{"id":104,"date":"2009-06-01T13:09:33","date_gmt":"2009-06-01T20:09:33","guid":{"rendered":"http:\/\/www.rpggm.com\/blog\/?p=104"},"modified":"2009-06-01T13:09:33","modified_gmt":"2009-06-01T20:09:33","slug":"location-worksheet","status":"publish","type":"post","link":"https:\/\/www.rpggm.com\/blog\/2009\/06\/01\/location-worksheet\/","title":{"rendered":"Location Worksheet"},"content":{"rendered":"<blockquote><p>Note: all references in this article to World of Darkness games are to these game&#8217;s Second Edition, because that&#8217;s what I&#8217;m currently running \ud83d\ude09 .<\/p><\/blockquote>\n<p>All but the most causual &#8220;beer-and-pretzels&#8221; games need locations &#8212; cities, kingdome, what have you. Another tool White Wolf included in their first edition <cite>Storyteller&#8217;s Handbook<\/cite> was a city worksheet. It included spaces for you to fill in the city&#8217;s name, population, places of importance or interest, TV stations, newspapers, mayor&#8217;s name, city council members, radio stations, etc.<\/p>\n<p>Like with the <a href=\"http:\/\/www.rpggm.com\/blog\/2009\/05\/28\/gm-tools-story-worksheet\/\" target=\"_blank\">Story Worksheet<\/a>, I took White Wolf&#8217;s bare-bones sheet and expanded to fit my needs. I find that creating extensive location information helps me run better games; having it at my fingertips makes it much easier to determine the outcome of unexpected player actions. For example, if a group of Mage PCs decide (without warning) to attack the local Tremere Chantry, I already have the information about where it&#8217;s located and who it&#8217;s members are. These pieces of information alone can help me work up the Chantry&#8217;s defenses on the fly, based on the type of building, surrounding neighborhood, and the resources it&#8217;s local members have at their disposal.<\/p>\n<p>The topics covered by my expanded World of Darkness city sheet are:<\/p>\n<ul>\n<li>City Name<\/li>\n<li>Mortal Population [number]<\/li>\n<li>Kindred Population  [number]<\/li>\n<li>Wraith Population\u00a0 [number]<\/li>\n<li>Faery Population\u00a0 [number]<\/li>\n<li>Mage Population\u00a0 [number]<\/li>\n<li>Immortal Population [number]<\/li>\n<li>Mood &#8212; the overall &#8220;feel&#8221; of the city<\/li>\n<li>Theme &#8212; cities can have themes the same way games and campaigns can<\/li>\n<li>Description of the city&#8217;s &#8220;look&#8221;<\/li>\n<li>Places of interest\/importance<\/li>\n<li>Mayor [name] controlled by [faction]<\/li>\n<li>Police Chief [name] controlled by [faction]<\/li>\n<li>Precinct Captains [names] controlled by [faction]<\/li>\n<li>Prominent Uniformed Cops [names] controlled by [faction]<\/li>\n<li>Internal Affairs Detectives [names] controlled by [faction]<\/li>\n<li>Newspapers [name] controlled by [faction]<\/li>\n<li>TV Stations\/Networks [names] controlled by [factions]<\/li>\n<li>Radio Stations [names] controlled by [factions]<\/li>\n<li>City Council Members [names] controlled by [factions]<\/li>\n<li>Libraries<\/li>\n<li>Museums<\/li>\n<li>Mortal Information\n<ul>\n<li>Society of Leopold\n<ul>\n<li>Provincial<\/li>\n<li>Local Cenacula<\/li>\n<li>Abbes and members<\/li>\n<li>Factions, orders, and sects<\/li>\n<\/ul>\n<\/li>\n<li>Arcanum\n<ul>\n<li>Chapter house<\/li>\n<li>Chancellor<\/li>\n<li>Local colonies<\/li>\n<li>Lodges<\/li>\n<li>Colleges<\/li>\n<\/ul>\n<\/li>\n<li>Other Prominent Mortals<\/li>\n<\/ul>\n<\/li>\n<li>Kindred Information\n<ul>\n<li>Number of Camarilla members<\/li>\n<li>Number of Sabbat members<\/li>\n<li>Number of other kindred<\/li>\n<li>Prince<\/li>\n<li>Prince&#8217;s haven<\/li>\n<li>Primogen role (advisers to the prince, ruling body, figureheads, etc.)<\/li>\n<li>Primogen members and clans<\/li>\n<li>Tremere Regent<\/li>\n<li>Tremere chantry members and ranks<\/li>\n<li>Antitribu regent, if any<\/li>\n<li>Antitribu chantry members and ranks<\/li>\n<li>Archbishop<\/li>\n<li>Archbishop&#8217;s haven<\/li>\n<li>Bishops<\/li>\n<li>Anarch overlord (if any)<\/li>\n<li>Gangs and their leaders<\/li>\n<li>Notable neutrals<\/li>\n<li>Other Kindred of importance<\/li>\n<li>Vampire &#8220;Town Hall&#8221;<\/li>\n<li>Elysium<\/li>\n<li>The Rack<\/li>\n<li>Other places of importance to Kindred<\/li>\n<li>Number of each clan residing in city<\/li>\n<\/ul>\n<\/li>\n<li>Changing Breed Information\n<ul>\n<li>Number of Gaian Garou<\/li>\n<li>Number of Black Spiral Dancers<\/li>\n<li>Number of Gurahl<\/li>\n<li>Number of Bastet<\/li>\n<li>Number of Corax<\/li>\n<li>Number of Nuwisha<\/li>\n<li>Number of Ratkin<\/li>\n<li>Garou Information\n<ul>\n<li>King (if any)<\/li>\n<li>Notable packs and their members<\/li>\n<li>Caers and who controls them<\/li>\n<li>Factions<\/li>\n<li>Number of members for each tribe (including Ronin)<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li>Mage Information\n<ul>\n<li>Number of Tradition mages<\/li>\n<li>Number of Technocracy mages<\/li>\n<li>Number of Nephandi<\/li>\n<li>Number of Marauders<\/li>\n<li>Traditions\n<ul>\n<li>Council members<\/li>\n<li>Chantries<\/li>\n<li>Number of each Tradition residing in city<\/li>\n<\/ul>\n<\/li>\n<li>Technocracy\n<ul>\n<li>Technocratic council members<\/li>\n<li>Constructs<\/li>\n<li>Number of each Convention residing in city<\/li>\n<\/ul>\n<\/li>\n<li>Nephandi groups<\/li>\n<li>Nodes<\/li>\n<li>Labyrints<\/li>\n<li>Marauder groups<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p>With some work, this sheet could serve as the foundation for any game, including fantasy games like D-n-D. For the next several days, I&#8217;ll take this sheet and use it to create a brand-new fantasy city. I&#8217;m going to try and make the city as game-mechanic free as possible, so that it could work for any fantasy game.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Note: all references in this article to World of Darkness games are to these game&#8217;s Second Edition, because that&#8217;s what I&#8217;m currently running \ud83d\ude09 . All but the most causual &#8220;beer-and-pretzels&#8221; games need locations &#8212; cities, kingdome, what have you. &hellip; <a href=\"https:\/\/www.rpggm.com\/blog\/2009\/06\/01\/location-worksheet\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5],"tags":[14,221,23,18],"class_list":["post-104","post","type-post","status-publish","format-standard","hentry","category-campaign-creation","tag-backgrounds","tag-campaign-creation","tag-cities","tag-gm-tools"],"_links":{"self":[{"href":"https:\/\/www.rpggm.com\/blog\/wp-json\/wp\/v2\/posts\/104","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.rpggm.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.rpggm.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.rpggm.com\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.rpggm.com\/blog\/wp-json\/wp\/v2\/comments?post=104"}],"version-history":[{"count":3,"href":"https:\/\/www.rpggm.com\/blog\/wp-json\/wp\/v2\/posts\/104\/revisions"}],"predecessor-version":[{"id":107,"href":"https:\/\/www.rpggm.com\/blog\/wp-json\/wp\/v2\/posts\/104\/revisions\/107"}],"wp:attachment":[{"href":"https:\/\/www.rpggm.com\/blog\/wp-json\/wp\/v2\/media?parent=104"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.rpggm.com\/blog\/wp-json\/wp\/v2\/categories?post=104"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.rpggm.com\/blog\/wp-json\/wp\/v2\/tags?post=104"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}