Search
Newsletter
Sign up below for my free monthly newsletter of GMing tips: "Beg, Borrow & Steal" and receive the free booklet: How to Run a Fantastic Convention Game.Get Email Updates
Blogroll
Drive Thru RPG

Hottest New Title
BattleTech: The Wars of Reaving
Tag Archives: world building
The next entry on our list of Notable People is “Clerics of the local shrines”. While these would, indeed, be notable people (the head priest/ess of the largest shrines would likely have considerable influence), religions differ greatly from one game … Continue reading
What would a fantasy game town be without a thieves guild? Whether the PCs work with it or oppose it, the local thieves guild frequently provides many opportunities for adventure. Meadowbrook’s thieves guild is extremely small: 10 members. Until the … Continue reading
Town Guard are not employees of Meadowbrook. A guild in their own right, they’re employed by the town council. Each guild tithes a small percentage of their annual income directly to the Town Guard, in return the Guard protects the … Continue reading
Continuing our description of Meadowbrook’s notable citizens, we come to Barsus Tinner, the head of the fix-it guild. The Fix-It Guild First off, let’s give the fix-it guild an official name. As low-level arcanists, I can see the guild trying … Continue reading
Generally, I don’t detail numbers for the NPCs of my games. Unless I expect the PCs to pick a fight with one of them, I don’t even created stat blocks. I look at the NPC’s history, role in the game, … Continue reading
Now that we know what kinds and how many of each type of business Meadowbrook has, we can work out how powerful each of those guilds are, how they relate to each other, what part they play in Meadowbrook politics. … Continue reading
Okay, now we’ve got an idea of the kinds of business Meadowbrook might have, how many of each are likely to be there? S. John Ross has an article called Medieval Demographics Made Easy, which lists a number of medieval … Continue reading
What kind of businesses does a town need? Despite what fantasy games might imply, towns are more than just the ubiquitous taverns, inns, weaponsmiths, armorers and magic shops we usually see. Most of a town’s business will be to support … Continue reading
I’m going to skip over the “City’s Look” category for now; currently, Meadowbrook isn’t developed enough for me to have an idea of how it looks like yet. Which brings us down the list to “mayor”, “police chief”, etc. What … Continue reading
Mood and theme may seem like something that should’ve been left behind in English Lit. 101. Yet, I’ve found them very useful forĀ game development; they give me a jumping-off point, particularly when I need to make things up on … Continue reading












