin with the letters Q-U. 9. Building Better NPCs II: 8 Steps to Memorable NPCs: Eight steps for bringing your important NPCs to life and making them unique. 8. How Do You... Read More »

What’s in a Name? Tone and Sou...

Posted on Jan 07 2010 | No Comments
What’s in a Name? Tone and Sound Constraints Image via Wikipedia Here’s part 4 of our series on creating a naming language. Today we’re talking about tone and sound constraints. Tone Tone in language is the way you inflect a word or phrase. We don’t... Read More »