{"id":109,"date":"2009-06-02T13:18:50","date_gmt":"2009-06-02T20:18:50","guid":{"rendered":"http:\/\/www.rpggm.com\/blog\/?p=109"},"modified":"2009-07-23T13:41:56","modified_gmt":"2009-07-23T20:41:56","slug":"fantasy-city-creation-step-1","status":"publish","type":"post","link":"https:\/\/www.rpggm.com\/blog\/2009\/06\/02\/fantasy-city-creation-step-1\/","title":{"rendered":"City Creation: Name, Pop."},"content":{"rendered":"<p>This is the first installment of my fantasy city creation, using the <a href=\"http:\/\/www.rpggm.com\/blog\/2009\/06\/01\/location-worksheet\/\" target=\"_blank\">Location Worksheet<\/a> as a basis.<\/p>\n<h2>City Name<\/h2>\n<p>First off, our city needs a name. I want something that sounds reasonable for a fantasy world, but not so wacky it invites player jokes. Many real-world cities are based on some feature of the land around them or are taken from the name of a real person who either founded the city or was someone the city founders admired. This is the first location in my new world to be detailed, so it means I&#8217;ll need to make something up, whether that&#8217;s surrounding features or famous people. The name &#8220;Meadowbrook&#8221; comes to mind. I like the sound of it &#8212; it fits very well in a European-derived fantasy setting and should be easy for players (and myself) to remember.<\/p>\n<p>The name &#8220;Meadowbrook&#8221; implies two geographical features &#8212; a meadow and a brook. The meadow is easy &#8212; the town&#8217;s build on what used to be meadow. This implies that the area is surrounded by forest, so we&#8217;ll go with that.<\/p>\n<p>A brook is a small stream and it makes sense that someone would found a city near a source of fresh water. Since brooks aren&#8217;t very big, this is probably more of a village than a true city, unless there are other sources of fresh water near by or water can be brought in through magical and\/or mechanical means. For the sake of the exercise, let&#8217;s say the term &#8220;brook&#8221; is actually a case of poetic license and that the source of fresh water is actually a minor river. This gives us the option of making the settlement more of a small town than a village, closer to my original intent. I want someplace that adventurers can use as a base to find food, lodging and supplies. Placing it on a small river means that Meadowbrook could be a stop on a trade route,\u00a0 which could give adventurers access\u00a0 to materials and resources that a more isolated town wouldn&#8217;t have. A boon, especially for mages who might need to replenish spell components.<\/p>\n<h2>Population<\/h2>\n<p>The next item on the Location Worksheet is &#8220;Mortal Population&#8221;. For fantasy game purposes, I&#8217;m going to change that to &#8220;Demi-human population&#8221;. This would cover humans, elves, half-elves, haflings, dwarves, etc. &#8212; most PC races. A quick search on the Internet turns up a document titled <a href=\"http:\/\/www.io.com\/~sjohn\/demog.htm\" target=\"_blank\">Medieval Demographics Made Easy<\/a>, which gives population figures for kingdoms, settlements, towns, villages, etc. The numbers in the article seem reasonable; it lists towns as having a population of 1,000-8,000 people, with the average being around 2,500. I grew up in a town with a population of 4000 people, so I&#8217;m comfortable developing a town in that population range. Being a trade town, we can afford a somewhat higher population than the average, so we&#8217;ll go with 4000 permanent inhabitants.<\/p>\n<p>Note, this is 4000 inhabitants total, including men, women, and children of all races. As far as racial composition goes, I want elves to be something of a rarity in this world, so we&#8217;ll say there are no permanent elven inhabitants. However, we can bring in something of their mystique by having a single half-elf. I want to stick with the tradition of dwarves being tied to stone and mines; a town called &#8220;Meadowbrook&#8221; just doesn&#8217;t sound appealing to hardy mountain-dwellers. So while dwarves certainly pass through here taking their goods to market, the town doesn&#8217;t have any permanent dwarven residents. On the other hand, a name like &#8220;Meadowbrook&#8221;, in my opinion, just begs for halflings. I want humans to be the most common race of this world, so this town seems perfect for a joint human-halfling settlement, with a &#8220;little&#8221; quarter (the halfling area) and a &#8220;big&#8221; quarter (the human neighborhoods), with the main trade and city centers catering to both. I want the gnomes of this world to be clannish, prefering to live in their own lands way from humans. Still, if there&#8217;s an gnomish population in the area, there could be a few gnome crafters living in the town &#8212; say five or so skilled artisans who live and work in the &#8220;little&#8221; quarter.<\/p>\n<p>So here&#8217;s the population breakdown by race:<\/p>\n<p>Total inhabitants: 4000<br \/>\nHuman inhabitants: 2000<br \/>\nHalfling inhabitants: 1994<br \/>\nElven inhabitants: 0<br \/>\nDwarven inhabitants: 0<br \/>\nHalf-Elf inhabitants: 1<br \/>\nGnome inhabitants: 5<\/p>\n<p>Tomorrow: mood and theme<\/p>\n","protected":false},"excerpt":{"rendered":"<p>This is the first installment of my fantasy city creation, using the Location Worksheet as a basis. City Name First off, our city needs a name. I want something that sounds reasonable for a fantasy world, but not so wacky &hellip; <a href=\"https:\/\/www.rpggm.com\/blog\/2009\/06\/02\/fantasy-city-creation-step-1\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5,24],"tags":[221,18,28,26,25,27],"class_list":["post-109","post","type-post","status-publish","format-standard","hentry","category-campaign-creation","category-worldbuilding","tag-campaign-creation","tag-gm-tools","tag-meadowbrook","tag-population","tag-towns","tag-world-building"],"_links":{"self":[{"href":"https:\/\/www.rpggm.com\/blog\/wp-json\/wp\/v2\/posts\/109","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.rpggm.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.rpggm.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.rpggm.com\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.rpggm.com\/blog\/wp-json\/wp\/v2\/comments?post=109"}],"version-history":[{"count":10,"href":"https:\/\/www.rpggm.com\/blog\/wp-json\/wp\/v2\/posts\/109\/revisions"}],"predecessor-version":[{"id":115,"href":"https:\/\/www.rpggm.com\/blog\/wp-json\/wp\/v2\/posts\/109\/revisions\/115"}],"wp:attachment":[{"href":"https:\/\/www.rpggm.com\/blog\/wp-json\/wp\/v2\/media?parent=109"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.rpggm.com\/blog\/wp-json\/wp\/v2\/categories?post=109"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.rpggm.com\/blog\/wp-json\/wp\/v2\/tags?post=109"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}