{"id":15,"date":"2009-04-20T13:15:00","date_gmt":"2009-04-20T20:15:00","guid":{"rendered":"http:\/\/www.rpggm.com\/blog\/?p=15"},"modified":"2011-08-03T18:14:41","modified_gmt":"2011-08-03T22:14:41","slug":"recycling","status":"publish","type":"post","link":"https:\/\/www.rpggm.com\/blog\/2009\/04\/20\/recycling\/","title":{"rendered":"Recycling"},"content":{"rendered":"<p>I&#8217;m a big fan of recycling. I recycle everything I can, from cans to bottles to magazines, cardboard, etc. Heck, I even use blank areas of junk mail for game notes.<\/p>\n<p>I also recycle games. I don&#8217;t mean putting game rulebooks through the shredder (they can have my books when they pry them from my cold, dead fingers); I recycle actual campaigns. I&#8217;ve moved extensively in my life (including three cross-country moves), which means changing gaming groups every three to four years. As a single parent, I don&#8217;t have as much time as I&#8217;d like to work on my campaigns. So, if I&#8217;m starting with a new group of players, I dig out my notes from a campaign I ran successfully in another place, have my players create new characters, and off we go!<\/p>\n<p>One caveat with reusing old campaigns: you can&#8217;t expect the story to play out the same. Don&#8217;t force your new PCs to stick with the storyline created by the old PCs. I usually rename my campaigns, to remind myself that this is a different game with different characters. I usually end up reusing the first adventure, the NPCs, and the events that happen in the larger world (the parts outside of the PCs&#8217; control). And be prepared for the new campaign to vary wildly from the old one. In one Vampire game I ran, the PCs were charged with the job of selecting a new Prince for their city from a set group of NPCs. The second group\u00a0 chose the Gangrel I&#8217;d originally thought was one of the three top candidates on the list. The first group to play that campaign chose a Malkavian loner, who&#8217;d be selected because he wasn&#8217;t even present! As you can imagine, the two versions of the game had drastically different tones.<\/p>\n<p>Still, it saves me a major amount of work. I already know the NPCs, so I have a pretty good idea of how they&#8217;ll react to new characters and new situations. This is one thing I particularly enjoy about reusing old campaigns &#8212; for me, reusing the NPCs feels much like visiting with old friends I haven&#8217;t seen in a long time. I know what&#8217;s going on in the world at large, so I only need to focus on changes made by the characters. This approach doesn&#8217;t work for everyone and it doesn&#8217;t work for every campaign. I&#8217;ve retired entire storylines because the last group to play them out created events that became so integral to the world, I couldn&#8217;t imagine events happening any differently than they did.<\/p>\n<p>But if you&#8217;re pressed for time, it just might work for you.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I&#8217;m a big fan of recycling. I recycle everything I can, from cans to bottles to magazines, cardboard, etc. Heck, I even use blank areas of junk mail for game notes. I also recycle games. I don&#8217;t mean putting game &hellip; <a href=\"https:\/\/www.rpggm.com\/blog\/2009\/04\/20\/recycling\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5],"tags":[6,221],"class_list":["post-15","post","type-post","status-publish","format-standard","hentry","category-campaign-creation","tag-campaign-ideas","tag-campaign-creation"],"_links":{"self":[{"href":"https:\/\/www.rpggm.com\/blog\/wp-json\/wp\/v2\/posts\/15","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.rpggm.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.rpggm.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.rpggm.com\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.rpggm.com\/blog\/wp-json\/wp\/v2\/comments?post=15"}],"version-history":[{"count":11,"href":"https:\/\/www.rpggm.com\/blog\/wp-json\/wp\/v2\/posts\/15\/revisions"}],"predecessor-version":[{"id":20,"href":"https:\/\/www.rpggm.com\/blog\/wp-json\/wp\/v2\/posts\/15\/revisions\/20"}],"wp:attachment":[{"href":"https:\/\/www.rpggm.com\/blog\/wp-json\/wp\/v2\/media?parent=15"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.rpggm.com\/blog\/wp-json\/wp\/v2\/categories?post=15"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.rpggm.com\/blog\/wp-json\/wp\/v2\/tags?post=15"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}