Evil Machinations

No scenario survives contact with the PCs … No system survives contact with the GM

What’s in a Name? Stress is Good

Jade | December 30, 2009

Image by quinn.anya via Flickr

It’s day 3 of our series on creating a naming language and today we’re talking about stress. Not that kind of stress — this is the emphasis we place on one syllable over the others within a word or name. Setting a set stress pattern for names can help keep your [...]

It’s a Brave New World — Guang Keshar

Jade | December 20, 2009

It’s been a long-time coming, but I’ve finally done it. After nearly thirty years of kicking the idea around (and thanks to the guys at the Gamer Lifestyle program), I’ve finally take the plunge and started my own small-press game company, rpgGM.com.
This is something I’ve been wanting to do for a long time now, but [...]

What’s in a Name? The Music of Language

Jade | December 14, 2009

Welcome to Day 2 of our series on creating a naming language.
Every language has its own particular sound. Japanese sounds different from Spanish and few people would mistake guttural German for tonal Chinese. Frequently, with just a little education, we can tell which language is being spoken, even if we don’t we don’t know a [...]

What’s in a Name? Language!

Jade | December 11, 2009

Creating names can be one of the most challenging parts of creating a game setting. Sure, you can name things whatever happens to come to mind, but that can create names from all over the map (literally, if you’re borrowing names from the real world). You can end up with the Boxboggle river in the [...]

Open Gaming Table Vol. 2 Taking Nominations

Jade | December 10, 2009

Open Gaming Table is an anthology of roleplaying blog posts. Published in March 2009, it’s definitely worth checking out. Now Jonathan Jacobs, the editor-in-chief for that book is putting together a volume 2. You can nominate your favorite RPG blog posts on this nomination form. Here’s the nomination rules from the form itself:
The Rules
1. You [...]

Bringing Home the Gold: Review of Gold Strike! Adventure

Jade | December 2, 2009

Abandoned gold mines. Orc raiders. Cave-ins and a dark, mysterious past. Gold Strike! the winner of 6d6 Fireball’s Autumn Adventure Writing Competition brings us that and more.
This d20/D&D 3.x adventure sends three to five 4th – 6th level characters down an abandoned gold mine to rescue a group of miners trapped by a cave-in. But [...]

Taking the Initiative: Review of Paizo’s Combat Pad

Jade | December 1, 2009

This review is part of the Game Cryer Holiday Gift Guide.
Running combat in d2o/3.x systems is no task for the faint-hearted. Multiple characters, each with their own initiative, spells, delayed actions, held actions, potions, magic items … whew! It’s a lot to keep track of and it’s easy to forget who goes after whom … [...]

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