Jade | January 15, 2010
Here it is — the final post of our What’s in a Name? series. Today we’re talking about alphabets.
Well, actually not about alphabets. While you can create a whole new alphabet for your language, it’s a lot of work to do just to create names. Especially since unless you’re writing out all of your game [...]
Category: Musings, Worldbuilding |
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Tags: Campaign creation, language, names, world building
Jade | December 30, 2009
Image by quinn.anya via Flickr
It’s day 3 of our series on creating a naming language and today we’re talking about stress. Not that kind of stress — this is the emphasis we place on one syllable over the others within a word or name. Setting a set stress pattern for names can help keep your [...]
Category: Musings, Worldbuilding |
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Tags: Campaign creation, language, names, world building
Jade | December 14, 2009
Welcome to Day 2 of our series on creating a naming language.
Every language has its own particular sound. Japanese sounds different from Spanish and few people would mistake guttural German for tonal Chinese. Frequently, with just a little education, we can tell which language is being spoken, even if we don’t we don’t know a [...]
Category: Musings, Worldbuilding |
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Tags: Campaign creation, language, names, world building