{"id":1425,"date":"2011-11-12T17:49:25","date_gmt":"2011-11-12T22:49:25","guid":{"rendered":"http:\/\/www.rpggm.com\/blog\/?p=1425"},"modified":"2011-11-12T17:56:56","modified_gmt":"2011-11-12T22:56:56","slug":"18-adventure-archetypes","status":"publish","type":"post","link":"https:\/\/www.rpggm.com\/blog\/2011\/11\/12\/18-adventure-archetypes\/","title":{"rendered":"18 Adventure Archetypes"},"content":{"rendered":"<p>In <a href=\"http:\/\/www.rpggm.com\/products\/adventure-creation-handbook\/\"><cite>The Adventure Creation Handbook<\/cite><\/a>, I talk about using adventure archetypes as a way to help you develop plot details. Below are 18 adventure archetypes, along with the plot elements each one generally needs to be successful.<\/p>\n<table width=\"500\" border=\"1\">\n<tbody>\n<tr>\n<td>\n<h3>Archetype<\/h3>\n<\/td>\n<td>\n<h3>Needs<\/h3>\n<\/td>\n<\/tr>\n<tr bgcolor=\"#D3D3D3\">\n<td>Babysitting<\/td>\n<td>Someone or something to watch over, someone trying to capture what&#8217;s being baby sat, a map of the &#8220;sitee&#8217;s&#8221; location<\/td>\n<\/tr>\n<tr>\n<td>Escort<\/td>\n<td>Thing or person to escort, place to escort them from, place to escort them to, map of route, something or someone trying to prevent them from getting there.<\/td>\n<\/tr>\n<tr bgcolor=\"#D3D3D3\">\n<td>Raid<\/td>\n<td>Place to raid, item(s) to obtain in raid, guards, map of location, defensive measures\/traps.<\/td>\n<\/tr>\n<tr>\n<td>Kidnapping<\/td>\n<td>Someone to kidnap, guards, traps, and other defensive measures to prevent kidnapping, reason for kidnapping the victim, Location to bring victim to once kidnapped.<\/td>\n<\/tr>\n<tr bgcolor=\"#D3D3D3\">\n<td>Exploration<\/td>\n<td>Unknown area to explore, random encounter tables, perhaps reason for exploring<\/td>\n<\/tr>\n<tr>\n<td>Rescue<\/td>\n<td>Someone to rescue, a place to rescue them from, defensive measures to prevent rescue, reason why rescuee was taken<\/td>\n<\/tr>\n<tr bgcolor=\"#D3D3D3\">\n<td>Robbery<\/td>\n<td>Place to rob, item to obtain (can be specific item or general type of item, such as &#8220;valuable&#8221;), defensive measures to prevent theft.<\/td>\n<\/tr>\n<tr>\n<td>Bounty Hunt<\/td>\n<td>Person(s) to hunt, bounty reward, person or organization that wants huntee found<\/td>\n<\/tr>\n<tr bgcolor=\"#D3D3D3\">\n<td>Breakout\/Escape<\/td>\n<td>Jail, defenses to prevent escape, person to break out (if not the PCs themselves), reason why prisonner(s) is\/are being held, locations of other prisoners, location of target in prison.<\/td>\n<\/tr>\n<tr>\n<td>Assassination<\/td>\n<td>Person to assassinate, location of victim, person who wants assassination done, reason for assassination<\/td>\n<\/tr>\n<tr bgcolor=\"#D3D3D3\">\n<td>Hijacking<\/td>\n<td>Vehicle(s) to be hijacked, driver(s) and passengers of vehicles, person who wants the hijacking done, reason for hijacking, hijacker&#8217;s demands, location to take vehicle(s) to.<\/td>\n<\/tr>\n<tr>\n<td>Bug Hunt<\/td>\n<td>Critter to hunt, reward for successful hunt, location of critter, any defenses critter may have built<\/td>\n<\/tr>\n<tr bgcolor=\"#D3D3D3\">\n<td>Smuggling<\/td>\n<td>Item or person to smuggle, authorities looking for same, authority checkpoints and personnel to carry out inspections, vehicle to smuggle with, location to take cargo to.<\/td>\n<\/tr>\n<tr>\n<td>Salvage<\/td>\n<td>Wreck in hard-to-reach location, map where wreck is located, treasure to salvage, possibly rumors of treasure&#8217;s existence, possibly other group(s) also trying to salvage treasure.<\/td>\n<\/tr>\n<tr bgcolor=\"#D3D3D3\">\n<td>Scam<\/td>\n<td>Marks (people to scam), a plan, possibly assistants<\/td>\n<\/tr>\n<tr>\n<td>Spying<\/td>\n<td>Information to gain, plan to get same, people\/location to get it from, people who want the information<\/td>\n<\/tr>\n<tr bgcolor=\"#D3D3D3\">\n<td>Tournament<\/td>\n<td>Events to compete, other competitors, location of tournament, reward(s) for winners<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<h5 class=\"zemanta-related-title\">Related Articles<\/h5>\n<ul class=\"zemanta-article-ul\">\n<li class=\"zemanta-article-ul-li\"><a href=\"http:\/\/www.rpggm.com\/14-last-minute-tips-to-customize-a-published-adventure\/\">14 Last Minute Tips to Customize a Published Adventure<\/a> (rpggm.com)<\/li>\n<\/ul>\n<div class=\"zemanta-pixie\"><a class=\"zemanta-pixie-a\" title=\"Enhanced by Zemanta\" href=\"http:\/\/www.zemanta.com\/\"><img decoding=\"async\" class=\"zemanta-pixie-img\" src=\"http:\/\/img.zemanta.com\/zemified_a.png?x-id=741e0a3c-7a64-421c-b128-671f9de86bc7\" alt=\"Enhanced by Zemanta\" \/><\/a><\/div>\n","protected":false},"excerpt":{"rendered":"<p>In The Adventure Creation Handbook, I talk about using adventure archetypes as a way to help you develop plot details. Below are 18 adventure archetypes, along with the plot elements each one generally needs to be successful. Archetype Needs Babysitting &hellip; <a href=\"https:\/\/www.rpggm.com\/blog\/2011\/11\/12\/18-adventure-archetypes\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[144],"tags":[22,167,128,119,118],"class_list":["post-1425","post","type-post","status-publish","format-standard","hentry","category-adventures-2","tag-adventure-creation","tag-adventure-ideas","tag-adventures","tag-hooks","tag-seeds"],"_links":{"self":[{"href":"https:\/\/www.rpggm.com\/blog\/wp-json\/wp\/v2\/posts\/1425","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.rpggm.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.rpggm.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.rpggm.com\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.rpggm.com\/blog\/wp-json\/wp\/v2\/comments?post=1425"}],"version-history":[{"count":7,"href":"https:\/\/www.rpggm.com\/blog\/wp-json\/wp\/v2\/posts\/1425\/revisions"}],"predecessor-version":[{"id":1431,"href":"https:\/\/www.rpggm.com\/blog\/wp-json\/wp\/v2\/posts\/1425\/revisions\/1431"}],"wp:attachment":[{"href":"https:\/\/www.rpggm.com\/blog\/wp-json\/wp\/v2\/media?parent=1425"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.rpggm.com\/blog\/wp-json\/wp\/v2\/categories?post=1425"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.rpggm.com\/blog\/wp-json\/wp\/v2\/tags?post=1425"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}