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Tag Archives: towns
Tweet Okay, now we’ve got an idea of the kinds of business Meadowbrook might have, how many of each are likely to be there? S. John Ross has an article called Medieval Demographics Made Easy, which lists a number of … Continue reading
Tweet What kind of businesses does a town need? Despite what fantasy games might imply, towns are more than just the ubiquitous taverns, inns, weaponsmiths, armorers and magic shops we usually see. Most of a town’s business will be to … Continue reading
Tweet I’m going to skip over the “City’s Look” category for now; currently, Meadowbrook isn’t developed enough for me to have an idea of how it looks like yet. Which brings us down the list to “mayor”, “police chief”, etc. … Continue reading
Tweet Mood and theme may seem like something that should’ve been left behind in English Lit. 101. Yet, I’ve found them very useful for game development; they give me a jumping-off point, particularly when I need to make things up … Continue reading