
Sometimes running a game feels like herding a group of toddlers through the glassware department of a department store while carrying an armload of wet cats. While most of the time players act like the responsible adults...
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I hate gaming dry spells. I think the longest period I’ve gone without gaming was two years, if you’re talking about actually sitting at the table, either as GM or player. If you’re counting game preparation...
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Morality. A big topic, with even bigger answers. What is good? What is evil? Are evil actions ever justified? Can we ever truely overcome evil? If we can, should we? Do moral issues have a place in RPGs?
Undoubtedly, yes....
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We all get them: the incessant rules lawyer who challenges your every call; the “loopholer” who will exploit everything not nailed down in the rules to gain that extra +1 advantage; the player who takes everything...
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Every GM has a weak spot — mine is running combats. I can manage all of the die rolling and number crunching and “who’s turn is it”, but I am woefully inadequate when it comes to describing combat so that it moves beyond “he hits you with a sword and does 8 points of damage.” I’m also “tactically-challenged”...
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Players aren’t the only ones who miss the occasional game session. Every once in a while the GM gets called into work at the last moment, or his wife (or the GM herself!) goes into labor early… there are numerous...
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Last week, I asked for your opinions on what you liked best about being a GM and what you liked least. A couple of you responded and here are your answers:
The Best Things:
From Sean Holland: “… there is nothing better than seeing the world come alive through the players’ eyes and actions. It makes all the work worthwhile.”
From ATerribleIdea:...
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Player Contributions was one of my earliest posts to this blog. I’ve learned so much about blogging since then, I’ve decided to update it.
What are player contributions?
The Amber Diceless RPG introduced me to player contributions. The idea is simple:
You get added points for your character if you agree to do something helpful for the GM every game...
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[Inkwell Ideas has posted a blog readers survey. Please take a few minutes to fill it out; it helps us blog authors know a little more about the kinds of things you like to see in RPG blogs.]
What are the best and worst things about being a GM?
For me, the best thing is watching my players take my game and run with it. Nothing gives me more enjoyment then watching...
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Every player has days they can’t make a game. Sometimes, a great conjunction of events happens and a player has to miss a session at the very last minute. It happens to all of us.
These aren’t the players I’m referring to.
It can be one of the most frustrating things about a running a game: having players who are chronic no-shows. My ex-husband...
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