{"id":464,"date":"2009-11-02T19:39:37","date_gmt":"2009-11-03T00:39:37","guid":{"rendered":"http:\/\/www.rpggm.com\/blog\/?p=464"},"modified":"2009-11-02T19:39:37","modified_gmt":"2009-11-03T00:39:37","slug":"product-review-kobold-quarterly-11","status":"publish","type":"post","link":"https:\/\/www.rpggm.com\/blog\/2009\/11\/02\/product-review-kobold-quarterly-11\/","title":{"rendered":"Product Review: Kobold Quarterly #11"},"content":{"rendered":"<p>I thumbed through my advanced copy of KQ #11 (okay, since it&#8217;s a PDF, I didn&#8217;t exactly <em>thumb <\/em>&#8212; more paged down through) &#8212; the first issue of KQ I&#8217;d ever seen, and started to feel the excitement I used to have when looking through early issues of <em>Dragon <\/em>magazine.<\/p>\n<p>15 articles (counting Maps and Free City), 9 of which I could immediately apply to my game and 5 more which, with some adjustments, could be adapted to fit my game. The visual layout of the magazine is minimalist &#8212; something I like very much. Color illustrations and splash graphics are nice to look at, but often eat up space in magazines I&#8217;d rather have taken up with ideas and text. KQ balances graphics and text well.<\/p>\n<p>I particularly enjoyed <em>Uvandir: The Pride of Craftsman<\/em> &#8212; an alternate take on dwarves which seems to fit with the way I&#8217;ve been wanting to take dwarves in my own game world. Even as a veteran World of Darkness gamer, I was happy to see two articles reminding us that two favorite supernatural monsters (vampires and werewolves) are just that &#8212; monsters. It was a pleasant change from angsty soul-searching and eco-rage. I found the article on werewolves as PCs (<em>Howling Werebeasts<\/em>) especially helpful &#8212; full of great ideas on how to remind players that being a were is not like having a limited polymorph or shape-shifting ability. Were-creatures aren&#8217;t just powerful alternate forms &#8212; lycanthropy is a curse, first and foremost, and this article gave me some useful tips on how to bring that home to players.<\/p>\n<p>The articles <em>Running Across the Screen<\/em> and <em>Haunted by the Spirit of the Rules<\/em> have good, solid advice on being a GM. The first one consists of interviews from industry designers on how to be a good GM, while the second reminds us that it&#8217;s the <em>spirit <\/em>of the rules that matters. I&#8217;d never thought of putting it that way before, but I&#8217;ll definitely be thinking about it the next time I have a rules-abusing player at my table.<\/p>\n<p>I&#8217;d don&#8217;t play 4th ed, so I mostly skimmed the <em>Wishing Well<\/em> (an article about how to codify and use wishes in a game), but it did get my brain working on ways to structure the power of wishes in 3.x ed and other game systems. <em>Whack Jacks and Harpy Nets<\/em> got me thinking about how intelligent monsters would enhance their natural abilities with specially-designed weapons. I&#8217;m almost ashamed to admit that the idea never crossed my mind before I read this article.<\/p>\n<p><em>Torture and Fear on the Tabletop<\/em> puts teeth back in torture, creating ways to put the screws to (so to speak \ud83d\ude09 ) even characters with huge pools of hit points.<em> Same Rules, Different Treasure<\/em> gives ideas on how to make magic items interesting again with little to no modification of game mechanics. Philip Larwood, in <em>Monstrous Paragons<\/em>, discusses PC &#8220;monster&#8221; races for paragon-level characters. The article <em>Mysteries of the Philosopher&#8217;s Stone<\/em>, tells us how to use this real-world legendary item in fantasy games. While aimed specificially at D&amp;D, the article does include some ideas (in a separate section of boxed text) for using it with <em>Mage: the Ascension<\/em>. I wouldn&#8217;ve like to see a bit on how to adapt it to Ars Magica along with the Mage data, but it&#8217;s a minor quibble and I can easily adapt the idea to\u00a0 ArM by myself.I&#8217;ve often found myself less than enthused about rangers having the ability to cast spells. <em>The Spell-less Ranger<\/em> gives me the alternative I&#8217;ve been looking for.<br \/>\n&#8212;&#8212;&#8212;&#8211;<\/p>\n<p>On the whole, I couldn&#8217;t be more pleased with this magazine. It&#8217;s been quite a while since I&#8217;ve gotten this many ideas out of a gaming mag. Please excuse me while I go subscribe and look up back issues.<\/p>\n<p>Have you used any of the material from this or previous issues of <em>Kolbold Quarterly? <\/em>If so, please pass your experience on to us.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I thumbed through my advanced copy of KQ #11 (okay, since it&#8217;s a PDF, I didn&#8217;t exactly thumb &#8212; more paged down through) &#8212; the first issue of KQ I&#8217;d ever seen, and started to feel the excitement I used &hellip; <a href=\"https:\/\/www.rpggm.com\/blog\/2009\/11\/02\/product-review-kobold-quarterly-11\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[6,224,222,59],"class_list":["post-464","post","type-post","status-publish","format-standard","hentry","category-musings","tag-campaign-ideas","tag-gming","tag-players","tag-reviews"],"_links":{"self":[{"href":"https:\/\/www.rpggm.com\/blog\/wp-json\/wp\/v2\/posts\/464","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.rpggm.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.rpggm.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.rpggm.com\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.rpggm.com\/blog\/wp-json\/wp\/v2\/comments?post=464"}],"version-history":[{"count":6,"href":"https:\/\/www.rpggm.com\/blog\/wp-json\/wp\/v2\/posts\/464\/revisions"}],"predecessor-version":[{"id":470,"href":"https:\/\/www.rpggm.com\/blog\/wp-json\/wp\/v2\/posts\/464\/revisions\/470"}],"wp:attachment":[{"href":"https:\/\/www.rpggm.com\/blog\/wp-json\/wp\/v2\/media?parent=464"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.rpggm.com\/blog\/wp-json\/wp\/v2\/categories?post=464"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.rpggm.com\/blog\/wp-json\/wp\/v2\/tags?post=464"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}