Evil Machinations

No scenario survives contact with the PCs … No system survives contact with the GM

What’s in a Name?: Alphabet

Jade | January 15, 2010

Here it is — the final post of our What’s in a Name? series. Today we’re talking about alphabets.
Well, actually not about alphabets. While you can create a whole new alphabet for your language, it’s a lot of work to do just to create names. Especially since unless you’re writing out all of your game [...]

What’s in a Name? Stress is Good

Jade | December 30, 2009

Image by quinn.anya via Flickr

It’s day 3 of our series on creating a naming language and today we’re talking about stress. Not that kind of stress — this is the emphasis we place on one syllable over the others within a word or name. Setting a set stress pattern for names can help keep your [...]

What’s in a Name? The Music of Language

Jade | December 14, 2009

Welcome to Day 2 of our series on creating a naming language.
Every language has its own particular sound. Japanese sounds different from Spanish and few people would mistake guttural German for tonal Chinese. Frequently, with just a little education, we can tell which language is being spoken, even if we don’t we don’t know a [...]

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