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<channel>
	<title>Evil Machinations &#187; Worldbuilding</title>
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	<link>http://www.rpggm.com/blog</link>
	<description>No scenario survives contact with the PCs ... No system survives contact with the GM</description>
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		<title>X Marks the Spot: 11 Map Making Tutorials</title>
		<link>http://www.rpggm.com/blog/2010/02/02/x-marks-the-spot-11-map-making-tutorials/</link>
		<comments>http://www.rpggm.com/blog/2010/02/02/x-marks-the-spot-11-map-making-tutorials/#comments</comments>
		<pubDate>Wed, 03 Feb 2010 00:11:20 +0000</pubDate>
		<dc:creator>Jade</dc:creator>
				<category><![CDATA[Worldbuilding]]></category>

		<guid isPermaLink="false">http://www.rpggm.com/blog/?p=574</guid>
		<description><![CDATA[Image via Wikipedia You&#8217;ve spend weeks, months&#8230;maybe even years creating your world. You&#8217;ve detailed new races, have exciting new character classes, have worked out your worlds ecology, history, monetary system etc. Now it&#8217;s time to present it to the players. But wait! There&#8217;s something else you need before you can begin using your world. That&#8217;s [...]<p><a href="http://www.rpggm.com/blog/2010/02/02/x-marks-the-spot-11-map-making-tutorials/">X Marks the Spot: 11 Map Making Tutorials</a> is a post from: <a href="http://www.rpggm.com/blog">Evil Machinations</a><br />
&copy;2009 by Cherie Arbuckle</p>
]]></description>
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<dt class="wp-caption-dt"><a href="http://commons.wikipedia.org/wiki/Image:Mediterranean_chart_fourteenth_century2.jpg"><img title="Anonymous nautical chart in portolan style pro..." src="http://upload.wikimedia.org/wikipedia/commons/thumb/5/5c/Mediterranean_chart_fourteenth_century2.jpg/300px-Mediterranean_chart_fourteenth_century2.jpg" alt="Anonymous nautical chart in portolan style pro..." /></a></dt>
<dd class="wp-caption-dd zemanta-img-attribution">Image via <a href="http://commons.wikipedia.org/wiki/Image:Mediterranean_chart_fourteenth_century2.jpg">Wikipedia</a></dd>
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<div>You&#8217;ve spend weeks, months&#8230;maybe even years creating your world. You&#8217;ve detailed new races, have exciting new character classes, have worked out your worlds ecology, history, monetary system etc. Now it&#8217;s time to present it to the players. But wait! There&#8217;s something else you need before you can begin using your world. That&#8217;s right: you need a map!</div>
<div>Below is a list of map making tutorials freely available on the web:</div>
<div>
<ul>
<li><a href="http://www.fantasymapmaker.com/campaign-cartographer-video-tutorials/">Campaign Cartographer Video Tutorials</a>: A list of tutorials for using the map making program <a href="http://www.profantasy.com/?affiliate=17305817305">Campaign Cartographer</a>.</li>
<li><a href="http://warlockshomebrew.blogspot.com/2009/12/campaign-creation-map-making-tutorial.html">Campaign Creation</a>: A three-part map drawing tutorial at the blog <a href="http://warlockshomebrew.blogspot.com/">The Warlock&#8217;s Home Brew</a>.</li>
<li><a href="http://www.zombienirvana.com/?page_id=67">Fantasy Cartography</a>: From the blog <a href="http://www.zombienirvana.com/">Zombie Nirvana Games</a>. Gives a video tutorial for creating maps in Photoshop.</li>
<li><a href="http://melkot.com/mechanics/map-guide.html">Guide to RPG Mapmaking, A</a>: Information on creating many kinds of RPG maps from dungeons to countries.</li>
<li><a href="http://www.geeksix.com/2009/04/tutorial-make-your-own-rpg-maps-in-photoshop-fast/">Make Your Own RPG Maps in Photoshop Fast!</a>: This is actually a tutorial for creating dungeon maps for use with miniatures.</li>
<li><a href="http://www.vileworks.com/photoshop-tutorial-old-fantasy-map-of-your-area">Old Fantasy Map of Your Area</a>: This is a Photoshop tutorial that uses Google Maps or Yahoo Maps as a basis for the game map.</li>
<li><a href="http://forum.cartographersguild.com/showthread.php?1150-[Award-Winner]-A-medieval-town-map-tutorial-in-Photoshop">Medieval town map tutorial in Photoshop</a>: Just what the title says. Creates beautiful maps.</li>
<li><a href="http://www.stargazersworld.com/2009/05/29/mercator-style-maps-in-photoshop/">Mercater-style maps in Photoshop</a>:  From <a href="http://www.stargazersworld.com/">Stargazer&#8217;s World</a>. Thanks Stargazer for pointing this one out to us!</li>
<li><a href="http://www.jezelf.co.uk/">Photoshop Map-Making</a>:  This is a Flash site, so I can&#8217;t give you the exact address of the map-making page. Click &#8220;Tutorials&#8221; &#8212; that&#8217;ll take you to a five-part tutorial on creating some really spiffy looking maps for your world. I&#8217;m currently in the process of using this tutorial to create the maps for <a href="http://www.rpggm.com/">Guang Keshar</a>. While you&#8217;re there, take a look at his portfolio too!</li>
<li><a href="http://forum.cartographersguild.com/showthread.php?4276-Quickstart-Guide-to-Fantasy-Mapping">Quickstart Guide to Fantasy Mapping</a>: A wealth of step-by-step tutorials are listed in this forum post, which also includes basic map making information.</li>
<li><a href="http://forum.cartographersguild.com/showthread.php?1142-[Award-Winner]-Using-GIMP-to-Create-an-Artistic-Regional-RPG-Map">Using GIMP to Create an Artistic Regional Map</a>: This tutorial makes use of the free image creation program <a href="http://www.gimp.org/">GIMP</a>. It can be adapted to Photoshop or other favorite image program.</li>
</ul>
</div>
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<p><a href="http://www.rpggm.com/blog/2010/02/02/x-marks-the-spot-11-map-making-tutorials/">X Marks the Spot: 11 Map Making Tutorials</a> is a post from: <a href="http://www.rpggm.com/blog">Evil Machinations</a><br />
&copy;2009 by Cherie Arbuckle</p>
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		<title>What&#8217;s in a Name?: Alphabet</title>
		<link>http://www.rpggm.com/blog/2010/01/15/whats-in-a-name-alphabet/</link>
		<comments>http://www.rpggm.com/blog/2010/01/15/whats-in-a-name-alphabet/#comments</comments>
		<pubDate>Fri, 15 Jan 2010 20:50:30 +0000</pubDate>
		<dc:creator>Jade</dc:creator>
				<category><![CDATA[Languages]]></category>
		<category><![CDATA[Campaign creation]]></category>
		<category><![CDATA[language]]></category>
		<category><![CDATA[names]]></category>
		<category><![CDATA[world building]]></category>

		<guid isPermaLink="false">http://www.rpggm.com/blog/?p=554</guid>
		<description><![CDATA[Here it is &#8212; the final post of our What&#8217;s in a Name? series. Today we&#8217;re talking about alphabets. Well, actually not about alphabets. While you can create a whole new alphabet for your language, it&#8217;s a lot of work to do just to create names. Especially since unless you&#8217;re writing out all of your [...]<p><a href="http://www.rpggm.com/blog/2010/01/15/whats-in-a-name-alphabet/">What&#8217;s in a Name?: Alphabet</a> is a post from: <a href="http://www.rpggm.com/blog">Evil Machinations</a><br />
&copy;2009 by Cherie Arbuckle</p>
]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=e1c33dd115327a7ce97cd09516c048d8&amp;default=http://www.gravatar.com/avatar/b4e5b4b7c4edd47b2dba705f49234aef?s=80' alt='No Gravatar' width=40 height=40/><p>Here it is &#8212; the final post of our <a href="http://www.rpggm.com/blog/2009/12/11/whats-in-a-name-language/">What&#8217;s in a Name?</a> series. Today we&#8217;re talking about alphabets.</p>
<p><img class="alignright size-full wp-image-555" title="alphabet spiral" src="http://www.rpggm.com/blog/wp-content/uploads/alphabet.jpg" alt="alphabet spiral" width="275" height="206" />Well, actually not about alphabets. While you can create a whole new alphabet for your language, it&#8217;s a lot of work to do just to create names. Especially since unless you&#8217;re writing out all of your game materials by hand, you&#8217;ve got to create either a true font or a set of <a href="http://en.wikipedia.org/wiki/Dingbat">dingbats</a> to represent your new alphabet.</p>
<p>You can actually create something unique by using <a class="zem_slink" title="Latin alphabet" rel="wikipedia" href="http://en.wikipedia.org/wiki/Latin_alphabet">Roman letters</a>. After all, most languages in Europe and the Americas all use some variation of Roman letters and they all manage to look different.</p>
<p>(Photo courtesy of: <a rel="cc:attributionURL" href="http://www.flickr.com/photos/fdecomite/">http://www.flickr.com/photos/fdecomite/</a> / <a rel="license" href="http://creativecommons.org/licenses/by/2.0/">CC BY 2.0</a>)</p>
<h3>Go Back to Your Sounds</h3>
<p>Remember the list of sounds we made back on the Day 2? It&#8217;s time to pull that out. What you want to do is assign one letter or letter combination to every sound you have. What you&#8217;re creating here is actually called an <a class="zem_slink" title="Orthography" rel="wikipedia" href="http://en.wikipedia.org/wiki/Orthography">orthography</a>.</p>
<p>Now, you can mix up the letters and sounds &#8212; but I wouldn&#8217;t recommend it. What I mean by that is, you can assign the &#8220;sh&#8221; sound to the letter &#8220;a&#8221;. I wouldn&#8217;t recommend it because it&#8217;ll be a constant headache for you and your players. You&#8217;ll constantly have to look back and forth between your  names and your &#8220;alphabet&#8221; and I&#8217;d be very surprised if your players didn&#8217;t revolt by the second game session as they try to remember that &#8220;Shewsberry&#8221; is actually pronounced &#8220;thantcamms&#8221;.</p>
<p>What you do want to do though, is settle on one way of writing each <a class="zem_slink" title="Phoneme" rel="wikipedia" href="http://en.wikipedia.org/wiki/Phoneme">phoneme</a> you have. Even though in English (for example) &#8220;c&#8221; can make an &#8220;s&#8221; or a &#8220;k&#8221; sound and more than one letter in the alphabet can make the same sound, for simplicity&#8217;s sake, I&#8217;d recommend one sound, one letter combinations.  That way, you know that &#8220;Cebunclane&#8221; is always pronounced &#8220;ke-bunk-la-ne&#8221; and not &#8220;see-boon-clain&#8221;.</p>
<h3>A Note About Diacritics</h3>
<p>One obvious way to make your language look different is by using a lot of <a href="http://en.wikipedia.org/wiki/Diacritic">diacritics</a>. But this can also create a huge headache as you have to remember how to type them or pause frequently while writing to use the &#8220;insert special character&#8221; (or equivalent) function of your computer. And if you ever want to post your names online, keep in mind that HTML has a very <a href="http://www.webmonkey.com/reference/Special_Characters">limited set of special characters</a> it supports.</p>
<p>You can actually get a very different look to your names just by using combinations of letters not normally found in English and peppered with a few very common diacritics. Here&#8217;s some examples:</p>
<ul>
<li><span id="konasapn0">Nord-Pas-de-Calais </span>(French)</li>
<li>Lübeck (German)</li>
<li>Zaragoza (Spanish)</li>
<li>Algyógy (Hungarian)</li>
<li>Bizusa-Bâi (Romanian)</li>
</ul>
<p>Have fun with this. It can be some work, initially, but once you&#8217;ve created it, it really does help give your world a unique flavor. Then, if you decide you do want to create a full language for your world at a later date, you&#8217;ve already laid some of the foundation work.</p>
<p>This article series was inspired by Mark Rosenfelder&#8217;s <a href="http://www.zompist.com/kit.html">Language Construction Kit</a> and I&#8217;ve drawn on it heavily as a resource. If you&#8217;re interested in a creating a language of your own, his site is a great place to start.</p>
<h3>Other Posts in This Series</h3>
<div>
<ul>
<li><a href="../2009/12/11/whats-in-a-name-language/">What’s in a Name? Language!</a></li>
<li><a href="../2009/12/14/whats-in-a-name-the-music-of-language/">What’s in a Name? The Music of Language</a></li>
<li><a href="../2009/12/30/whats-in-a-name-stress-is-good/">What’s in a Name? Stress is Good</a></li>
<li><a href="http://www.rpggm.com/blog/2010/01/07/whats-in-a-name-tone-and-sound-constraints/">What&#8217;s in a Name? Tone and Sound Constraints</a></li>
</ul>
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<p><a href="http://www.rpggm.com/blog/2010/01/15/whats-in-a-name-alphabet/">What&#8217;s in a Name?: Alphabet</a> is a post from: <a href="http://www.rpggm.com/blog">Evil Machinations</a><br />
&copy;2009 by Cherie Arbuckle</p>
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		<title>What&#8217;s in a Name? Tone and Sound Constraints</title>
		<link>http://www.rpggm.com/blog/2010/01/07/whats-in-a-name-tone-and-sound-constraints/</link>
		<comments>http://www.rpggm.com/blog/2010/01/07/whats-in-a-name-tone-and-sound-constraints/#comments</comments>
		<pubDate>Thu, 07 Jan 2010 14:14:53 +0000</pubDate>
		<dc:creator>Jade</dc:creator>
				<category><![CDATA[Languages]]></category>

		<guid isPermaLink="false">http://www.rpggm.com/blog/?p=548</guid>
		<description><![CDATA[Image via Wikipedia Here&#8217;s part 4 of our series on creating a naming language. Today we&#8217;re talking about tone and sound constraints. Tone Tone in language is the way you inflect a word or phrase. We don&#8217;t use tone on word basis in English, but several Asian languages (and there may be others) use it. [...]<p><a href="http://www.rpggm.com/blog/2010/01/07/whats-in-a-name-tone-and-sound-constraints/">What&#8217;s in a Name? Tone and Sound Constraints</a> is a post from: <a href="http://www.rpggm.com/blog">Evil Machinations</a><br />
&copy;2009 by Cherie Arbuckle</p>
]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=e1c33dd115327a7ce97cd09516c048d8&amp;default=http://www.gravatar.com/avatar/b4e5b4b7c4edd47b2dba705f49234aef?s=80' alt='No Gravatar' width=40 height=40/><div class="zemanta-img">
<div>
<dl class="wp-caption alignright">
<dt class="wp-caption-dt"><a href="http://commons.wikipedia.org/wiki/Image:Small_a_with_acute.svg"><img title="Small latin A with acute (á)" src="http://upload.wikimedia.org/wikipedia/commons/thumb/6/69/Small_a_with_acute.svg/100px-Small_a_with_acute.svg.png" alt="Small latin A with acute (á)" /></a></dt>
<dd class="wp-caption-dd zemanta-img-attribution">Image via <a href="http://commons.wikipedia.org/wiki/Image:Small_a_with_acute.svg">Wikipedia</a></dd>
</dl>
</div>
</div>
<p>Here&#8217;s part 4 of our series on <a href="http://www.rpggm.com/blog/2009/12/11/whats-in-a-name-language/">creating a naming language</a>. Today we&#8217;re talking about tone and sound constraints.</p>
<h3>Tone</h3>
<p><a href="http://en.wikipedia.org/wiki/Tone_(linguistics)">Tone</a> in language is the way you inflect a word or phrase. We don&#8217;t use tone on word basis in English, but several Asian languages (and there may be others) use it. The best known of these is Mandarin Chinese, where a change of inflection can change the meaning of a word. As an example, let&#8217;s look at the Mandarin word <em>ma</em>:</p>
<ul>
<li><strong>ma</strong> (flat, no intonation) means &#8216;mother&#8217;. There should be a bar over the &#8216;a&#8217;, but I&#8217;m limited by HTML&#8217;s available diacritics.</li>
<li><strong>má</strong> (rising intonation) means &#8216;hemp&#8217;</li>
<li><strong>mâ</strong> (falling then rising intonation) means &#8216;horse&#8217;. Actually, the circumflex on this &#8216;a&#8217; should be inverted, but HTML doesn&#8217;t seem to support that.</li>
<li><strong>mà</strong> (falling intonation) means &#8216;curse&#8217;</li>
</ul>
<p>As you might suspect, this does make the language more complex &#8212; probably too complex for a simple naming language, but it can be a lot of fun to play with.</p>
<p>A simpler way of adding tone to your words is to use a <a href="http://en.wikipedia.org/wiki/Pitch_accent">pitch accent</a>. Here you denote that the stressed syllable of a word has either a high pitch or a low pitch. Some languages that use a pitch accent are Japanese, Norwegian, as well as Latin and Ancient Greek. While there&#8217;s no reason you couldn&#8217;t use a rising then falling pitch or visa versa, it might make the language more complex than you actually want to use.</p>
<p>Of course you don&#8217;t have to use a pitch system. Many, many languages (including most  of the European ones) get by just fine without it.</p>
<h3>Sound Constraints</h3>
<p><a href="http://en.wikipedia.org/wiki/Phonological_constraints">Sound constraints</a> can go a long way to making a language sound not only internally consistent, but also distinctive. Sound constraints help determine what can and cannot be a particular word in a specific language. For example, English speakers know that <em>coss </em>and <em>trannel</em> could possible be English words, while <em>ctain </em>and <em>mtour </em>couldn&#8217;t.</p>
<p>Developing sound constraints for your language is easy. Simply develop a syllable pattern. For example, my language of Keshari uses a</p>
<ul>
<li>(C)V(C) constraint. Every syllable must have a vowel and there may or may not be a consonant at the beginning and/or end of the word. It cannot have two consonants or two vowels next to each other.</li>
</ul>
<p>Make up any syllable pattern you like. Some languages even include a restricted set of letter options. For example, Mandarin Chinese has a syllable structure of</p>
<ul>
<li>(C)(i,u)V(w, y, n, ng). Every syllable must have a vowel and may end with one of four sounds &#8212; w, y, n, or ng. Also, a syllable can begin with a consonant, possibly followed by an i or u.</li>
</ul>
<p>For sake of ease, I&#8217;d suggest using a simple and very general pattern. Even something as easy as requiring a structure of CV(C) can really make your language sound unique, particularly when you pair it with and <a href="http://www.rpggm.com/blog/2009/12/14/whats-in-a-name-the-music-of-language/">unusual phoneme frequency</a>. These two things alone may be all you need to create your new language.</p>
<p>Next time we&#8217;ll cover creating an &#8220;alphabet&#8221; and a pronunciation guide.</p>
<h3>Other Posts in this Series</h3>
<ul>
<li><a href="http://www.rpggm.com/blog/2009/12/11/whats-in-a-name-language/">What&#8217;s in a Name? Language!</a></li>
<li><a href="http://www.rpggm.com/blog/2009/12/14/whats-in-a-name-the-music-of-language/">What&#8217;s in a Name? The Music of Language</a></li>
<li><a href="http://www.rpggm.com/blog/2009/12/30/whats-in-a-name-stress-is-good/">What&#8217;s in a Name? Stress is Good</a></li>
<li><a href="http://www.rpggm.com/blog/2010/01/15/whats-in-a-name-alphabet/">What&#8217;s in a Name? Alphabet</a></li>
</ul>
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<p><a href="http://www.rpggm.com/blog/2010/01/07/whats-in-a-name-tone-and-sound-constraints/">What&#8217;s in a Name? Tone and Sound Constraints</a> is a post from: <a href="http://www.rpggm.com/blog">Evil Machinations</a><br />
&copy;2009 by Cherie Arbuckle</p>
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		<title>What&#8217;s in a Name? Stress is Good</title>
		<link>http://www.rpggm.com/blog/2009/12/30/whats-in-a-name-stress-is-good/</link>
		<comments>http://www.rpggm.com/blog/2009/12/30/whats-in-a-name-stress-is-good/#comments</comments>
		<pubDate>Wed, 30 Dec 2009 19:00:11 +0000</pubDate>
		<dc:creator>Jade</dc:creator>
				<category><![CDATA[Languages]]></category>
		<category><![CDATA[Campaign creation]]></category>
		<category><![CDATA[language]]></category>
		<category><![CDATA[names]]></category>
		<category><![CDATA[Stress]]></category>
		<category><![CDATA[world building]]></category>

		<guid isPermaLink="false">http://www.rpggm.com/blog/?p=543</guid>
		<description><![CDATA[Image by quinn.anya via Flickr It&#8217;s day 3 of our series on creating a naming language and today we&#8217;re talking about stress. Not that kind of stress &#8212; this is the emphasis we place on one syllable over the others within a word or name. Setting a set stress pattern for names can help keep [...]<p><a href="http://www.rpggm.com/blog/2009/12/30/whats-in-a-name-stress-is-good/">What&#8217;s in a Name? Stress is Good</a> is a post from: <a href="http://www.rpggm.com/blog">Evil Machinations</a><br />
&copy;2009 by Cherie Arbuckle</p>
]]></description>
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<dl class="wp-caption alignright">
<dt class="wp-caption-dt"><a href="http://www.flickr.com/photos/53326337@N00/3973878185"><img title="Stress the right syllable" src="http://farm4.static.flickr.com/3528/3973878185_597b7c5a67_m.jpg" alt="Stress the right syllable" /></a></dt>
<dd class="wp-caption-dd zemanta-img-attribution">Image by <a href="http://www.flickr.com/photos/53326337@N00/3973878185">quinn.anya</a> via Flickr</dd>
</dl>
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</div>
<p>It&#8217;s day 3 of our series on creating a naming language and today we&#8217;re talking about stress. Not that kind of stress &#8212; this is the emphasis we place on one syllable over the others within a word or name. Setting a set stress pattern for names can help keep your language from sounding like English with funny pronunciations.</p>
<p>In English, we learn which syllables to stress on a word-by-word basis. Indeed, different regions of the English speaking world can stress different syllables of the same word and names are no exception. Changing the stress pattern of word or name can change it&#8217;s pronunciation. For example, most non-natives will pronounce my home region of Oregon&#8217;s Willamette valley as WILL-a-met or-EE-gone, when it&#8217;s actuality pronounced will-A-met (to rhyme with &#8220;damn it&#8221;) OR-e-gun. Another example is the word &#8220;laboratory&#8221;. In American English, the stress is on the first syllable (LAB-or-a-tory) while in England, the stress is on the second syllable (lab-OR-a-tory).</p>
<p>Other languages are more regular. Hungarian stresses the first syllable, while Polish stresses the second-to-last syllable. Other languages can have more complex stress rules, depending on vowel placement within a syllable or length of syllable. My language slightly stresses the last syllable of a word.</p>
<p>You certainly don&#8217;t need to set a fixed stress pattern, but it can help make your language sound distinct</p>
<p><strong>Next time:</strong> Pitch</p>
<p>Other Posts in this Series:</p>
<ul>
<li><a title="http://www.rpggm.com/blog/2009/12/11/whats-in-a-name-language/" href="http://">What&#8217;s in a Name? Language!</a></li>
<li><a href="http://www.rpggm.com/blog/2009/12/14/whats-in-a-name-the-music-of-language/">What&#8217;s in a Name? The Music of Language</a></li>
<li><a href="http://www.rpggm.com/blog/2010/01/07/whats-in-a-name-tone-and-sound-constraints/">What&#8217;s in a Name? Tone and Sound Restraints</a></li>
<li><a href="http://www.rpggm.com/blog/2010/01/15/whats-in-a-name-alphabet/">What&#8217;s in a Name? Alphabet</a></li>
</ul>
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<p><a href="http://www.rpggm.com/blog/2009/12/30/whats-in-a-name-stress-is-good/">What&#8217;s in a Name? Stress is Good</a> is a post from: <a href="http://www.rpggm.com/blog">Evil Machinations</a><br />
&copy;2009 by Cherie Arbuckle</p>
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		<title>It&#8217;s a Brave New World &#8212; Guang Keshar</title>
		<link>http://www.rpggm.com/blog/2009/12/20/its-a-brave-new-world-guang-keshar/</link>
		<comments>http://www.rpggm.com/blog/2009/12/20/its-a-brave-new-world-guang-keshar/#comments</comments>
		<pubDate>Sun, 20 Dec 2009 21:07:47 +0000</pubDate>
		<dc:creator>Jade</dc:creator>
				<category><![CDATA[Musings]]></category>
		<category><![CDATA[Worldbuilding]]></category>
		<category><![CDATA[guang keshar]]></category>
		<category><![CDATA[rpgGM.com]]></category>
		<category><![CDATA[world building]]></category>

		<guid isPermaLink="false">http://www.rpggm.com/blog/?p=541</guid>
		<description><![CDATA[It&#8217;s been a long-time coming, but I&#8217;ve finally done it. After nearly thirty years of kicking the idea around (and thanks to the guys at the Gamer Lifestyle program), I&#8217;ve finally take the plunge and started my own small-press game company, rpgGM.com. This is something I&#8217;ve been wanting to do for a long time now, [...]<p><a href="http://www.rpggm.com/blog/2009/12/20/its-a-brave-new-world-guang-keshar/">It&#8217;s a Brave New World &#8212; Guang Keshar</a> is a post from: <a href="http://www.rpggm.com/blog">Evil Machinations</a><br />
&copy;2009 by Cherie Arbuckle</p>
]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=e1c33dd115327a7ce97cd09516c048d8&amp;default=http://www.gravatar.com/avatar/b4e5b4b7c4edd47b2dba705f49234aef?s=80' alt='No Gravatar' width=40 height=40/><p>It&#8217;s been a long-time coming, but I&#8217;ve finally done it. After nearly thirty years of kicking the idea around (and thanks to the guys at the <a href="http://blog.gamer-lifestyle.com/">Gamer Lifestyle</a> program), I&#8217;ve finally take the plunge and started my own small-press game company, <a href="http://www.rpggm.com/">rpgGM.com</a>.</p>
<p>This is something I&#8217;ve been wanting to do for a long time now, but just never really was in a position to do before. At least for now, rpgGM.com will focus on publishing my own original game world, <a href="http://www.rpggm.com/welcome-to-guang-keshar/">Guang Keshar</a>. The world is going to be published for sale as PDFs in a modular format &#8212; that way you only have to buy what interests you. If you want something about the Great Houses and the ruling Council, you can buy that. If you&#8217;re interested only in the geography of the world itself, then that&#8217;ll be available too.Many of these smaller products will be gathered up and published as larger compilation products (with some new material thrown in for good measure <img src='http://www.rpggm.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  ), which will give you a price break from buy each one separately.</p>
<p>Soon I&#8217;ll also have a newsletter going out dedicated to the development of this world. It&#8217;ll contain exclusive content, development news, sneak peeks at products, game world tips and much more. The first issue of this should come out the end of December or beginning of January. You can sign up for it now on the <a href="http://www.rpggm.com/">company website</a>. The site will also have free information, company and product news and tips, as well providing a place for you to provide us with feedback.</p>
<p>I&#8217;m really excited about this and can&#8217;t wait to share my product with everyone. But don&#8217;t worry about loosing this blog &#8212; I&#8217;ll still be posting here at least once a week (I&#8217;m trying for twice, but we&#8217;ll have to see what time permits) with the same type of content I&#8217;ve been writing all along. The newsletter Beg, Borrow, and Steal will still be published, though I may have to go to once a month, rather than once a week.</p>
<p>[Sales pitch over, we now return you to our regularly scheduled ponderings <img src='http://www.rpggm.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  ]</p>
<p><a href="http://www.rpggm.com/blog/2009/12/20/its-a-brave-new-world-guang-keshar/">It&#8217;s a Brave New World &#8212; Guang Keshar</a> is a post from: <a href="http://www.rpggm.com/blog">Evil Machinations</a><br />
&copy;2009 by Cherie Arbuckle</p>
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		<title>What&#8217;s in a Name? The Music of Language</title>
		<link>http://www.rpggm.com/blog/2009/12/14/whats-in-a-name-the-music-of-language/</link>
		<comments>http://www.rpggm.com/blog/2009/12/14/whats-in-a-name-the-music-of-language/#comments</comments>
		<pubDate>Mon, 14 Dec 2009 15:13:35 +0000</pubDate>
		<dc:creator>Jade</dc:creator>
				<category><![CDATA[Languages]]></category>
		<category><![CDATA[Campaign creation]]></category>
		<category><![CDATA[language]]></category>
		<category><![CDATA[names]]></category>
		<category><![CDATA[world building]]></category>

		<guid isPermaLink="false">http://www.rpggm.com/blog/?p=527</guid>
		<description><![CDATA[Welcome to Day 2 of our series on creating a naming language. Every language has its own particular sound. Japanese sounds different from Spanish and few people would mistake guttural German for tonal Chinese. Frequently, with just a little education, we can tell which language is being spoken, even if we don&#8217;t we don&#8217;t know [...]<p><a href="http://www.rpggm.com/blog/2009/12/14/whats-in-a-name-the-music-of-language/">What&#8217;s in a Name? The Music of Language</a> is a post from: <a href="http://www.rpggm.com/blog">Evil Machinations</a><br />
&copy;2009 by Cherie Arbuckle</p>
]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=e1c33dd115327a7ce97cd09516c048d8&amp;default=http://www.gravatar.com/avatar/b4e5b4b7c4edd47b2dba705f49234aef?s=80' alt='No Gravatar' width=40 height=40/><p>Welcome to <strong>Day 2</strong> of our series on <a href="http://www.rpggm.com/blog/2009/12/11/whats-in-a-name-language/">creating a naming language</a>.<img class="size-full wp-image-529 alignright" title="&quot;I love you&quot; in several languages" src="http://www.rpggm.com/blog/wp-content/uploads/love-you-languages.jpg" alt="&quot;I love you&quot; in several languages" width="200" height="133" /></p>
<p>Every language has its own particular sound. Japanese sounds different from Spanish and few people would mistake guttural German for tonal Chinese. Frequently, with just a little education, we can tell which language is being spoken, even if we don&#8217;t we don&#8217;t know a word of it. To me, each language has its own particular music and once I figure out the music, it&#8217;s easier for me to learn or create a new language.</p>
<h3>Step to Your Music</h3>
<p>Our naming language should also have it&#8217;s own music. What do you want your language to sound like, overall? Is it lilting and musical, straight-forward and down to earth, or harsh and demanding? What kind of people live in this area? Are they extremely poetic, which could lead to a fluid-sounding language. Or are they &#8220;salt of the Earth&#8221; farmers, who are more likely to create names that are practical and straight-forward?</p>
<h3>The Beginning of Language</h3>
<p>Your next step is to find out what letters give you that sound when spoken together. For example, Tolkein&#8217;s Elvish has a lot of l&#8217;s and vowel sounds, making it sound fluid and musical, while his Orcish is harsh and gutteral. Think about the languages you speak and find the phonemes<sup>1</sup> that will give you the sounds you&#8217;re looking for.  If you&#8217;re still needing inspiration, check out some language learning sites on-line that have examples of spoken languages. I&#8217;d actually recommend listening to languages you don&#8217;t understand, so you can focus on the music of a language and not get bogged own in the words. What sounds do you hear that you&#8217;d like to use? Write them down phonetically in a way that makes sense to you.</p>
<h3>The Sounds Take Care of Themselves</h3>
<p>Every language has some phonemes or sounds (letters) that are more common than others. This is a large part of what gives each language its own sound. For English e, t, r, and a are among the most common letters used. In a language I&#8217;m currently creating, the most common sounds in the language are hard k, ts (like the Russian &#8216;tsar&#8217;), short a, long e, and m. Take your phonetic list and rank the phonemes in order of frequency. I usually go most frequent to least frequent, but you can use any method that works for you. Separate out the vowels and consonants into their own lists and rank them individually.</p>
<p>That&#8217;s it for today. Next time we&#8217;ll cover the importance of stress.</p>
<div style="font-size: 90%; line-height: normal; margin-bottom: 5%;"><sup>1</sup><strong>pho.neme (n)</strong>. any of the abstract units of the phonetic system of a language that correspond to a set of similar speech sounds (as the velar \k\ of <em>cool</em> and the palatal \k\ of <em>keel</em>) which are perceived to be a single distinctive sound in the language.<br />
&#8211; <cite>Meirram-Webster Online Dictionary</cite></div>
<h3>Other Posts in this Series</h3>
<ul>
<li><a href="http://www.rpggm.com/blog/2009/12/11/whats-in-a-name-language/">What&#8217;s in a Name? Language!</a></li>
<li><a href="http://www.rpggm.com/blog/2009/12/30/whats-in-a-name-stress-is-good/">What&#8217;s in a Name? Stress is Good</a></li>
<li><a href="http://www.rpggm.com/blog/2010/01/07/whats-in-a-name-tone-and-sound-constraints/">What&#8217;s in a Name? Tone and Sound Restraints</a></li>
<li><a href="http://www.rpggm.com/blog/2010/01/15/whats-in-a-name-alphabet/">What&#8217;s in a Name? Alphabet</a></li>
</ul>
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<p><a href="http://www.rpggm.com/blog/2009/12/14/whats-in-a-name-the-music-of-language/">What&#8217;s in a Name? The Music of Language</a> is a post from: <a href="http://www.rpggm.com/blog">Evil Machinations</a><br />
&copy;2009 by Cherie Arbuckle</p>
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		<title>What&#8217;s in a Name? Language!</title>
		<link>http://www.rpggm.com/blog/2009/12/11/whats-in-a-name-language/</link>
		<comments>http://www.rpggm.com/blog/2009/12/11/whats-in-a-name-language/#comments</comments>
		<pubDate>Fri, 11 Dec 2009 16:52:36 +0000</pubDate>
		<dc:creator>Jade</dc:creator>
				<category><![CDATA[Languages]]></category>
		<category><![CDATA[Campaign creation]]></category>
		<category><![CDATA[names]]></category>
		<category><![CDATA[world building]]></category>

		<guid isPermaLink="false">http://www.rpggm.com/blog/?p=521</guid>
		<description><![CDATA[Creating names can be one of the most challenging parts of creating a game setting. Sure, you can name things whatever happens to come to mind, but that can create names from all over the map (literally, if you&#8217;re borrowing names from the real world). You can end up with the Boxboggle river in the [...]<p><a href="http://www.rpggm.com/blog/2009/12/11/whats-in-a-name-language/">What&#8217;s in a Name? Language!</a> is a post from: <a href="http://www.rpggm.com/blog">Evil Machinations</a><br />
&copy;2009 by Cherie Arbuckle</p>
]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=e1c33dd115327a7ce97cd09516c048d8&amp;default=http://www.gravatar.com/avatar/b4e5b4b7c4edd47b2dba705f49234aef?s=80' alt='No Gravatar' width=40 height=40/><p>Creating names can be one of the most challenging parts of creating a game setting. Sure, you can name things whatever happens to come to mind, but that can create names from all over the map (literally, if you&#8217;re borrowing names from the real world). You can end up with the Boxboggle river in the city of Sparrow Hill in the country of Wwoauntyz on Planet Q. While that kind of naming is common in the modern US, it doesn&#8217;t really help give players the feeling that your setting could be a real place.</p>
<p><img class="alignleft size-full wp-image-523" title="street signs" src="http://www.rpggm.com/blog/wp-content/uploads/pioneer-square.jpg" alt="street signs" width="342" height="260" />(Photo courtesy of <a rel="cc:attributionURL" href="http://www.flickr.com/photos/philliecasablanca/">http://www.flickr.com/photos/philliecasablanca/</a> / <a rel="license" href="http://creativecommons.org/licenses/by/2.0/">CC BY 2.0</a>)</p>
<p>Another option is to use words that describe something about the area. For example, Meadowbrook or Razorback Wallow. This is often a good choice. Because you&#8217;re using names from one language (usually the language your group speaks), these names often have a more unified field. They feel as if they come from the same culture and they can give your players an idea of the culture of an area.</p>
<p>There&#8217;s a third option, though. You can create a naming language.</p>
<h3>What&#8217;s a naming language?</h3>
<p>Unlike creating a full speaking language (which can be fun, but takes a lot of time and energy investment), naming languages have a few simple rules and can be created in an evening. Your goal here isn&#8217;t to create  an in-depth grammer and lexicon; it&#8217;s to create some rules about letter and sound patterns so that your names feel as if they all came from the same culture.</p>
<h3>How to Create a Naming Language</h3>
<p>Naming languages can be very simple to create. Creating full languages can involve creating new consonant and vowel sounds, as well as pronouns, grammar, sentence structure, standard word order &#8230; whew! Before you feel overwhelmed, remember that your sole purpose here is to create <em>names</em>. That&#8217;s it. You don&#8217;t need a complicated grammar or set of pronouns or whatnot. The names you&#8217;re creating don&#8217;t even have to mean anything (though they can, if you wish). You&#8217;re just looking for something that <em>sounds </em>internally consistent.</p>
<p>I&#8217;ve broken the process down into a series of steps, which I&#8217;ll cover next week over the course of several blog entries. These steps are:</p>
<ol>
<li><a href="http://www.rpggm.com/blog/2009/12/14/whats-in-a-name-the-music-of-language/">Decide what your language sounds like</a>.</li>
<li><a href="http://www.rpggm.com/blog/2009/12/14/whats-in-a-name-the-music-of-language/">Choose the most common sounds</a>.</li>
<li><a href="http://www.rpggm.com/blog/2009/12/30/whats-in-a-name-stress-is-good/">Figure out the stress patterns of your names</a>.</li>
<li><a href="http://www.rpggm.com/blog/2010/01/07/whats-in-a-name-tone-and-sound-constraints/">Create tones</a>.</li>
<li><a href="http://www.rpggm.com/blog/2010/01/07/whats-in-a-name-tone-and-sound-constraints/">Determine sound constraints</a>.</li>
<li><a href="http://www.rpggm.com/blog/2010/01/15/whats-in-a-name-alphabet/">Create an &#8220;alphabet&#8221; and pronunciation guide</a>.</li>
</ol>
<h3>Other Sources</h3>
<p>There are some excellent resources on line for creating languages, if you&#8217;d like more in-depth information. Here&#8217;s some of my favorites:</p>
<ul>
<li><a href="http://www.ling.cogsci.uci.edu/~jsprouse/courses/fa09/159/lectures/lecture11.pdf">Creating Languages</a>. Notes for a psychology class offered UC Irvine.</li>
<li><a href="http://www.angelfire.com/scifi2/nyh/how__all.html">How to Create a Language</a>. Just what it sounds like. Partially based on The Language Construction Kit (see below), this guide expands on various topics and provides more in-depth information.</li>
<li><a href="http://www.zompist.com/kit.html">The Language Construction Kit</a>. A brief step-by-step guide to creating an unique language.</li>
<li><a href="http://dakana.co.uk/">Other Worldly Places</a>. A blog with many posts on language creation.</li>
</ul>
<h6 class="zemanta-related-title">Related articles by Zemanta</h6>
<ul class="zemanta-article-ul">
<li class="zemanta-article-ul-li"><a href="http://www.rpgblog2.com/2010/01/language-tree-for-my-setting.html">A Language Tree For My Setting from RPG Blog II</a> (rpgblog2.com)</li>
<li class="zemanta-article-ul-li"><a href="http://startups.com/questions/2373/which-is-the-most-useful-language-for-business-after-english">Which is the most useful language for business after english?</a> (startups.com)</li>
</ul>
<div class="zemanta-pixie"><a class="zemanta-pixie-a" title="Reblog this post [with Zemanta]" href="http://reblog.zemanta.com/zemified/100d32fb-8229-4b74-b69d-3d10bbdab0d4/"><img class="zemanta-pixie-img" src="http://img.zemanta.com/reblog_c.png?x-id=100d32fb-8229-4b74-b69d-3d10bbdab0d4" alt="Reblog this post [with Zemanta]" /></a><span class="zem-script more-related more-info pretty-attribution"><script src="http://static.zemanta.com/readside/loader.js" type="text/javascript"></script></span></div>
<p><a href="http://www.rpggm.com/blog/2009/12/11/whats-in-a-name-language/">What&#8217;s in a Name? Language!</a> is a post from: <a href="http://www.rpggm.com/blog">Evil Machinations</a><br />
&copy;2009 by Cherie Arbuckle</p>
]]></content:encoded>
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		<title>Let Us Give Thanks: Chinese Harvest Moon Festival</title>
		<link>http://www.rpggm.com/blog/2009/11/27/let-us-give-thanks-chinese-harvest-moon-festival/</link>
		<comments>http://www.rpggm.com/blog/2009/11/27/let-us-give-thanks-chinese-harvest-moon-festival/#comments</comments>
		<pubDate>Sat, 28 Nov 2009 00:33:56 +0000</pubDate>
		<dc:creator>Jade</dc:creator>
				<category><![CDATA[Worldbuilding]]></category>
		<category><![CDATA[celebrations]]></category>
		<category><![CDATA[festivals]]></category>
		<category><![CDATA[give thanks]]></category>
		<category><![CDATA[harvest]]></category>

		<guid isPermaLink="false">http://www.rpggm.com/blog/?p=501</guid>
		<description><![CDATA[With this being Thanksgiving weekend here in the US, I got to thinking about harvest festivals in general. I rarely see harvest celebrations in RPGs and yet in real life, they’ve been an important part of life throughout at least a large part of human history. Harvest festivals bring families and communities together; surely our [...]<p><a href="http://www.rpggm.com/blog/2009/11/27/let-us-give-thanks-chinese-harvest-moon-festival/">Let Us Give Thanks: Chinese Harvest Moon Festival</a> is a post from: <a href="http://www.rpggm.com/blog">Evil Machinations</a><br />
&copy;2009 by Cherie Arbuckle</p>
]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=e1c33dd115327a7ce97cd09516c048d8&amp;default=http://www.gravatar.com/avatar/b4e5b4b7c4edd47b2dba705f49234aef?s=80' alt='No Gravatar' width=40 height=40/><p>With this being Thanksgiving weekend here in the US, I got to thinking about harvest festivals in general. I rarely see harvest celebrations in RPGs and yet in real life, they’ve been an important part of life throughout at least a large part of human history. Harvest festivals bring families and communities together; surely our fantasy worlds would also have similar rituals and festivals?</p>
<p><img class="alignright size-full wp-image-502" title="chinese-moon-goddess" src="http://www.rpggm.com/blog/wp-content/uploads/chinese-moon-goddess.jpg" alt="chinese-moon-goddess" width="150" height="203" />(Image courtesy of <a rel="cc:attributionURL" href="http://www.flickr.com/photos/jimmiehomeschoolmom/">http://www.flickr.com/photos/jimmiehomeschoolmom/</a> / <a rel="license" href="http://creativecommons.org/licenses/by/2.0/">CC BY 2.0</a>)</p>
<h3>Harvest Moon Festival</h3>
<p>Celebrated in the 15th day of the 8th lunar month of the year, the Harvest Moon Festival draws family members from far and near to celebrate the beauty of the moon together. The Chinese believe that the moon is  at it&#8217;s fullest and brightest, symbolizing completion and abundance. Like Thanksgiving in America, people use this harvest festival to give thanks to the gods for the blessings they&#8217;ve received over the past year.</p>
<p>This ancient festival is celebrated with parades, brightly colored lanterns, feasting and moon gazing. Children stay up late and lovers holding hands dot benches, hill tops and river banks. The most well-known of foods eaten are moon cakes &#8211; small pastries stuffed with a variety of fillings, the most common being a lotus seed paste. Traditional foods for this celebration are red, the color of luck and fortune.</p>
<p>Lanterns festoon public and private areas. Traditional lanterns take the shape of carp, butterflies, rabbits, lobsters and star fruits, among others and are usually colored red. Also known as &#8220;Women&#8217;s Day&#8221;, it makes the beginning of the &#8220;dark of the year&#8221;, the period of time when the days grow shorter and the nights long. This time of the year is considered <em>yin </em>or female. Women set up altars to the moon goddess Hengo or Chang-o, decorating them with moon cakes, round foods, tea, rice and wine.</p>
<blockquote><p>When the moon is full, mankind is one</p></blockquote>
<h3>Sources</h3>
<ul>
<li><a href="http://www.harvestfestivals.net/chinesefestivals.htm">Chinese Harvest Festival</a></li>
<li><a href="http://www.regit.com/hongkong/festival/mooncake.htm">Chinese Mid Autumn Festival or Moon Cake Festival</a></li>
<li><a href="http://www.schooloftheseasons.com/midaut.html">Chinese Mid Autumn Moon Festival</a></li>
<li><a href="http://kevdesign.com/midautumnfestival/mooncake-variety.htm">Mid Autumn Festival</a></li>
<li><a href="http://www.chiff.com/home_life/holiday/harvest-moon-festival.htm">Mid-Autumn Moon Festival 2009</a></li>
</ul>
<h3>Other Posts in Series:</h3>
<ul>
<li><a href="http://www.rpggm.com/blog/2009/11/24/let-us-give-thanks-homowo-festivals-or-hoot-at-hunger/">Let Us Give Thanks: Homowo Festivals or &#8220;Hoot at Hunger&#8221;</a></li>
</ul>
<p><a href="http://www.rpggm.com/blog/2009/11/27/let-us-give-thanks-chinese-harvest-moon-festival/">Let Us Give Thanks: Chinese Harvest Moon Festival</a> is a post from: <a href="http://www.rpggm.com/blog">Evil Machinations</a><br />
&copy;2009 by Cherie Arbuckle</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<title>Let Us Give Thanks: Homowo Festivals or &#8220;Hoot at Hunger&#8221;</title>
		<link>http://www.rpggm.com/blog/2009/11/24/let-us-give-thanks-homowo-festivals-or-hoot-at-hunger/</link>
		<comments>http://www.rpggm.com/blog/2009/11/24/let-us-give-thanks-homowo-festivals-or-hoot-at-hunger/#comments</comments>
		<pubDate>Tue, 24 Nov 2009 21:18:22 +0000</pubDate>
		<dc:creator>Jade</dc:creator>
				<category><![CDATA[Worldbuilding]]></category>
		<category><![CDATA[celebrations]]></category>
		<category><![CDATA[festivals]]></category>
		<category><![CDATA[give thanks]]></category>
		<category><![CDATA[harvest]]></category>

		<guid isPermaLink="false">http://www.rpggm.com/blog/?p=495</guid>
		<description><![CDATA[With this being Thanksgiving weekend here in the US, I got to thinking about harvest festivals in general. I rarely see harvest celebrations in RPGs and yet in real life, they&#8217;ve been an important part of life throughout at least a large part of human history. Harvest festivals bring families and communities together; surely our [...]<p><a href="http://www.rpggm.com/blog/2009/11/24/let-us-give-thanks-homowo-festivals-or-hoot-at-hunger/">Let Us Give Thanks: Homowo Festivals or &#8220;Hoot at Hunger&#8221;</a> is a post from: <a href="http://www.rpggm.com/blog">Evil Machinations</a><br />
&copy;2009 by Cherie Arbuckle</p>
]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=e1c33dd115327a7ce97cd09516c048d8&amp;default=http://www.gravatar.com/avatar/b4e5b4b7c4edd47b2dba705f49234aef?s=80' alt='No Gravatar' width=40 height=40/><p>With this being Thanksgiving weekend here in the US, I got to thinking about harvest festivals in general. I rarely see harvest celebrations in RPGs and yet in real life, they&#8217;ve been an important part of life throughout at least a large part of human history. Harvest festivals bring families and communities together; surely our fantasy worlds would also have similar rituals and festivals?</p>
<p>For the rest of the month, I&#8217;m going to detail various harvest festivals from around the world that you can use as inspiration for your own games.</p>
<p>(Photo courtesy of <a rel="cc:attributionURL" href="http://www.flickr.com/photos/kkendall/">http://www.flickr.com/photos/kkendall/</a> / <a rel="license" href="http://creativecommons.org/licenses/by/2.0/">CC BY 2.0</a>)</p>
<h2><img class="alignleft size-full wp-image-496" title="homowo drummer" src="http://www.rpggm.com/blog/wp-content/uploads/homowo.jpg" alt="homowo drummer" width="150" height="212" />Homowo or &#8220;Hoot at Hunger&#8221;</h2>
<p>This is a festival celebrated by the African Ga people, marking their migration to Ghana. According to tradition, the Ga people suffered a severe famine; Homowo celebrates the bountiful harvest they achieved after reaching their new homeland. Essentially, Homowo consists of sharing a meal with the living and dead members of the family in celebration of the harvest. It also marks the beginning of the Ga year.</p>
<p>The festival draws family members from far and near back to their ancestral towns. Normal daily business is suspended and the festival is considered a time of social harmony where debt payments may not be demanded, nor can oaths be taken or legal proceedings begun. It&#8217;s believed that ancestral spirits will cause the death of anyone who breaks these traditions. In a fantasy setting, this could be literally true.</p>
<h3>Homowo Eve</h3>
<p>On the eve of Homowo, men bring their father-in-laws bottles of gin and women bring their mother-in-laws firewood for cooking the next day&#8217;s feast. The senior women of a family smear the window sills of their home with ochre to protect themselves from any evil spirits that might enter the town during the night. A fantasy version of this could have the ochre blessed with a Protection from Evil or similar spell.</p>
<p>Modernly, guns are fired to warn people to stay inside their homes as the ancestral spirits enter the town on this night, but you could have the local clerics use bells, horns, or other noisemakers for the same purpose. Late that night, the Ga king sacrifices a sheep and shares it with senior members of the Ga government.</p>
<h3>Homowo Day</h3>
<p>Early Homowo morning, women of the household prepare a feast for the family. The male heads of household pour libations and a portion of the feast food on the graves of their ancestral spirits. Then the family gathers and eats together, ignoring the usual social hierarchy were senior members of the house eat before junior members and men eat before women.</p>
<p>After the feast, the community celebrates with a dance during which social norms are suspended. Anyone may dance and people may wear the clothes of the opposite sex, sing songs making fun of important people, and/or dress in tattered rags. Everyone can dance as equals. While the dance continues, all social constraints are thrown off.</p>
<h3>Ngoo Wala &#8212; The Day of Remembrance</h3>
<p>In Accra, this takes place the day after Homowo. Families gather to mourn their members who died during the last year. People go from house to house greeting friends and relatives, wishing them well in the upcoming year. This is a customary day to settle disputes and arrange marriages.</p>
<p>Three weeks later, Homowo closes with a children&#8217;s celebration that involves a legal looting of the local markets.</p>
<p>Sources</p>
<ul>
<li><a href="http://www.harvestfestivals.net/africanfestivals.htm">African Harvest Festivals</a></li>
<li><a href="http://archive.salemstate.edu/sextant/v4n1/kilson.html">Homowo: Celebrating Community in Ga Culture</a></li>
<li><a href="http://www.ghanaweb.com/GhanaHomePage/tribes/homowo_festival.php">Homowo Festival</a></li>
<li><a href="http://www2.chinadaily.com.cn/world/2009-09/06/content_8660260.htm">Homowo Festival in Ghana</a> (little text, but has some photos)</li>
</ul>
<p><a href="http://www.rpggm.com/blog/2009/11/24/let-us-give-thanks-homowo-festivals-or-hoot-at-hunger/">Let Us Give Thanks: Homowo Festivals or &#8220;Hoot at Hunger&#8221;</a> is a post from: <a href="http://www.rpggm.com/blog">Evil Machinations</a><br />
&copy;2009 by Cherie Arbuckle</p>
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		<title>Meadowbrook Needs You! Contest Extended</title>
		<link>http://www.rpggm.com/blog/2009/11/03/meadowbrook-needs-you-contest-extended/</link>
		<comments>http://www.rpggm.com/blog/2009/11/03/meadowbrook-needs-you-contest-extended/#comments</comments>
		<pubDate>Tue, 03 Nov 2009 13:45:55 +0000</pubDate>
		<dc:creator>Jade</dc:creator>
				<category><![CDATA[Meadowbrook]]></category>
		<category><![CDATA[Contest]]></category>
		<category><![CDATA[NPCs]]></category>

		<guid isPermaLink="false">http://www.rpggm.com/blog/?p=471</guid>
		<description><![CDATA[Since I&#8217;ve only received one entry for this contest, I&#8217;ve decided to extend the contest through the end of November. So, if you haven&#8217;t been wanting to enter but haven&#8217;t had the chance to get to it, you&#8217;ve still got time. I&#8217;ll post the winner in early December. Just for reference, here&#8217;s a link to [...]<p><a href="http://www.rpggm.com/blog/2009/11/03/meadowbrook-needs-you-contest-extended/">Meadowbrook Needs You! Contest Extended</a> is a post from: <a href="http://www.rpggm.com/blog">Evil Machinations</a><br />
&copy;2009 by Cherie Arbuckle</p>
]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=e1c33dd115327a7ce97cd09516c048d8&amp;default=http://www.gravatar.com/avatar/b4e5b4b7c4edd47b2dba705f49234aef?s=80' alt='No Gravatar' width=40 height=40/><p>Since I&#8217;ve only received one entry for this <a href="http://www.rpggm.com/blog/2009/09/30/meadowbrook-needs-you-win-dice/">contest</a>, I&#8217;ve decided to extend the contest through the end of November. So, if you haven&#8217;t been wanting to enter but haven&#8217;t had the chance to get to it, you&#8217;ve still got time. I&#8217;ll post the winner in early December.</p>
<p>Just for reference, here&#8217;s a link to the original contest information:</p>
<ul>
<li><a href="http://www.rpggm.com/blog/2009/09/30/meadowbrook-needs-you-win-dice/">Meadowbrook Needs You! Win Dice!</a></li>
</ul>
<p>And here&#8217;s the information about Meadowbrook itself:</p>
<ul>
<li><a href="../2009/06/02/fantasy-city-creation-step-1/">City Creation: Name, Pop.</a></li>
<li><a href="../2009/06/03/city-creation-mood-and-theme/">City Creation: Mood, Theme</a></li>
<li><a href="../2009/06/04/city-creation-government/">City Creation: Government</a></li>
<li><a href="../2009/06/05/city-creation-businesses/">City Creation: Businesses</a></li>
<li><a href="../2009/06/08/city-creation-buisness-demographics/">City Creation: Business Demographics</a></li>
<li><a href="../2009/06/09/city-creation-guilds-and-guild-politics/">City Creation: Guilds and Guild Politics</a></li>
<li><a href="../2009/06/15/city-creation-character-class-demographics/">City Creation: Character Class Demographics</a></li>
<li><a href="../2009/06/18/city-creation-the-fix-it-guild/">City Creation: The Fix-It Guild</a></li>
<li><a href="../2009/06/22/city-creation-the-town-guard/">City Creation: The Town Guard</a></li>
<li><a href="../2009/06/25/city-creation-thieves-guild/">City Creation: Thieves Guild</a></li>
<li><a href="../2009/06/26/city-creation-religion/">City Creation: Religion</a></li>
<li><a href="../2009/06/29/city-creation-hospitality/">City Creation: Hospitality</a></li>
<li><a href="../2009/07/01/city-creation-kael-pathfinder-stoutpoppy-swordsmith/">City Creation: Kael Pathfinder Stoutpoppy, Swordsmith</a></li>
</ul>
<p><a href="http://www.rpggm.com/blog/2009/11/03/meadowbrook-needs-you-contest-extended/">Meadowbrook Needs You! Contest Extended</a> is a post from: <a href="http://www.rpggm.com/blog">Evil Machinations</a><br />
&copy;2009 by Cherie Arbuckle</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<title>Meadowbrook Needs You! &#8212; Win Dice!</title>
		<link>http://www.rpggm.com/blog/2009/09/30/meadowbrook-needs-you-win-dice/</link>
		<comments>http://www.rpggm.com/blog/2009/09/30/meadowbrook-needs-you-win-dice/#comments</comments>
		<pubDate>Wed, 30 Sep 2009 18:09:58 +0000</pubDate>
		<dc:creator>Jade</dc:creator>
				<category><![CDATA[Meadowbrook]]></category>
		<category><![CDATA[Contest]]></category>
		<category><![CDATA[NPCs]]></category>

		<guid isPermaLink="false">http://www.rpggm.com/blog/?p=377</guid>
		<description><![CDATA[Back in June, I created a town called &#8220;Meadowbrook&#8221;. This month, I&#8217;m sponsoring a contest based on that town. All you have to do is create a NPC &#8212; an inhabitant of Meadowbrook &#8212; using the information given in this blog. The characters I like best will become part of the &#8220;official&#8221; Meadowbrook setting. In [...]<p><a href="http://www.rpggm.com/blog/2009/09/30/meadowbrook-needs-you-win-dice/">Meadowbrook Needs You! &#8212; Win Dice!</a> is a post from: <a href="http://www.rpggm.com/blog">Evil Machinations</a><br />
&copy;2009 by Cherie Arbuckle</p>
]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=e1c33dd115327a7ce97cd09516c048d8&amp;default=http://www.gravatar.com/avatar/b4e5b4b7c4edd47b2dba705f49234aef?s=80' alt='No Gravatar' width=40 height=40/><p><img class="alignright size-full wp-image-381" title="contest-winner" src="http://www.rpggm.com/blog/wp-content/uploads/2009/09/contest-winner.jpg" alt="contest-winner" width="150" height="225" />Back in June, I created a town called &#8220;Meadowbrook&#8221;. This month, I&#8217;m sponsoring a contest based on that town. All you have to do is create a NPC &#8212; an inhabitant of Meadowbrook &#8212; using the information given in this blog. The characters I like best will become part of the &#8220;official&#8221; Meadowbrook setting. In exchange, every entry you make gives you a chance to win a set of <a href="http://www.rpgshop.com/d-and-d-dice-and-bags/crystal-caste-dice/7_Cube_Crystal_Oblivion_(green).html">green Crystal Caste Dice</a> from <a href="http://www.rpgshop.com/">RPG Shop</a>.  The winner will be chosen at random from among all the entries, so even if I don&#8217;t use your character, you still have a chance to win.</p>
<h3>How to Enter</h3>
<p>Leave a comment below detailing your NPC. Meadowbrook is a system-generic setting, that is, it&#8217;s designed to be used with any fantasy game system. Your character description should be equally system-generic, though you can include stats for your favorite game system(s) at the bottom of the description, if you wish.</p>
<p>The contest will run until 31 October 2009. A winner will be chosen at random on 01 November and will be announced on this blog on 02 November, 2009. You can enter as many times as you wish, each time with a different NPC.</p>
<h3>NPC Creation Rules</h3>
<ul>
<li>You may use any of the existing NPCs as part of your character&#8217;s background, but you may not alter them.</li>
<li>You may use or add to any or all of the existing locations and other information, but must use the existing material as written. You may not change any of the information provided.</li>
<li>Character portraits are welcome, but not required. To use a portrait, upload the picture to your own site, then link to it in your entry.</li>
<li>I reserve the right to &#8220;tweak&#8221; NPCs to better fit the setting before placing them in the Meadowbrook information.</li>
<li>By entering your NPC, you retain the copyright on your material, but you agree to allow me use of the character. Full credit will be given to you whenever the character is included in Meadowbrook material.</li>
</ul>
<h3>Meadowbrook Posts</h3>
<p>Here&#8217;s a list of all the Meadowbrook posts:</p>
<ul>
<li><a href="http://www.rpggm.com/blog/2009/06/02/fantasy-city-creation-step-1/">City Creation: Name, Pop.</a></li>
<li><a href="http://www.rpggm.com/blog/2009/06/03/city-creation-mood-and-theme/">City Creation: Mood, Theme</a></li>
<li><a href="http://www.rpggm.com/blog/2009/06/04/city-creation-government/">City Creation: Government</a></li>
<li><a href="http://www.rpggm.com/blog/2009/06/05/city-creation-businesses/">City Creation: Businesses</a></li>
<li><a href="http://www.rpggm.com/blog/2009/06/08/city-creation-buisness-demographics/">City Creation: Business Demographics</a></li>
<li><a href="http://www.rpggm.com/blog/2009/06/09/city-creation-guilds-and-guild-politics/">City Creation: Guilds and Guild Politics</a></li>
<li><a href="http://www.rpggm.com/blog/2009/06/15/city-creation-character-class-demographics/">City Creation: Character Class Demographics</a></li>
<li><a href="http://www.rpggm.com/blog/2009/06/18/city-creation-the-fix-it-guild/">City Creation: The Fix-It Guild</a></li>
<li><a href="http://www.rpggm.com/blog/2009/06/22/city-creation-the-town-guard/">City Creation: The Town Guard</a></li>
<li><a href="http://www.rpggm.com/blog/2009/06/25/city-creation-thieves-guild/">City Creation: Thieves Guild</a></li>
<li><a href="http://www.rpggm.com/blog/2009/06/26/city-creation-religion/">City Creation: Religion</a></li>
<li><a href="http://www.rpggm.com/blog/2009/06/29/city-creation-hospitality/">City Creation: Hospitality</a></li>
<li><a href="http://www.rpggm.com/blog/2009/07/01/city-creation-kael-pathfinder-stoutpoppy-swordsmith/">City Creation: Kael Pathfinder Stoutpoppy, Swordsmith</a></li>
</ul>
<p>That&#8217;s all of the official stuff. Please feel free to post any questions you may have in the comments below, or you can email me at jade(at)rpggm(dot)com. I&#8217;m looking forward to seeing what you come up with.</p>
<p><a href="http://www.rpggm.com/blog/2009/09/30/meadowbrook-needs-you-win-dice/">Meadowbrook Needs You! &#8212; Win Dice!</a> is a post from: <a href="http://www.rpggm.com/blog">Evil Machinations</a><br />
&copy;2009 by Cherie Arbuckle</p>
]]></content:encoded>
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		<title>&#8220;Where are we again?&#8221;: Creating Unique Fantasy Cities and Towns</title>
		<link>http://www.rpggm.com/blog/2009/07/24/where-are-we-again-creating-unique-fantasy-cities-and-towns/</link>
		<comments>http://www.rpggm.com/blog/2009/07/24/where-are-we-again-creating-unique-fantasy-cities-and-towns/#comments</comments>
		<pubDate>Fri, 24 Jul 2009 14:15:46 +0000</pubDate>
		<dc:creator>Jade</dc:creator>
				<category><![CDATA[Campaign creation]]></category>
		<category><![CDATA[Worldbuilding]]></category>
		<category><![CDATA[cities]]></category>
		<category><![CDATA[GM tools]]></category>
		<category><![CDATA[towns]]></category>
		<category><![CDATA[world building]]></category>

		<guid isPermaLink="false">http://www.rpggm.com/blog/?p=225</guid>
		<description><![CDATA[Sometimes creating a believable city or town is one of the hardest parts of building an adventure or campaign. You don&#8217;t want all your towns to look the same and you definitely don&#8217;t want to get stuck in the generic &#8220;fantasy town&#8221;, consisting of a tavern/bar, inn or other lodgings, magic shoppe, etc. Below I&#8217;ve [...]<p><a href="http://www.rpggm.com/blog/2009/07/24/where-are-we-again-creating-unique-fantasy-cities-and-towns/">&#8220;Where are we again?&#8221;: Creating Unique Fantasy Cities and Towns</a> is a post from: <a href="http://www.rpggm.com/blog">Evil Machinations</a><br />
&copy;2009 by Cherie Arbuckle</p>
]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=e1c33dd115327a7ce97cd09516c048d8&amp;default=http://www.gravatar.com/avatar/b4e5b4b7c4edd47b2dba705f49234aef?s=80' alt='No Gravatar' width=40 height=40/><p>Sometimes creating a believable city or town is one of the hardest parts of building an adventure or campaign. You don&#8217;t want all your towns to look the same and you definitely don&#8217;t want to get stuck in the generic &#8220;fantasy town&#8221;, consisting of a tavern/bar, inn or other lodgings, magic shoppe, etc.</p>
<p>Below I&#8217;ve gathered a list of web resources to help provide city building know-how and inspiration. Enjoy!</p>
<ul>
<li><a href="http://www.overseer3d.com/v2/co3d/index.htm">City Overseer 3D</a>. Software to help you build cities for your game. I haven&#8217;t tried it, yet. If anyone else has, I&#8217;d love it if you wrote a review for me. If it&#8217;s well-written, I&#8217;ll even publish it here!</li>
<li><a href="http://limyaael.livejournal.com/396763.html">City Rant Part One</a> &amp; <a href="http://limyaael.livejournal.com/397473.html">City Rant Part Two</a>. Some great ideas for city building basics, including details usually overlooked, like what are the conditions of animals in the city and using sound to describe your city.</li>
<li><a href="http://www.catalystmedia.org.uk/issues/nerve14/fantasy_city.php">Culture and Curfew in Fantasy City</a>. More an article on the darker side of Liverpool, London. But it does ask questions and bring up points useful for adapting to a fantasy or SF city.</li>
<li><a href="http://forums.gleemax.com/showthread.php?t=255194">Fantasy Cities &#8211; Wizards Community</a>. A forum board with some great advice and example of building fantasy cities.</li>
<li><a href="http://wiki.rpg.net/index.php/Fantasy_City_Project:Main_Page">Fantasy City Project</a>. A collaborative fantasy city being built on-line and you can join in.</li>
<li><a href="http://wareseeker.com/free-fantasy-city-generator/">Free fantasy city generator downloads</a>. A download site for free software designed to help you create a city. I have no idea of the quality of safety of this software. Use at your own risk.</li>
<li><a href="http://www.therpgsite.com/showthread.php?t=8165">How to make the &#8220;shantytown&#8221; in your city REALLY gritty/scary</a>. A forum discussion about ways to &#8220;dirty up&#8221; your city.</li>
<li><a href="http://www.ehow.com/how_2270475_plan-country-region-fantasy-rpg.html">How to Plan a Country or Region in a Fantasy RPG World</a>. While not focused on city creation itself, this article does give some step-by-step advice on creating RPG settings that could easily be applied to cities.</li>
<li><a href="http://www.theharrow.com/rpg/campaigncity.html">How to Start a Campaign: City Building</a> (The Harrow: The RPG Collection). Some good ideas for setting up the basics of a new city.</li>
<li><a href="http://sharedworlds.wofford.edu/top5.aspx">Shared World&#8217;s Top Five Real Fantasy/SF Cities</a>. Fantasy and SF authors pick real-world cities that would make great locations for stories.</li>
<li><a href="http://mythmere.tripod.com/cities.html#AlternateCityGen">Welcome to the Page of City Resources</a>. A list of links useful for creating fantasy cities</li>
<li><a href="http://answers.yahoo.com/question/index?qid=20081025104830AArGCs7">What might help me create the history of a fantasy city-state?</a> A question posed to Yahoo! Answers. The reply brings up some good points to consider when creating your city.</li>
</ul>
<p>Here&#8217;s some listing of world-building sites who&#8217;s information can be adapted for city creation:</p>
<ul>
<li><a href="http://www.web-writer.net/fantasy/days/index.html">30 Days of WorldBuilding</a>. A step-by-step guide to creating a fantasy world</li>
<li><a href="http://www.saradouglass.com/createw.html">Creating the Fantasy World</a></li>
<li><a href="http://www.sfwa.org/writing/worldbuilding1.htm">Fantasy Worldbuilding Questions Part 1</a>. A listo f questions to answer as you&#8217;re creating your fantasy setting.</li>
<li><a href="http://www.oneofus.co.uk/index.php/how_to/how_to_create_fantasy_worlds/">How to Create Fantasy Worlds</a></li>
<li><a href="http://www.web-writer.net/fantasy/">Magical World Builder</a></li>
</ul>
<p>Related Posts:</p>
<ul>
<li><a href="http://www.rpggm.com/blog/2009/06/01/location-worksheet/">Location Worksheet</a></li>
<li><a href="http://www.rpggm.com/blog/category/meadowbrook/">Meadowbrook</a>. Details of an example fantasy city</li>
</ul>
<p><a href="http://www.rpggm.com/blog/2009/07/24/where-are-we-again-creating-unique-fantasy-cities-and-towns/">&#8220;Where are we again?&#8221;: Creating Unique Fantasy Cities and Towns</a> is a post from: <a href="http://www.rpggm.com/blog">Evil Machinations</a><br />
&copy;2009 by Cherie Arbuckle</p>
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		<title>City Creation: Kael Pathfinder Stoutpoppy, Swordsmith</title>
		<link>http://www.rpggm.com/blog/2009/07/01/city-creation-kael-pathfinder-stoutpoppy-swordsmith/</link>
		<comments>http://www.rpggm.com/blog/2009/07/01/city-creation-kael-pathfinder-stoutpoppy-swordsmith/#comments</comments>
		<pubDate>Wed, 01 Jul 2009 17:41:44 +0000</pubDate>
		<dc:creator>Jade</dc:creator>
				<category><![CDATA[Meadowbrook]]></category>
		<category><![CDATA[Worldbuilding]]></category>
		<category><![CDATA[Campaign creation]]></category>
		<category><![CDATA[NPCs]]></category>
		<category><![CDATA[towns]]></category>
		<category><![CDATA[world building]]></category>

		<guid isPermaLink="false">http://www.rpggm.com/blog/?p=180</guid>
		<description><![CDATA[Since the PCs aren&#8217;t likely to interact with Meadowbrook&#8217;s blacksmiths other than to have items repaired or commission new ones, I&#8217;m not going to spend much time detailing them. Most Meadowbrook&#8217;s blacksmiths focus on creating practical items &#8212; horseshoes, plows and farming implements, iron nails and building tools, etc. Kael Pathfinder Stoutpoppy is the exception [...]<p><a href="http://www.rpggm.com/blog/2009/07/01/city-creation-kael-pathfinder-stoutpoppy-swordsmith/">City Creation: Kael Pathfinder Stoutpoppy, Swordsmith</a> is a post from: <a href="http://www.rpggm.com/blog">Evil Machinations</a><br />
&copy;2009 by Cherie Arbuckle</p>
]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=e1c33dd115327a7ce97cd09516c048d8&amp;default=http://www.gravatar.com/avatar/b4e5b4b7c4edd47b2dba705f49234aef?s=80' alt='No Gravatar' width=40 height=40/><p>Since the PCs aren&#8217;t likely to interact with Meadowbrook&#8217;s blacksmiths other than to have items repaired or commission new ones, I&#8217;m not going to spend much time detailing them.</p>
<p>Most Meadowbrook&#8217;s blacksmiths focus on creating practical items &#8212; horseshoes, plows and farming implements, iron nails and building tools, etc. Kael Pathfinder Stoutpoppy is the exception to the rule: he&#8217;s only swordsmith in Meadowbrook. While he can and does do other types of blacksmithing to pay the bills, his primary love is creating strong, beautiful blades.</p>
<h3>Kael Pathfinder Stoutpoppy</h3>
<p>Kael is a former ranger who settled down in Meadowbrook. While his home and shop are actually outside of the city proper, he and his wife, Janna, are frequent faces in town, especially at The Butter Churn tavern. While adventuring, Kael met and fell in love with Janna Stoutpoppy, a skilled fighter in the group he traveled with. When the two of them decided to retire and settle down, they chose Meadowbrook &#8212; Janna&#8217;s home town.</p>
<p>While Kael and Janna aren&#8217;t the only human-halfling couple Meadowbrook&#8217;s history, the match is unusual enough to raise eyebrows and start gossip tongues wagging. The Stoutpoppys had some difficulty accepting an human son-in-law, but Kael&#8217;s friendly, outgoing personality finally won over Janna&#8217;s parents. The rest of the Stoutpoppy clan, including Janna&#8217;s two sisters and her brother aren&#8217;t so generous of spirit and the divide has split appart the clan. Janna&#8217;s siblings have not spoken to her for the last three years. The couple are very much in love, but the situation has put a strain on their marriage; currently, the two of them are discussing plans to move to a larger city where they won&#8217;t stand out so much.</p>
<p>A skilled storyteller, Kael can frequently be found at The Butter Churn when not working. He&#8217;s frequently pressed to tell stories of his and Janna&#8217;s younger, wilder days.</p>
<h3>Janna Stoutpoppy</h3>
<p>Janna herself is much quieter than her husband. She&#8217;s friendly enough, but much more reserved and usually content to let her more outgoing half speak for both of them.</p>
<p>Her split with her family weighs heavily on her, though she does her best not to show it. She&#8217;s glad her parents have come around about Kael, but the fact that her siblings and most of her clan refuse to speak to her saddens her greatly. She also experiences some discrimination in the town; a few of the merchants, both human and halfling, refuse to serve her or Kael. She loves Kael deeply, but the situation is putting a lot of strain on her. She and Kael have begun to talk about moving to an area where there are more couples like them, something she&#8217;s not sure she wants to do. She feels torn by her love for Kael and her love for her family.</p>
<p>For her own part, Janna is an excellent fighter, extremely skilled at taking down opponents several times her size. She&#8217;s agile and intelligent, though very shy without a sword in her hand. Her shyness can come off as cold or haughty to those meeting her for the first time.</p>
<ul>
<li>Kael Pathfinder Stoutpoppy, human ranger (AD&amp;D terms: 10th level ranger).</li>
<li>Janna Stoutpoppy, halfling fighter/warrior (AD&amp;D terms: 11th level fighter)</li>
</ul>
<p><strong>Note about halfling names in Meadowbrook&#8217;s world:</strong> Among halflings, property is passed down matriliniarly, from mother to daughter. Consequently, most husbands take their wife&#8217;s surname after marriage, adding it after their own. Kael and Janna followed this tradition, hoping that would help them gain more acceptence in Janna&#8217;s home town. Unfortunately, this hasn&#8217;t had the effect they&#8217;d desired.</p>
<p><a href="http://www.rpggm.com/blog/2009/07/01/city-creation-kael-pathfinder-stoutpoppy-swordsmith/">City Creation: Kael Pathfinder Stoutpoppy, Swordsmith</a> is a post from: <a href="http://www.rpggm.com/blog">Evil Machinations</a><br />
&copy;2009 by Cherie Arbuckle</p>
]]></content:encoded>
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		<title>City Creation: Hospitality</title>
		<link>http://www.rpggm.com/blog/2009/06/29/city-creation-hospitality/</link>
		<comments>http://www.rpggm.com/blog/2009/06/29/city-creation-hospitality/#comments</comments>
		<pubDate>Mon, 29 Jun 2009 23:05:47 +0000</pubDate>
		<dc:creator>Jade</dc:creator>
				<category><![CDATA[Campaign creation]]></category>
		<category><![CDATA[Meadowbrook]]></category>
		<category><![CDATA[towns]]></category>
		<category><![CDATA[world building]]></category>

		<guid isPermaLink="false">http://www.rpggm.com/blog/?p=176</guid>
		<description><![CDATA[According to our demographics , Meadowbrook has two inns and ten restaurants/taverns/pubs and one of the innkeepers is a retired adventurer. Let&#8217;s start with our inns. The Inns The most obvious choice would be to place one inn in Littletun and one in Bigtun. But since inns generally aren&#8217;t used by locals, and the river [...]<p><a href="http://www.rpggm.com/blog/2009/06/29/city-creation-hospitality/">City Creation: Hospitality</a> is a post from: <a href="http://www.rpggm.com/blog">Evil Machinations</a><br />
&copy;2009 by Cherie Arbuckle</p>
]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=e1c33dd115327a7ce97cd09516c048d8&amp;default=http://www.gravatar.com/avatar/b4e5b4b7c4edd47b2dba705f49234aef?s=80' alt='No Gravatar' width=40 height=40/><p>According to our <a href="http://www.rpggm.com/blog/2009/06/08/city-creation-buisness-demographics/" target="_blank">demographics</a> , Meadowbrook has two inns and ten restaurants/taverns/pubs and one of the innkeepers is a <a href="http://www.rpggm.com/blog/2009/06/15/city-creation-character-class-demographics/" target="_blank">retired adventurer</a>.</p>
<p>Let&#8217;s start with our inns.</p>
<h3>The Inns</h3>
<p>The most obvious choice would be to place one inn in Littletun and one in Bigtun. But since inns generally aren&#8217;t used by locals, and the river docks are in Bigtun, it makes sense that both inns would be located near the trade route. And rather than having one in cater to &#8220;littles&#8221; (halflings, gnomes, dwarves, etc.) and other to &#8220;bigs&#8221; (humans, elves, etc.), lets make both inns cater to both types of clientele equally.  Instead, we can have each of the inns cater to different income levels. So, our two inns are:</p>
<h4>Marketstreet Inn</h4>
<p>Catering to the working classes, Marketstreet Inn is run by Ellie Haymaker, a widow with two grown children &#8212; a son and a daughter &#8212; both of whom help run the inn. Marketstreet offers clean rooms for a fair price. The rooms are small and washrooms are limited to one per floor, but the beds are clean, if not the most comfortable. Ellie&#8217;s capable daughter, Maree, heads up the kitchen. The food choices are limited &#8212; stew, brown bread and cheese &#8212; but it&#8217;s warm, tasty, and there&#8217;s usually plenty of it. Ellie is the daughter of a traveling tinkerer, so she knows the kind of place working folk need when they&#8217;re away from home. She has an equal number of rooms for &#8220;bigs&#8221; and &#8220;littles&#8221;. Prices are by the bed, rather than the room, so frequently guests end up bunking with people they don&#8217;t know.</p>
<ul>
<li><strong>Ellie Haymaker</strong> &#8212; halfling innkeeper, proprietor.</li>
<li><strong>Maree Haymaker</strong> &#8212; halfling head cook for Marketstreet Inn. Ellie&#8217;s daughter and her eldest child.</li>
<li><strong>N</strong><strong>orvin Haymaker</strong> &#8212; halfling stablemaster, handyman and bellhop. Basically, whatever odd jobs Ellie requires, Norvin does. Ellie&#8217;s son and her youngest child. Ellie still has a tendency to baby him even though he&#8217;s a grown man.</li>
</ul>
<p>Ellie also employs a couple of housekeepers, a stableboy and a cook, all of them &#8220;bigs&#8221;.</p>
<h4>The Golden Slipper</h4>
<p>The Golden Slipper caters to more monied class of travelers than Marketstreet Inn. Run by an ex-paladin/knight named Piers Caldwell, The Golden Slipper offers quality service, rooms, meals &#8212; and charges accordingly. Much smaller than Marketstreet Inn, The Golden Slipper charges by the room and offers one washroom for every two sleeping rooms. Meals are cooked to order and often contain imported delicacies.</p>
<p>Piers is an honest, trustworthy and reliable man, who found the conduct code of a holy warrior too restrictive &#8212; wealth and the opposite sex proved to be too much temptation for him. After a highly lucrative career as a sword for hire (i.e., adventurer), he decided to retire to quieter surroundings. The Golden Slipper doesn&#8217;t bring in enough money to cover all of its expenses; Piers hopes this will change as Meadowbrook&#8217;s trade continues to expand. Meanwhile, he&#8217;s supporting the inn out of his own savings, which don&#8217;t look as if they&#8217;re going to run short anytime in the next couple of decades. He employs a large staff, including a &#8220;companion service&#8221; and a couple of low-level spellcasters; Piers uses magical cleaning methods to make sure the Slipper is spotless at all times.</p>
<p>Piers and Ellie&#8217;s mutual dislike of each other is well-known and frequently causes conflict within their guild.</p>
<ul>
<li><strong>Piers Caldwell</strong>, human fighter/warrior (AD&amp;D 3.x: ex 10th-level paladin).</li>
</ul>
<h3>Pubs/Taverns/Restaurants</h3>
<p>Meadowbrook&#8217;s ten eateries aren&#8217;t as differentiated as modern ones. They&#8217;re a cross between a pub/tavern and a modern restaurant. Six of the establishments are in Bigtun, with four (including The Butter Churn) in Littletun. Most cater to travelers and locals alike, but three remain local hot spots and two focus on the trader business. I&#8217;m only going to detail the most popular places.</p>
<h4>The Butter Churn</h4>
<p>The Butter Churn is <em>the </em>favorite spot for local residents. Located in Littletun, it&#8217;s run by Kari Tallfellow who inherited the business from her father. It&#8217;s been in her family for seven generations and she&#8217;s training her own son, Martin, to take over when she retires. It&#8217;s widely recognized as having the best food in all of Meadowbrook and the surrounding villages. It&#8217;s a family-friendly atmosphere and many of the locals gather here when they&#8217;re not working.  On Saturday nights, the Churn (as its known locally) hosts music and dancing.</p>
<ul>
<li><strong>Kari Tallfellow</strong>, halfling owner and proprietor</li>
<li><strong>Martin Tallfellow</strong>, halfling, 14 years own. Kari&#8217;s son and assistant.</li>
</ul>
<h4>Wind on the Docks</h4>
<p>In contrast to The Butter Churn, Wind on the Docks caters to an older, more transient crowd. Wind on the Docks is the front face for Madam Lillington&#8217;s brothel. Though it draws mostly from traders and other travelers just passing through, Madam Lillington&#8217;s is also a time-honored tradition for local adolescents seeking their first sexual experience. [I had originally stated that Meadowbrook didn't have an actual brothel, just independent streetwalkers. I changed my mind because I wanted to set up the contrast between The Butter Churn's wholesome, family focus and a more "adult" and less reputable establishment].</p>
<p>Madam Lillington employs both humans and halflings, though she does insist they be over the age of majority, which in this area is 14. Compared to some establishments in larger cities, the Docks (as the locals call it) is quite tame in the pleasures it offers. Most of her &#8220;staff&#8221; are out-of-towners escaping bad situations in their home ports, but some are locals. She employs both &#8220;bigs&#8221; and &#8220;littles&#8221;, mostly humans and halflings.</p>
<ul>
<li><strong>Madam Lillington</strong>, human proprietor and madam of Wind on the Docks.</li>
</ul>
<h4>Gorseberry Blue</h4>
<p>Not all traders and travelers are lone adults who might seek companionship for a night. Sometimes whole families work the trade routes and there are always a few devoted clerics, paladins, and other travelers who really are just looking for a hot meal. The best location for that is Gorseberry Blue, which serves good food at reasonable prices. What it lacks in menu diversity, it makes up for in both quality and quantity. Of all the food places in Meadowbrook, Gorseberry offers the best combination good food, quiet atmosphere, and friendly staff and is the most popular spot for those just passing through Meadowbrook.</p>
<ul>
<li><strong>Samar Tanton</strong>, human proprietor and owner of Gorseberry Blue</li>
</ul>
<h4>Grapeleaf Inn (The Rats&#8217; Nest)</h4>
<p>Not actually an inn at all, the Grapeleaf Inn (known locally as the Rats&#8217; Nest) has only one thing going for it &#8212; the food is cheap. Frequented by those at the bottom rung of the economic ladder, locals and out-of-towners alike, the Rats&#8217;s Nest definitely lives down to its very poor reputation. Still, if you&#8217;ve only go a few coppers to your name, you can get a hot meal here, as long as you&#8217;re not too picky about its contents.</p>
<ul>
<li><strong>Bear Strongarm</strong>, human owner and propriator.</li>
</ul>
<p><a href="http://www.rpggm.com/blog/2009/06/29/city-creation-hospitality/">City Creation: Hospitality</a> is a post from: <a href="http://www.rpggm.com/blog">Evil Machinations</a><br />
&copy;2009 by Cherie Arbuckle</p>
]]></content:encoded>
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		<title>City Creation: Religion</title>
		<link>http://www.rpggm.com/blog/2009/06/26/city-creation-religion/</link>
		<comments>http://www.rpggm.com/blog/2009/06/26/city-creation-religion/#comments</comments>
		<pubDate>Fri, 26 Jun 2009 23:07:44 +0000</pubDate>
		<dc:creator>Jade</dc:creator>
				<category><![CDATA[Campaign creation]]></category>
		<category><![CDATA[Meadowbrook]]></category>
		<category><![CDATA[Worldbuilding]]></category>
		<category><![CDATA[GM tools]]></category>
		<category><![CDATA[religion]]></category>
		<category><![CDATA[towns]]></category>
		<category><![CDATA[world building]]></category>

		<guid isPermaLink="false">http://www.rpggm.com/blog/?p=172</guid>
		<description><![CDATA[The next entry on our list of Notable People is &#8220;Clerics of the local shrines&#8221;. While these would, indeed, be notable people (the head priest/ess of the largest shrines would likely have considerable influence), religions differ greatly from one game system to the next and one campaign to the next. So much so, in fact, [...]<p><a href="http://www.rpggm.com/blog/2009/06/26/city-creation-religion/">City Creation: Religion</a> is a post from: <a href="http://www.rpggm.com/blog">Evil Machinations</a><br />
&copy;2009 by Cherie Arbuckle</p>
]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=e1c33dd115327a7ce97cd09516c048d8&amp;default=http://www.gravatar.com/avatar/b4e5b4b7c4edd47b2dba705f49234aef?s=80' alt='No Gravatar' width=40 height=40/><p>The next entry on our list of <a href="http://www.rpggm.com/blog/2009/06/15/city-creation-character-class-demographics/" target="_blank">Notable People</a> is &#8220;Clerics of the local shrines&#8221;. While these would, indeed, be notable people (the head priest/ess of the largest shrines would likely have considerable influence), religions differ greatly from one game system to the next and one campaign to the next. So much so, in fact, that I&#8217;m going to leave it up to individual GMs to create the details for their own games.</p>
<p>However, religion gives us an opportunity to bring our theme (new growth vs. stagnation) into play again. Before becoming a trade center, Meadowbrook was primarily a farming town, so gods of planting and harvest would&#8217;ve played a very important role in town life. The new focus on trade and commerce would have brought with more followers of gods favoring those aspects. This could cause friction between the clergy of the established temples and the clergy of the newer temples. Because the growth has been so recent, many of the newer temples are likely still in construction and competition for the best building locations could be very &#8220;hot&#8221;. Plus, there could be friction between the halfling temples (most likely among the established temples) and human temples (most of new temples would fall into this category).</p>
<p>In a more historically-based game, such as <cite>Ars Magica</cite>, you&#8217;re going to have the influence of Christianity. Depending on when in the medieval era you base your game, you could have the new Christian religion coming into conflict with the older pagan gods. Or you could set up Meadowbrook as a rare town with a large Jewish population and explore prejudice medievel Christians had for Judism. If you wanted to base Meadowbrook in a Middle Eastern-inspired setting, you could play up the conflict between the established Christian and the &#8220;new&#8221; Islamic faiths. And there&#8217;s always the antagonism between the Western, Roman, Chuch and the Easter, Greek, Church.</p>
<p>For traditional fantasy settings, Meadowbrook&#8217;s most influential temples will be dedicated to gods of harvest and trade, as well as those pertaining to the home and family. Gods of healing and prosperity would also have a large following among both &#8220;old-timers&#8221; and newcomers. Halfling gods would also be popular and could potentially even have many human followers, especially since there may be some families in Meadowbrook comprised of both halfling and human members, bonded by marriage.</p>
<p>Gods of lesser importance would be those pertaining to travel (popular among the traders passing through) and luck. Gods dedicated to magic would likely have few followers in the town, but certainly there would be some small shrines set up here and there, especially among the fix-it guild. Tammi Ravenswing and other guilds would have a small shrine dedicated to trickster or thieving gods hidden away.</p>
<p>The least influential gods would be those related to war and evil, as well as those related to other demi-humans. Darius, the town&#8217;s only resident with elven blood, would have a small shrine dedicated to the elven gods in his home and/or shop. The few gnomish residents would also have small shrines dedicated their gods, though they are also likely to follow some of the halfling gods, as well.</p>
<p>Next time: Kari Tallfellow, the Butter Churn, and places of hospitality.</p>
<p><a href="http://www.rpggm.com/blog/2009/06/26/city-creation-religion/">City Creation: Religion</a> is a post from: <a href="http://www.rpggm.com/blog">Evil Machinations</a><br />
&copy;2009 by Cherie Arbuckle</p>
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		<title>City Creation: Thieves Guild</title>
		<link>http://www.rpggm.com/blog/2009/06/25/city-creation-thieves-guild/</link>
		<comments>http://www.rpggm.com/blog/2009/06/25/city-creation-thieves-guild/#comments</comments>
		<pubDate>Thu, 25 Jun 2009 19:39:17 +0000</pubDate>
		<dc:creator>Jade</dc:creator>
				<category><![CDATA[Campaign creation]]></category>
		<category><![CDATA[Meadowbrook]]></category>
		<category><![CDATA[Worldbuilding]]></category>
		<category><![CDATA[NPCs]]></category>
		<category><![CDATA[thieves guild]]></category>
		<category><![CDATA[towns]]></category>
		<category><![CDATA[world building]]></category>

		<guid isPermaLink="false">http://www.rpggm.com/blog/?p=168</guid>
		<description><![CDATA[What would a fantasy game town be without a thieves guild? Whether the PCs work with it or oppose it, the local thieves guild frequently provides many opportunities for adventure. Meadowbrook&#8217;s thieves guild is extremely small: 10 members. Until the recent trade boom, Meadowbrook had no thieves guild &#8212; there simply weren&#8217;t enough thieves in [...]<p><a href="http://www.rpggm.com/blog/2009/06/25/city-creation-thieves-guild/">City Creation: Thieves Guild</a> is a post from: <a href="http://www.rpggm.com/blog">Evil Machinations</a><br />
&copy;2009 by Cherie Arbuckle</p>
]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=e1c33dd115327a7ce97cd09516c048d8&amp;default=http://www.gravatar.com/avatar/b4e5b4b7c4edd47b2dba705f49234aef?s=80' alt='No Gravatar' width=40 height=40/><p>What would a fantasy game town be without a thieves guild? Whether the PCs work with it or oppose it, the local thieves guild frequently provides many opportunities for adventure.</p>
<p>Meadowbrook&#8217;s thieves guild is extremely small: 10 members. Until the recent trade boom, Meadowbrook had no thieves guild &#8212; there simply weren&#8217;t enough thieves in town. The rise in commerce, however, brought with it a commensurate rise in crime. Larceny has become lucrative in Meadowbrook and Tammi Ravenswing and her group of rogues are reaping the lion&#8217;s share.</p>
<h3>Tammi Ravenswing &#8212; Guildmistress</h3>
<p>Tammi came to Meadowbrook from Sundown, a city two weeks ride to the west. Having engineered an unsuccessful attempt to overthrow the guildmaster of Sundown&#8217;s major thieves guild, Ravenswing decided discretion was the better part of valor and made her way east for parts unknown. Arriving in Meadowbrook about the same time the new trade did, she saw wide open opportunity. She hand-picked a small group of accomplished rogues to form the town&#8217;s first actual thieves guild.</p>
<p>Having been the right-hand assistant to the guildmaster in Sundown, Tammi has clear ideas and experience running a guild. She&#8217;s an experienced sneak-thief and cut-purse, having learned her skills as an abandoned child of a prostitute. Sundown&#8217;s guild frequently took in orphaned or abandoned children as a means of replenishing their numbers and reducing &#8220;freelance&#8221; competition. Tammi proved to be extremely talented in matters of stealth and manual dexterity and rose quickly in the guild&#8217;s ranks. Had she waited another couple of years, she attempted coup might have been successful; as it was, it nearly cost her life.</p>
<p>Upon arriving in Meadowbrook, Tammi started a courier and body guarding business she named &#8220;Sworn Swords&#8221;. Sworn Swords acts as a front for the guild and employs three of her guildmembers; the rest of her employees are honest, hardworking private guards and messengers. She frequently employs children to deliver local messages and one of these is her adopted daughter, Gayna (now six). Like Tammi herself, Gayna had been abandoned to the streets at the age of three. Tammi took pity on the starving toddler who attempted to grab her lunch one afternoon.</p>
<p>Gayna is smart and dexterous, a quick learner who&#8217;s already showing an interest in swords and other bladed weapons. The warriors of the business have taken the girl under their wing as an unofficial &#8220;mascot&#8221;. In the last several months, Gayna has discovered her singing voice and Tammi has arranged lessons for her from <a href="http://www.rpggm.com/blog/2009/06/15/city-creation-character-class-demographics/" target="_blank">Darius Sunrunner</a>, in exchange for protecting his store, Doodles, from crime.</p>
<p><strong>Tammi Ravenswing</strong>, human thief (AD&amp;D 3.x terms: 8th level rogue). Main skills: appraisal, bluff, diplomacy (guile), pick pockets (slight of hand/legerdemain), escape artist, gather information, lockpicking (open locks), local knowledge [Sundown, Meadowbrook], search, sense motive, ride [horses], awareness (spot), short sword fighting, stealth, knife fighting, archery.</p>
<h3>The Guild</h3>
<p>Meadowbrook&#8217;s thieves guild has no name of its own; it&#8217;s refered to simply as &#8220;the Guild&#8221;. This is intentional, as Tammi doesn&#8217;t want the guild&#8217;s existence known to outsiders. She&#8217;s kept the guild small by design &#8212; membership is by invitation only and anyone asking about the guild, even in Meadowbrook&#8217;s criminal underground, will be met with blank stares. Tammi has handpicked each member of the guild after conducting extensive research on them. A credit to her people-reading skills: no one who&#8217;s been invited to join has turned her down. Tammi wouldn&#8217;t force membership; if anyone did decline, though, they would be &#8220;encouraged&#8221; to move on to another area or town.</p>
<p>Being so small, the guild can&#8217;t impose a monoploy on theft in Meadowbrook. Members tithe ½ of their takings to the guild, but in return, they gain a guaranteed (though not necessarily luxurious) income. When times are lean, the guild ensures its members and their immediate family enough to eat and roof over their heads; Tammi also makes certain they have access to any needed health-care. Members are expected to turn over the required portion of all illegal earnings, whether gathered on guild assignment or their own initiative.</p>
<p>Tammi has instituted two strict rules: 1) no guild member may target any customer of Sworn Swords for a minimum of three months after the customer&#8217;s last contract and 2) any goods stolen in Meadowbrook cannot be fenced within Meadowbrook lands. These measures make it more difficult for thefts to be tracked back to the guild. Also, Ravenswing has refused to take any assassination contracts, either personally or on behalf of the guild. This isn&#8217;t because of any moral leanings; Tammi simply believes that in a town the size of Meadowbrook, the risks outweigh any possible reward.</p>
<p>The guild&#8217;s management consists of the guildmistress and her two assistants:</p>
<ul>
<li><strong>Tammi Ravenswing</strong>, guildmistress, human rogue</li>
<li> <strong>Didio Sparrow Carawaddling</strong>, gnome rogue (AD&amp;D: 5th level), &#8220;Right-Hand&#8221;</li>
<li><strong>Darla Stoutbarrell</strong>, halfling rogue (AD&amp;D: 5th level), &#8220;Left-Hand&#8221;</li>
</ul>
<p><a href="http://www.rpggm.com/blog/2009/06/25/city-creation-thieves-guild/">City Creation: Thieves Guild</a> is a post from: <a href="http://www.rpggm.com/blog">Evil Machinations</a><br />
&copy;2009 by Cherie Arbuckle</p>
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		<title>City Creation: The Town Guard</title>
		<link>http://www.rpggm.com/blog/2009/06/22/city-creation-the-town-guard/</link>
		<comments>http://www.rpggm.com/blog/2009/06/22/city-creation-the-town-guard/#comments</comments>
		<pubDate>Mon, 22 Jun 2009 23:57:45 +0000</pubDate>
		<dc:creator>Jade</dc:creator>
				<category><![CDATA[Campaign creation]]></category>
		<category><![CDATA[GM tools]]></category>
		<category><![CDATA[Meadowbrook]]></category>
		<category><![CDATA[Worldbuilding]]></category>
		<category><![CDATA[NPCs]]></category>
		<category><![CDATA[towns]]></category>
		<category><![CDATA[world building]]></category>

		<guid isPermaLink="false">http://www.rpggm.com/blog/?p=156</guid>
		<description><![CDATA[Town Guard are not employees of Meadowbrook. A guild in their own right, they&#8217;re employed by the town council. Each guild tithes a small percentage of their annual income directly to the Town Guard, in return the Guard protects the other guilds from dangers local and foreign. But how many town guard members are there? [...]<p><a href="http://www.rpggm.com/blog/2009/06/22/city-creation-the-town-guard/">City Creation: The Town Guard</a> is a post from: <a href="http://www.rpggm.com/blog">Evil Machinations</a><br />
&copy;2009 by Cherie Arbuckle</p>
]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=e1c33dd115327a7ce97cd09516c048d8&amp;default=http://www.gravatar.com/avatar/b4e5b4b7c4edd47b2dba705f49234aef?s=80' alt='No Gravatar' width=40 height=40/><p>Town Guard are not employees of Meadowbrook. A guild in their own right, they&#8217;re employed by the town council. Each guild tithes a small percentage of their annual income directly to the Town Guard, in return the Guard protects the other guilds from dangers local and foreign. But how many town guard members are there? The 3.5 <cite>Dungeon Master&#8217;s Guide</cite> gives a figure of 1 full-time guard for every 100 people, meaning Meadowbrook would have 40 guards, which seems like a reasonable number.</p>
<p>Unlike most guilds, the town guard is actually two separate guilds of 20 members each: the Littletun Guard, who police the halfling areas and the Bigtun Guard, who police the human areas. As you might expect, it would be extremely unusual for the Littletun Guard to have a human member and vice-versa, thought it has occasionally happened. This arrangement has caused some racial tensions, since the dock areas and most stores are located in Bigtun; rumors abound that the best imported goods get diverted away from the docks before they can reach Littletun markets. I&#8217;ll leave each GM to determine the truth of these rumors on their own.</p>
<p>Each Tun Guild (as the two &#8220;subguilds&#8221; are known) has their own guild leader who reports to the Captain of the Guard, the head of the combined guild. These are:</p>
<ul>
<li>Captain of the Guard: Bryan Hartman, human fighter [10th level]*</li>
<li>Littletun Captain: Piper Hillbottom, halfling fighter [8th level]</li>
<li>Bigtun Captain: Robert Roark, human fighter [6th level]</li>
</ul>
<h3>Guild Structure</h3>
<p>As mentioned above, each Tun Guild has it&#8217;s own captain, with each captain having two assistant captains. The two assistants supervise the &#8220;patrols&#8221; &#8212; teams of four guild members who monitor the streets of the Tuns.  Guildmembers are skilled warriors/fighters, but not as skilled as your average PC warrior/fighter (in AD&amp;D 3.x terms, guild captains are fighters, but average guild members are warriors). Additionally, each adult citizen of Meadowbrook is required to donate time to the town guard as part of their civic duty.</p>
<p>Each citizen is required to serve two days every three months and is also expected to attend a two-hour weapons/training session once every two weeks, as this citizen force also functions as the town&#8217;s defensive militia. Last year, Meadowbrook&#8217;s town council passed a law allowing property owners to hire someone else to serve their &#8220;civic&#8221; time. Officially, the law requires the &#8220;stand-ins&#8221; to be citizens, but in truth, no one checks papers as long a capable, warm body reports for duty. This has caused resentment among the lower income residents, who see the rich being able to buy their way out of the obligation.</p>
<h3>Captain of the Guard: Bryan Hartman</h3>
<p>Bryan Hartman is a retired adventurer. Born and bred in Meadowbrook, he wandered distant lands for many years, believing there had to be someplace better out there, someplace he could make a name and a fortune for himself. Instead, he found the longer he was gone, the more he missed his home town. After losing his left hand in a war fought to protect a kingdom he didn&#8217;t care about for another bag of money he didn&#8217;t really need, Bryan returned to Meadowbrook, bought a large farm just outside of town, married a local girl, and settled down to raise a family. He&#8217;s a devoted father and husband who honestly cares about the wellbeing of his home town. He has four children &#8212; three daughters and a son &#8212; and the eldest daughter seems determined to follow in her father&#8217;s footsteps. Like many Meadowbrook natives, he views his town&#8217;s recent growth with worry, believing the new-comers will be here only as long as Meadowbrook&#8217;s new-found prosperity lasts.</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;</p>
<p>*All levels given are for 3.5 AD&amp;D and are intended to be used as guildelines. If you&#8217;re using Meadowbrook with another games system, assume 20th level is the PC maximum, then scale accordingly. So 10th level would be a fighter/warrior/knight who&#8217;s about halfway to maximum skill level, etc. For the purposes of creating Meadowbrook, I&#8217;m ignoring Epic Level characters &#8211; they&#8217;re too powerful for inclusion into an &#8220;average&#8221; town.</p>
<p>You can find a very helpful article about town militias at <a href="http://www.roundtable-bretonnia.org/index.php?option=com_content&amp;task=view&amp;id=417&amp;Itemid=1" target="_blank">The Round Table of Bretonnia</a>.</p>
<p>Next time: Tammi Ravenswing and the thieves&#8217; guild.</p>
<p><a href="http://www.rpggm.com/blog/2009/06/22/city-creation-the-town-guard/">City Creation: The Town Guard</a> is a post from: <a href="http://www.rpggm.com/blog">Evil Machinations</a><br />
&copy;2009 by Cherie Arbuckle</p>
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		<title>City Creation: The Fix-it Guild</title>
		<link>http://www.rpggm.com/blog/2009/06/18/city-creation-the-fix-it-guild/</link>
		<comments>http://www.rpggm.com/blog/2009/06/18/city-creation-the-fix-it-guild/#comments</comments>
		<pubDate>Fri, 19 Jun 2009 02:56:25 +0000</pubDate>
		<dc:creator>Jade</dc:creator>
				<category><![CDATA[Campaign creation]]></category>
		<category><![CDATA[Meadowbrook]]></category>
		<category><![CDATA[Worldbuilding]]></category>
		<category><![CDATA[GM tools]]></category>
		<category><![CDATA[NPCs]]></category>
		<category><![CDATA[towns]]></category>
		<category><![CDATA[world building]]></category>

		<guid isPermaLink="false">http://www.rpggm.com/blog/?p=149</guid>
		<description><![CDATA[Continuing our description of Meadowbrook&#8217;s notable citizens, we come to Barsus Tinner, the head of the fix-it guild. The Fix-It Guild First off, let&#8217;s give the fix-it guild an official name. As low-level arcanists, I can see the guild trying to give themselves a greater sense of status with a lofty-sounding name, something like: &#8220;The [...]<p><a href="http://www.rpggm.com/blog/2009/06/18/city-creation-the-fix-it-guild/">City Creation: The Fix-it Guild</a> is a post from: <a href="http://www.rpggm.com/blog">Evil Machinations</a><br />
&copy;2009 by Cherie Arbuckle</p>
]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=e1c33dd115327a7ce97cd09516c048d8&amp;default=http://www.gravatar.com/avatar/b4e5b4b7c4edd47b2dba705f49234aef?s=80' alt='No Gravatar' width=40 height=40/><p>Continuing our description of Meadowbrook&#8217;s notable citizens, we come to Barsus Tinner, the head of the fix-it guild.</p>
<h2>The Fix-It Guild</h2>
<p>First off, let&#8217;s give the fix-it guild an official name. As low-level arcanists, I can see the guild trying to give themselves a greater sense of status with a lofty-sounding name, something like: &#8220;The Noble Brotherhood of Magical Repair Workers&#8221;. That being such a mouthful, most of Meadowbrook&#8217;s citizens call them &#8220;the fix-its&#8221;.</p>
<p>The fix-its are low-level wizards and sorcerers who focus on mending inanimate objects. The guild does employ some non-spellcaster repair people, but they can&#8217;t become actual guild members until they&#8217;ve developed some rudimentary spell-casting ability (in 3.x AD&amp;D, this would mean gaining at least one level of wizard or sorcerer). Since Meadowbrook isn&#8217;t a large city, there are only five actual  guild members (as stated in the previous post on <a href="http://www.rpggm.com/blog/2009/06/08/city-creation-buisness-demographics/" target="_blank">Business Demographics</a>). In addition to full guild members, Meadowbrook has three apprentice fix-its and six regular non-magical repair people.</p>
<h3>Spellcasters (full guild members):</h3>
<ul>
<li><strong>Barsus Tinner</strong>, guild head. An halfling wizard of mid-to-low ability (in AD&amp;D terms, 6th level). Like most fix-its, Barsus focuses on repair magic, but with a particular talent for reparing metal items (in Ars Magica terms, Muto Terram specialist).  <em>Apprentice</em>: Tommy Tinthorn.</li>
<li><strong>Kerwi Sorrell</strong>, assistant guild head. Human, mid-to-low level sorcerer (AD&amp;D: 5th level). Her main talent is fixing wooden items (Ars: Muto Herbam). <em>Apprentice</em>: Brand Jolan.</li>
<li><strong>Lyza Marybelle</strong>, halfling  wizard, low level (AD&amp;D: 4th level). Especially talented at repairing leather and hide goods (Ars: Muto Animal).</li>
<li><strong>Ace Ackerly</strong>, human sorcerer, low level (AD&amp;D: 4th level). General, all-around fix-it, no particular focus. <em>Apprentice</em>: Tabina Tallflower.</li>
<li><strong>Aerinlie Mouse Taitewyncoddle</strong>, gnome wizard, low level (AD&amp;D 3rd). Very good with creating replacement parts for an item, especially metal parts (Ars: Creo Terram). Mouse especially enjoys fixing complex machinery. He is the newest full member of the guild, having just been granted full status after being Barsus&#8217; apprentice for six years. Aerin likes to experiement and try new combinations and unusual applications of spells. He loves researching new ways of doing things, which has set him at odd with his former master, who believes in using methods and approaches that have stood the test of time. [Here's our theme again -- new growth vs. stagnation].</li>
</ul>
<p>Each full guild member owns and operates their own shop and is responsible for the employees and appretices who work there.</p>
<h3>Non-Spellcasters (Guild Employees):</h3>
<ul>
<li><strong>Barret Dione</strong>. Human, employed by Barsus. Specialty: metal items</li>
<li><strong>Lenah Maylinn</strong>. Human, employed by Barsus. Specialty: fabric items</li>
<li><strong>Brandiwyn Fairweather</strong>. Halfling, employed by Kerwi. Specialty: wooden items. Brandi (as most folks call her), can also perform some minor magics (0-level spells), but didn&#8217;t have enough magical talent to progress beyond that. She was Kerwi&#8217;s apprentice for a short time, before concentrating on non-magical fixes. She is considered by many members (read: everyone by Barsus) as an unofficial guild member, but has no voting privledges or (officially) guild benefits. Kerwi makes sure she and her three children are well-cared for though and grants Brandi as many of the guild &#8220;perks&#8221; as she&#8217;s able.</li>
<li><strong>Silas Strongbarrell</strong>. Halfling, employed by Lyza. Good all-around fix-it.</li>
<li><strong>Meredith Danelyn</strong>. Human, employed by Ace. Especially good with children&#8217;s toys.</li>
<li><strong>Langdon Roundcopper</strong>. Halfling, employed by Mouse. Very talented at fixing clocks and clockwork items.</li>
</ul>
<h3>Apprentices</h3>
<ul>
<li><strong>Tommy Tinthorn</strong>. Halfling, apprenticed to Barsus. Strong potential with metal repairs.</li>
<li><strong>Brand Jolan</strong>. Human, apprenticed to Kerwi. Strong potential with wood and other items derived from plants.</li>
<li><strong>Tabina Tallflower</strong>. Halfling, apprenticed to Ace. Shows a talent for working with stone items.</li>
</ul>
<p>Each apprentice is assessed by the guild as a whole, before being assigned to a specific guildmember for training. In general, the guild tries to match an apprentice&#8217;s potential with a fix-it&#8217;s particular specialty, though politics and bribery are not unheard of influences on placement.</p>
<p>All full guild members are also skilled at non-magical repairs. The guild charges more for magical repairs than non-magical ones, but in either case, the guild requires all fix-its to stand behind their work: if a problem reoccurs within a specified period of time (which varies, depending on the nature of the specific repair), guild members are required to fix or replace the item at no cost to the customer.</p>
<h2>Barsus Tinner</h2>
<p>Barsus has been guild master for almost 20 years. He&#8217;s very much focused on traditions and long-established methods for doing things. He views new ideas and approaches with much suspicion, which frequently causes him to butt heads with his former apprentice, Mouse. Tinner believes in a solid days work, reliable and timely repairs and frowns on guild members making &#8220;improvements&#8221; to a customer&#8217;s item &#8212; he believes that the item should be made as much like new as possible, but shouldn&#8217;t be given more features, functionality,  or capability than the item originally had &#8212; unless the customer wants to pay for improvements and &#8220;upgrades&#8221;, of course.</p>
<p>A widower after 40 years of marriage, Barsus frequently works 10-hour days. No one in town works harder at anything than Barsus does at his repairs. &#8220;Hard-working&#8221;, &#8220;predictable&#8221;, and &#8220;reliable&#8221; are three words he consideres compliments. Which isn&#8217;t to say he can&#8217;t relax and enjoy himself; after-hours will frequently find him at The Butter Churn, sharing a half-pint and a smoke with other locals.</p>
<p>Next time: Bryan Hartman and the town guard.</p>
<p><a href="http://www.rpggm.com/blog/2009/06/18/city-creation-the-fix-it-guild/">City Creation: The Fix-it Guild</a> is a post from: <a href="http://www.rpggm.com/blog">Evil Machinations</a><br />
&copy;2009 by Cherie Arbuckle</p>
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		<title>City Creation: Character Class Demographics</title>
		<link>http://www.rpggm.com/blog/2009/06/15/city-creation-character-class-demographics/</link>
		<comments>http://www.rpggm.com/blog/2009/06/15/city-creation-character-class-demographics/#comments</comments>
		<pubDate>Mon, 15 Jun 2009 23:45:23 +0000</pubDate>
		<dc:creator>Jade</dc:creator>
				<category><![CDATA[Campaign creation]]></category>
		<category><![CDATA[Meadowbrook]]></category>
		<category><![CDATA[Worldbuilding]]></category>
		<category><![CDATA[backgrounds]]></category>
		<category><![CDATA[NPCs]]></category>
		<category><![CDATA[towns]]></category>
		<category><![CDATA[world building]]></category>

		<guid isPermaLink="false">http://www.rpggm.com/blog/?p=145</guid>
		<description><![CDATA[Generally, I don&#8217;t detail numbers for the NPCs of my games. Unless I expect the PCs to pick a fight with one of them, I don&#8217;t even created stat blocks. I look at the NPC&#8217;s history, role in the game, personality and profession to decide what they can do, which is generally I need them [...]<p><a href="http://www.rpggm.com/blog/2009/06/15/city-creation-character-class-demographics/">City Creation: Character Class Demographics</a> is a post from: <a href="http://www.rpggm.com/blog">Evil Machinations</a><br />
&copy;2009 by Cherie Arbuckle</p>
]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=e1c33dd115327a7ce97cd09516c048d8&amp;default=http://www.gravatar.com/avatar/b4e5b4b7c4edd47b2dba705f49234aef?s=80' alt='No Gravatar' width=40 height=40/><p>Generally, I don&#8217;t detail numbers for the NPCs of my games. Unless I expect the PCs to pick a fight with one of them, I don&#8217;t even created stat blocks. I look at the NPC&#8217;s history, role in the game, personality and profession to decide what they can do, which is generally I need them to do in a particular situation. If the players start to interact extensively with an NPC, then I&#8217;ll create a character sheet for them.</p>
<p>It saves me work, as I only end up detailing the NPCs that need it: Joe, the butcher &#8212; who the PCs only see once when they beat him at a card game in the tavern &#8212; doesn&#8217;t need any details. Even critical or important NPCs don&#8217;t usually get more than the very cursory stat treatment, though I&#8217;m likely to have several pages of history, background notes, political ties, etc. written out for them. If I need stats, I tend to make them up on the spot, noting them down for future reference. In particular, I don&#8217;t sit down and figure out how many levels of Noble or Commoner a particular NPC has.</p>
<p>That being said, I do keep some notes of characters with <em>PC class</em> levels. Most residents of Meadowbrook won&#8217;t have PC classes and if they do, they&#8217;re not likely to be very high level. The <strong>most likely candidates for PC class levels</strong> are:</p>
<ul>
<li>Our half-elf magic shop shopkeeper</li>
<li>The head of the fix-it guild</li>
<li>Head of the town guard</li>
<li>Head of the thieves&#8217; guild</li>
<li>Clerics of the local shrines</li>
</ul>
<p>Just for fun, let&#8217;s add some <strong>retired adventurers</strong> to the town residents:</p>
<ul>
<li>The owner of one of the inns</li>
<li>One of the blacksmiths</li>
<li>The head of the dockworkers guild</li>
</ul>
<blockquote><p>A note about retired adventurers: I&#8217;ve never liked the profession of &#8220;adventurer&#8221;. To me, adventuring is something a character does, not something they are. So, in Meadowbrook, a retired adventurer is someone who went on adventures in their younger days, but has gotten the restlessness out of their blood and settled down. No one advertises for adventurers in my world; instead, you&#8217;ll see requests for &#8220;hardy souls&#8221; or &#8220;brave youths&#8221;.</p></blockquote>
<p>That gives us some characters with PC class levels. To that, we can add &#8220;notable citizens&#8221; who, even without PC class levels, are important to Meadowbrook, to wit:</p>
<ul>
<li>The mayor</li>
<li>The magistrates</li>
</ul>
<h4>Notable Citizens</h4>
<p>Let&#8217;s create a brief background for each of our &#8220;notables&#8221;:</p>
<p><strong>Darius Sunrunner</strong><br />
Darius is the only actual resident of Meadowbrook with any elven blood. While elves may stop occasionally for a night or two, they don&#8217;t generally like to live within towns; they prefer their own settlements, which they call &#8220;groves&#8221;. Born of a human mother and an elven father, Darius was raised outside of both cultures. Showing an early talent for music and a prodigious memory, he became a bard, spending almost 20 years as an itinerant musician and &#8220;troubleshooter for hire&#8221;. Eventually tired of travel, he settled down in Meadowbrook five years ago, just as the town became a trade stop. He opened a magic and &#8220;what-not&#8221; store he named &#8220;Darius&#8217; Doodads&#8221;.</p>
<p>More gregarious than many &#8220;half-bloods&#8221; (who usually inherit their elven parent&#8217;s aloofness), Darius enjoys chatting with anyone who comes into his shop. He can frequently be found after hours at The Butter Churn &#8212; the favorite watering hole for the town&#8217;s residents &#8212; trading his songs and stories for dinner or drinks (though never to the point of becoming drunk). He&#8217;s free with information and will happily share what he knows with anyone who asks, provided they share their own adventures and stories. He likes Meadowbrook&#8217;s quiet and strong sense of community; he has made many friends in both Littletun and Bigtun, making him welcome wherever he goes in town.</p>
<p>Darius&#8217; Doodads (called &#8220;Doodles&#8221; by the locals) sells magic items, paper goods, antiques, knickknacks and anything unusual that strikes Darius&#8217; fancy. The magic items tend to the practical, as most of his business comes from the local populace, but occasionally he has a magic weapon or &#8220;adventuring&#8221; item.</p>
<p><strong>Stats</strong>: (AD&amp;D 3.5 ed): Male, half-elf, 10th level Bard. Neutral good. Very high charisma-type scores, high intelligence and wisdom scores, average everything else. Darius&#8217; spell list covers a wide variety of spells, with no real focus in any one type. I&#8217;m not going to detail out his stat numbers or his spell list for two reasons:</p>
<ol>
<li>I can give him whatever I need him to have when I need it.</li>
<li>I want to make these characters transferable to other fantasy games than D&amp;D.</li>
</ol>
<p><strong>Magic and portability</strong><br />
Whenever Darius uses a spell, I&#8217;ll make a note of it, building his spell list as I go along. That way, he doesn&#8217;t end up with &#8220;useless&#8221; spells taking up slots and the spell list is appropriate to the game system being used.</p>
<p>As an example of portability, in 4th ed <em>Ars Magica</em> Darius&#8217; magical <strong>arts </strong>might look something like this:</p>
<p>Cr 3, In 4, Mu 4, Pe 1, Re4<br />
An 2, Aq 3, Au 3, Co 3, He 1, Ig 2, Im 3, Me 5, Te 2, Vi 4</p>
<p>and might include the following <strong>spells</strong>:</p>
<ul>
<li><em>Discern Images of Truth and Falsehood</em></li>
<li><em>Frosty Breath of the Spoken Lie</em></li>
<li><em>Veil of Invisibility</em></li>
<li><em>The Chiurgeon&#8217;s Healing Touch</em></li>
<li><em>Eyes of the Cat</em></li>
<li><em>The Gentle Beast</em></li>
<li><em>Rise of the Feathery Body</em></li>
</ul>
<p>And, of course, he&#8217;d have the virtue Fairie Blood</p>
<p>[Note: these are just off the top of my head -- I haven't sat down to balance them out according to mechanics rules and the spell list is certainly not exhaustive].</p>
<p><strong>Next time</strong>: Notable character continued &#8212; Barsus Tinner, the head of the fix-it guild.</p>
<p><a href="http://www.rpggm.com/blog/2009/06/15/city-creation-character-class-demographics/">City Creation: Character Class Demographics</a> is a post from: <a href="http://www.rpggm.com/blog">Evil Machinations</a><br />
&copy;2009 by Cherie Arbuckle</p>
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		<title>City Creation: Guilds and Guild Politics</title>
		<link>http://www.rpggm.com/blog/2009/06/09/city-creation-guilds-and-guild-politics/</link>
		<comments>http://www.rpggm.com/blog/2009/06/09/city-creation-guilds-and-guild-politics/#comments</comments>
		<pubDate>Wed, 10 Jun 2009 01:45:27 +0000</pubDate>
		<dc:creator>Jade</dc:creator>
				<category><![CDATA[Campaign creation]]></category>
		<category><![CDATA[Meadowbrook]]></category>
		<category><![CDATA[Worldbuilding]]></category>
		<category><![CDATA[GM tools]]></category>
		<category><![CDATA[towns]]></category>
		<category><![CDATA[world building]]></category>

		<guid isPermaLink="false">http://www.rpggm.com/blog/?p=142</guid>
		<description><![CDATA[Now that we know what kinds and how many of each type of business Meadowbrook has, we can work out how powerful each of those guilds are, how they relate to each other, what part they play in Meadowbrook politics. We&#8217;ve already postulated a split of the town council between the merchant guilds and the [...]<p><a href="http://www.rpggm.com/blog/2009/06/09/city-creation-guilds-and-guild-politics/">City Creation: Guilds and Guild Politics</a> is a post from: <a href="http://www.rpggm.com/blog">Evil Machinations</a><br />
&copy;2009 by Cherie Arbuckle</p>
]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=e1c33dd115327a7ce97cd09516c048d8&amp;default=http://www.gravatar.com/avatar/b4e5b4b7c4edd47b2dba705f49234aef?s=80' alt='No Gravatar' width=40 height=40/><p>Now that we know what kinds and how many of each type of business Meadowbrook has, we can work out how powerful each of those guilds are, how they relate to each other, what part they play in Meadowbrook politics.</p>
<p>We&#8217;ve already postulated a split of the town council between the merchant guilds and the craft guilds. Basically, every trade in Meadowbrook would have its own guild, but not all of them would be large enough to play an important factor in the town&#8217;s politics. We want the town council to be big enough to allow opportunities for politics, but not so big it becomes unwieldy for the GM.</p>
<h2>Guilds and the Town Council</h2>
<p>Based on sheer numbers, Meadowbrook&#8217;s most influential guilds are:</p>
<p><strong>Merchant Guilds:</strong></p>
<ul>
<li>Dock workers (boat-handlers would fall under the jurisdiction of this guild)</li>
<li>Millers</li>
<li>Livestock dealers</li>
<li>Food vendors</li>
<li>&#8220;Hospitality&#8221; workers (inn-keepers, pub and restaurant owners, hostlers)</li>
</ul>
<p>I put millers here, rather in the craft guilds. While millers do, indeed, produce flour, they act more as selling agents for the grain farmers.</p>
<p><strong>Craft Guilds:</strong></p>
<ul>
<li>Leatherworkers</li>
<li>Barbers</li>
<li>Weavers</li>
<li>Clothiers</li>
<li>Masons (for simplicity, lets include all building trade workers here, including roofers, framers, etc.)</li>
<li>Coopers</li>
<li>Chandlers</li>
</ul>
<p>Additionally, a couple of businesses would have more clout when their numbers would suggest:</p>
<p><strong>Others:</strong></p>
<ul>
<li>Banks/moneychangers (after all, they hold most of the town&#8217;s money)</li>
<li>Fixits (because of their magical ability, minor as it is)</li>
<li>Magic shop owner (the owner would be a wizard with actual class levels)</li>
</ul>
<h2>Meta-Guilds: cutting the numbers down to size</h2>
<p>That gives us 15 council members, not including the mayor and the two magistrates. That seems awfully large for a town of 4ooo people. We can trim it down some by creating a set of &#8220;meta guilds&#8221; &#8212; guilds made up of related guilds. For instance, we can have a clothing guild, comprised of shoemakers, clothiers, tanners, and dyers. Since this is a fantasy world, we can use history as inspiration, but we don&#8217;t have to slavishly follow how the real, historical guilds worked. So, by grouping the above listed guilds into logical &#8220;meta guilds&#8221; we have:</p>
<ul>
<li>Dockworkers</li>
<li>Grocers (those who provide foodstuffs, comprised of millers, livestock dealers, brewers, butchers, bakers, fishmongers, etc.)</li>
<li>Hospitality (Inn, restaurants, pubs, hostlers &#8212; and lets add food vendors here, too, as a type of restaurant)</li>
</ul>
<p>and</p>
<ul>
<li>Builders (coopers, woodworkers, masons)</li>
<li>Clothing (weavers, tanners, dyers, shoemakers, milliners &#8212; let&#8217;s also include barbers here. Even though they don&#8217;t make clothes, per se, they still play an important part in developing fashion and appearance)</li>
<li>Metalworkers (blacksmiths, metalsmiths &#8212; let&#8217;s also include leather workers here, since they often work closely with the metalworkers to produce their goods of scabbards, harnesses, saddles, etc.)</li>
</ul>
<p>Finally:</p>
<ul>
<li>Magic-workers (fixits, the magic shop owner)</li>
<li>Bankers</li>
</ul>
<p>This gives us a town council of 8, a more reasonable size. Add in the mayor and the magistrates, we have total voting council of 11 people.</p>
<h2>Politics</h2>
<p>Now that we&#8217;ve figured out who comprises the council, we can figure out the politics of it. Here&#8217;s where we can start to bring in our theme of stagnation vs. growth to flesh out the bare structure and give it some life.</p>
<p>Basically, the town council is split into two sides: the craft guilds and the merchant guilds. We can postulate that the mayor and magistrates&#8217; sympathies lie with which of the two groups they belong to. Or they can attempt to form a third, neutral faction. The merchant guilds would have much to gain by increasing the town&#8217;s size, revenue, trade &#8220;clout&#8221;, etc. While the craft guilds would also benefit from this, lets say they&#8217;re the older guilds in the town and are, therefore, more conservative and would perfer things remained &#8220;status quo&#8221;.</p>
<p>This would imply that the merchants are a newer influence on town. Perhaps Meadowbrook hasn&#8217;t been a trade town for very long &#8212; it could&#8217;ve been primarily a craft town until something changed and caused it become a stop on the trade route (we can figure out the exact reason later) within the last 5 years, or so. This could&#8217;ve caused rapid town growth, say 30%, taking the town from a population of 2800 to it&#8217;s current population of 4000. This rapid growth would also cause resentment between &#8220;old-timers&#8221; &#8212; those who were born and raised in Meadowbrook &#8212; and the &#8220;newcomers&#8221; who&#8217;ve recently moved here.</p>
<p>Information about medieval guilds:</p>
<ul>
<li><a href="http://eh.net/encyclopedia/article/richardson.guilds" target="_blank">EH.Net Encyclopedia: Medieval Guilds</a></li>
<li><a href="http://www.public.iastate.edu/~gbetcher/373/guilds.htm" target="_blank">Medieval Guilds</a>]</li>
<li><a href="http://onlineessays.com/essays/history/his287.php" target="_blank">Medieval Yarmouth, England</a></li>
</ul>
<p>Next time: Character class demographics</p>
<p><a href="http://www.rpggm.com/blog/2009/06/09/city-creation-guilds-and-guild-politics/">City Creation: Guilds and Guild Politics</a> is a post from: <a href="http://www.rpggm.com/blog">Evil Machinations</a><br />
&copy;2009 by Cherie Arbuckle</p>
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