Every GM has a weak spot — mine is running combats. I can manage all of the die rolling and number crunching and “who’s turn is it”, but I am woefully inadequate when it comes to describing combat so that it moves beyond “he hits you with a sword and does 8 points of damage.” I’m also “tactically-challenged” and have a hard time figuring out what the NPCs should do on their turns.
I decided to check for ideas on the web. Unfortunately, two hours of intensive searching uncovered only two articles that fit my needs:
So I’m turning to y’all for advice. How do you figure out tactics for your NPCs in combat and how do you keep combats interesting beyond “You hit and do 14 points of damage?”