{"id":116,"date":"2009-06-03T13:36:23","date_gmt":"2009-06-03T20:36:23","guid":{"rendered":"http:\/\/www.rpggm.com\/blog\/?p=116"},"modified":"2009-07-23T13:42:36","modified_gmt":"2009-07-23T20:42:36","slug":"city-creation-mood-and-theme","status":"publish","type":"post","link":"https:\/\/www.rpggm.com\/blog\/2009\/06\/03\/city-creation-mood-and-theme\/","title":{"rendered":"City Creation: Mood, Theme"},"content":{"rendered":"<p>Mood and theme may seem like something that should&#8217;ve been left behind in English Lit. 101. Yet, I&#8217;ve found them very useful for\u00a0 game development; they give me a jumping-off point, particularly when I need to make things up on the fly.<\/p>\n<h2>Mood<\/h2>\n<p>Many cities and towns seem to have an overall &#8220;feel&#8221; about them. Think about it &#8212; how often have you heard the phrase &#8220;a sleepy little town&#8221; or a &#8220;bustling city&#8221;. These are over-generalizations, but they give you a basic idea of a location&#8217;s mood. I&#8217;ve lived in several states and many cities on both coasts of the US and every town I&#8217;ve ever called home has its own, distinctive feel. L.A. always seemed to be in a hurry &#8212; almost frenetic , while Seattle boomed with enthusiasm and optimism. Eugene, Oregon was reactionary, but with a strong sense of community and Fuquay-Varina, NC is friendly and open. Of course, everyone&#8217;s going to have their own impressions of an area.<\/p>\n<p>I want Meadowbrook to have the feeling of a busy trade town. While not a major stop on the river&#8217;s trade route, it should have a enough business to make it a brisk &#8212; though not booming &#8212; &#8220;port of call&#8221;. The permanent residents would be used to having travelers coming and going, so visitors (like the PCs) should be treated courteously and welcomed in the &#8220;tourist areas&#8221; of the town. However, it&#8217;s still a small enough community that new people would stand out; it&#8217;s not a town a stranger could disappear into.<\/p>\n<p>Most of the town&#8217;s residents would be farmers, craftsmen (and women), and dock hands. Hardworking, &#8220;salt of the earth&#8221; folk who still find time to sit down with their families. So let&#8217;s call the mood of the town &#8220;industrious&#8221;.<\/p>\n<h2>Theme<\/h2>\n<p>I like to think of a theme as an open-ended question or a pair of opposing keywords. Sometimes, I know exactly what theme I want to explore. For example, I might set up a kingdom in turmoil just for the purpose of dealing with questions such as &#8220;Is it possible to be gentle and still be an effective monarch?&#8221; Other times, such as here with Meadowbrook, some other aspect serves as the town&#8217;s inspiration and I need to figure out a theme that fits my concept so far.This is generally where I need some help.<\/p>\n<p>As a visual designer, I find pictures extremely helpful. So, frequently, I&#8217;ll turn to a tarot deck, find an image that seems to fit, look up the card&#8217;s meaning an build a theme around that. For Meadowbrook, I decided to do a slight modification and pulled out the Fortune Deck from my <cite>Everway<\/cite> set. Looking through the pictures on the cards, I found one that captured the feel of Meadowbrook for me: Spring. (Here&#8217;s an <a href=\"http:\/\/www.everway.homecall.co.uk\/Fortune\/spring.jpg\" target=\"_blank\">alternate version<\/a> of the card &#8212; very similar to the original for those of you who are like me and need a visual reference). Spring offers the choice between stagnation and new growth. We&#8217;ll need to figure out what &#8220;new growth&#8221; opportunities Meadowbrook has available to it. For now, though, we&#8217;ll just keep it in mind as we continue to develop the town.<\/p>\n<p>Tomorrow: Town infrastructure<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Mood and theme may seem like something that should&#8217;ve been left behind in English Lit. 101. Yet, I&#8217;ve found them very useful for\u00a0 game development; they give me a jumping-off point, particularly when I need to make things up on &hellip; <a href=\"https:\/\/www.rpggm.com\/blog\/2009\/06\/03\/city-creation-mood-and-theme\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5,24],"tags":[221,18,28,25,27],"class_list":["post-116","post","type-post","status-publish","format-standard","hentry","category-campaign-creation","category-worldbuilding","tag-campaign-creation","tag-gm-tools","tag-meadowbrook","tag-towns","tag-world-building"],"_links":{"self":[{"href":"https:\/\/www.rpggm.com\/blog\/wp-json\/wp\/v2\/posts\/116","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.rpggm.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.rpggm.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.rpggm.com\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.rpggm.com\/blog\/wp-json\/wp\/v2\/comments?post=116"}],"version-history":[{"count":6,"href":"https:\/\/www.rpggm.com\/blog\/wp-json\/wp\/v2\/posts\/116\/revisions"}],"predecessor-version":[{"id":229,"href":"https:\/\/www.rpggm.com\/blog\/wp-json\/wp\/v2\/posts\/116\/revisions\/229"}],"wp:attachment":[{"href":"https:\/\/www.rpggm.com\/blog\/wp-json\/wp\/v2\/media?parent=116"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.rpggm.com\/blog\/wp-json\/wp\/v2\/categories?post=116"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.rpggm.com\/blog\/wp-json\/wp\/v2\/tags?post=116"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}