Jade | December 30, 2009
Image by quinn.anya via Flickr
It’s day 3 of our series on creating a naming language and today we’re talking about stress. Not that kind of stress — this is the emphasis we place on one syllable over the others within a word or name. Setting a set stress pattern for names can help keep your [...]
Category: Musings, Worldbuilding |
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Tags: Campaign creation, language, names, world building
Jade | December 20, 2009
It’s been a long-time coming, but I’ve finally done it. After nearly thirty years of kicking the idea around (and thanks to the guys at the Gamer Lifestyle program), I’ve finally take the plunge and started my own small-press game company, rpgGM.com.
This is something I’ve been wanting to do for a long time now, but [...]
Category: Musings, Worldbuilding |
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Tags: guang keshar, rpgGM.com, world building
Jade | December 14, 2009
Welcome to Day 2 of our series on creating a naming language.
Every language has its own particular sound. Japanese sounds different from Spanish and few people would mistake guttural German for tonal Chinese. Frequently, with just a little education, we can tell which language is being spoken, even if we don’t we don’t know a [...]
Category: Musings, Worldbuilding |
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Tags: Campaign creation, language, names, world building
Jade | December 11, 2009
Creating names can be one of the most challenging parts of creating a game setting. Sure, you can name things whatever happens to come to mind, but that can create names from all over the map (literally, if you’re borrowing names from the real world). You can end up with the Boxboggle river in the [...]
Category: Worldbuilding |
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Tags: Campaign creation, names, world building
Jade | December 10, 2009
Open Gaming Table is an anthology of roleplaying blog posts. Published in March 2009, it’s definitely worth checking out. Now Jonathan Jacobs, the editor-in-chief for that book is putting together a volume 2. You can nominate your favorite RPG blog posts on this nomination form. Here’s the nomination rules from the form itself:
The Rules
1. You [...]
Category: Musings |
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Tags: blogs, open gaming table, posts
Jade | December 2, 2009
Abandoned gold mines. Orc raiders. Cave-ins and a dark, mysterious past. Gold Strike! the winner of 6d6 Fireball’s Autumn Adventure Writing Competition brings us that and more.
This d20/D&D 3.x adventure sends three to five 4th – 6th level characters down an abandoned gold mine to rescue a group of miners trapped by a cave-in. But [...]
Category: Product Reviews |
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Tags: reviews
Jade | December 1, 2009
This review is part of the Game Cryer Holiday Gift Guide.
Running combat in d2o/3.x systems is no task for the faint-hearted. Multiple characters, each with their own initiative, spells, delayed actions, held actions, potions, magic items … whew! It’s a lot to keep track of and it’s easy to forget who goes after whom … [...]
Category: Product Reviews |
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Tags: combat, GM tools, reviews