It’s been a while since the last update, so I thought I’d let y’all know the progress of The GM’s Field Guide to Players.
I’ve finally finished the first round of my edits. That means the manuscript goes to my heart sister and editor for the next round. Hopefully, I get the manuscript into her hands later this week, as her editing will take a minimum of a couple of weeks.
At least I’ve gotten the contents settled on. The first part of the book covers player types in detail. I know I included a section of them in The Adventure Creation Handbook, but this book builds on those brief descriptions and provides detailed information about how to use that information in-game. The second part of the book covers how to deal with problem players in general and several common types of problem players specifically.
Why a large section on player types? Because most types of problem players are simply player types gone to an extreme. It helps to understand the functional version of a player type before dealing with the disfunctional version.
I’m also hoping to have a flowchart to help you diagnose what type of problem player you’re dealing with, though that’s currently giving me some trouble, so time will be the deciding factor with that. If the book is ready for layout before the flowchart is, the flowchart will have to wait for the second edition of the FGP.
The bonus freebies will be a booklet for dealing with cheating players and a second book of general GMing tips from my blog, Evil Machinations, and from this site, laid-out in book format to make them easier to read.
That’s it for now. As always, I’ll keep you up-to-date as progress on the FGP continues.
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