{"id":554,"date":"2010-01-15T15:50:30","date_gmt":"2010-01-15T20:50:30","guid":{"rendered":"http:\/\/www.rpggm.com\/blog\/?p=554"},"modified":"2010-05-14T18:26:37","modified_gmt":"2010-05-14T22:26:37","slug":"whats-in-a-name-alphabet","status":"publish","type":"post","link":"https:\/\/www.rpggm.com\/blog\/2010\/01\/15\/whats-in-a-name-alphabet\/","title":{"rendered":"What&#8217;s in a Name?: Alphabet"},"content":{"rendered":"<p>Here it is &#8212; the final post of our <a href=\"http:\/\/www.rpggm.com\/blog\/2009\/12\/11\/whats-in-a-name-language\/\">What&#8217;s in a Name?<\/a> series. Today we&#8217;re talking about alphabets.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignright size-full wp-image-555\" title=\"alphabet spiral\" src=\"http:\/\/www.rpggm.com\/blog\/wp-content\/uploads\/alphabet.jpg\" alt=\"alphabet spiral\" width=\"275\" height=\"206\" \/>Well, actually not about alphabets. While you can create a whole new alphabet for your language, it&#8217;s a lot of work to do just to create names. Especially since unless you&#8217;re writing out all of your game materials by hand, you&#8217;ve got to create either a true font or a set of <a href=\"http:\/\/en.wikipedia.org\/wiki\/Dingbat\">dingbats<\/a> to represent your new alphabet.<\/p>\n<p>You can actually create something unique by using <a class=\"zem_slink\" title=\"Latin alphabet\" rel=\"wikipedia\" href=\"http:\/\/en.wikipedia.org\/wiki\/Latin_alphabet\">Roman letters<\/a>. After all, most languages in Europe and the Americas all use some variation of Roman letters and they all manage to look different.<\/p>\n<p>(Photo courtesy of: <a rel=\"cc:attributionURL\" href=\"http:\/\/www.flickr.com\/photos\/fdecomite\/\">http:\/\/www.flickr.com\/photos\/fdecomite\/<\/a> \/ <a rel=\"license\" href=\"http:\/\/creativecommons.org\/licenses\/by\/2.0\/\">CC BY 2.0<\/a>)<\/p>\n<h3>Go Back to Your Sounds<\/h3>\n<p>Remember the list of sounds we made back on the Day 2? It&#8217;s time to pull that out. What you want to do is assign one letter or letter combination to every sound you have. What you&#8217;re creating here is actually called an <a class=\"zem_slink\" title=\"Orthography\" rel=\"wikipedia\" href=\"http:\/\/en.wikipedia.org\/wiki\/Orthography\">orthography<\/a>.<\/p>\n<p>Now, you can mix up the letters and sounds &#8212; but I wouldn&#8217;t recommend it. What I mean by that is, you can assign the &#8220;sh&#8221; sound to the letter &#8220;a&#8221;. I wouldn&#8217;t recommend it because it&#8217;ll be a constant headache for you and your players. You&#8217;ll constantly have to look back and forth between your\u00a0 names and your &#8220;alphabet&#8221; and I&#8217;d be very surprised if your players didn&#8217;t revolt by the second game session as they try to remember that &#8220;Shewsberry&#8221; is actually pronounced &#8220;thantcamms&#8221;.<\/p>\n<p>What you do want to do though, is settle on one way of writing each <a class=\"zem_slink\" title=\"Phoneme\" rel=\"wikipedia\" href=\"http:\/\/en.wikipedia.org\/wiki\/Phoneme\">phoneme<\/a> you have. Even though in English (for example) &#8220;c&#8221; can make an &#8220;s&#8221; or a &#8220;k&#8221; sound and more than one letter in the alphabet can make the same sound, for simplicity&#8217;s sake, I&#8217;d recommend one sound, one letter combinations.\u00a0 That way, you know that &#8220;Cebunclane&#8221; is always pronounced &#8220;ke-bunk-la-ne&#8221; and not &#8220;see-boon-clain&#8221;.<\/p>\n<h3>A Note About Diacritics<\/h3>\n<p>One obvious way to make your language look different is by using a lot of <a href=\"http:\/\/en.wikipedia.org\/wiki\/Diacritic\">diacritics<\/a>. But this can also create a huge headache as you have to remember how to type them or pause frequently while writing to use the &#8220;insert special character&#8221; (or equivalent) function of your computer. And if you ever want to post your names online, keep in mind that HTML has a very <a href=\"http:\/\/www.webmonkey.com\/reference\/Special_Characters\">limited set of special characters<\/a> it supports.<\/p>\n<p>You can actually get a very different look to your names just by using combinations of letters not normally found in English and peppered with a few very common diacritics. Here&#8217;s some examples:<\/p>\n<ul>\n<li><span id=\"konasapn0\">Nord-Pas-de-Calais <\/span>(French)<\/li>\n<li>L\u00fcbeck (German)<\/li>\n<li>Zaragoza (Spanish)<\/li>\n<li>Algy\u00f3gy (Hungarian)<\/li>\n<li>Bizusa-B\u00e2i (Romanian)<\/li>\n<\/ul>\n<p>Have fun with this. It can be some work, initially, but once you&#8217;ve created it, it really does help give your world a unique flavor. Then, if you decide you do want to create a full language for your world at a later date, you&#8217;ve already laid some of the foundation work.<\/p>\n<p>This article series was inspired by Mark Rosenfelder&#8217;s <a href=\"http:\/\/www.zompist.com\/kit.html\">Language Construction Kit<\/a> and I&#8217;ve drawn on it heavily as a resource. If you&#8217;re interested in a creating a language of your own, his site is a great place to start.<\/p>\n<h3>Other Posts in This Series<\/h3>\n<div>\n<ul>\n<li><a href=\"..\/2009\/12\/11\/whats-in-a-name-language\/\">What\u2019s in a Name? Language!<\/a><\/li>\n<li><a href=\"..\/2009\/12\/14\/whats-in-a-name-the-music-of-language\/\">What\u2019s in a Name? The Music of Language<\/a><\/li>\n<li><a href=\"..\/2009\/12\/30\/whats-in-a-name-stress-is-good\/\">What\u2019s in a Name? Stress is Good<\/a><\/li>\n<li><a href=\"http:\/\/www.rpggm.com\/blog\/2010\/01\/07\/whats-in-a-name-tone-and-sound-constraints\/\">What&#8217;s in a Name? Tone and Sound Constraints<\/a><\/li>\n<\/ul>\n<\/div>\n<h3>Related articles by Zemanta<\/h3>\n<ul class=\"zemanta-article-ul\">\n<li class=\"zemanta-article-ul-li\"><a href=\"http:\/\/litmob.com\/2009\/10\/25\/alphabet-juice\/\">Alphabet Juice<\/a> (litmob.com)<\/li>\n<li class=\"zemanta-article-ul-li\"><a href=\"http:\/\/r.zemanta.com\/?u=http%3A\/\/www.telegraph.co.uk\/education\/leaguetables\/6981279\/GCSE-league-tables-languages-in-decline.html&amp;a=11487660&amp;rid=cd662975-45ae-4b8b-a18f-1447e52a2635&amp;e=3f73146a0d1e015a6dcf39b37ca66c8c\">GCSE league tables: languages in decline<\/a> (telegraph.co.uk)<\/li>\n<li class=\"zemanta-article-ul-li\"><a href=\"http:\/\/barbgibson.x.iabc.com\/2009\/11\/07\/its-all-greek-to-me\/\">It&#8217;s all Greek to me<\/a> (barbgibson.x.iabc.com)<\/li>\n<\/ul>\n<div class=\"zemanta-pixie\"><a class=\"zemanta-pixie-a\" title=\"Reblog this post [with Zemanta]\" href=\"http:\/\/reblog.zemanta.com\/zemified\/cd662975-45ae-4b8b-a18f-1447e52a2635\/\"><img decoding=\"async\" class=\"zemanta-pixie-img\" src=\"http:\/\/img.zemanta.com\/reblog_c.png?x-id=cd662975-45ae-4b8b-a18f-1447e52a2635\" alt=\"Reblog this post [with Zemanta]\" \/><\/a><span class=\"zem-script more-related more-info pretty-attribution\"><script src=\"http:\/\/static.zemanta.com\/readside\/loader.js\" type=\"text\/javascript\"><\/script><\/span><\/div>\n","protected":false},"excerpt":{"rendered":"<p>Here it is &#8212; the final post of our What&#8217;s in a Name? series. Today we&#8217;re talking about alphabets. Well, actually not about alphabets. While you can create a whole new alphabet for your language, it&#8217;s a lot of work &hellip; <a href=\"https:\/\/www.rpggm.com\/blog\/2010\/01\/15\/whats-in-a-name-alphabet\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[221,83,65,27],"class_list":["post-554","post","type-post","status-publish","format-standard","hentry","category-musings","tag-campaign-creation","tag-language","tag-names","tag-world-building"],"_links":{"self":[{"href":"https:\/\/www.rpggm.com\/blog\/wp-json\/wp\/v2\/posts\/554","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.rpggm.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.rpggm.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.rpggm.com\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.rpggm.com\/blog\/wp-json\/wp\/v2\/comments?post=554"}],"version-history":[{"count":9,"href":"https:\/\/www.rpggm.com\/blog\/wp-json\/wp\/v2\/posts\/554\/revisions"}],"predecessor-version":[{"id":563,"href":"https:\/\/www.rpggm.com\/blog\/wp-json\/wp\/v2\/posts\/554\/revisions\/563"}],"wp:attachment":[{"href":"https:\/\/www.rpggm.com\/blog\/wp-json\/wp\/v2\/media?parent=554"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.rpggm.com\/blog\/wp-json\/wp\/v2\/categories?post=554"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.rpggm.com\/blog\/wp-json\/wp\/v2\/tags?post=554"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}