
How do you know how good a GM you are? You’ll need to ask your players. Below is a questionnaire I hand out to my players from time to time to find out what’s good about my game and what needs to be improved....
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I stumbled across this ‘zine while checking out my stats. They did a very nice write-up of my adventure creation with the 6 W’s post (Thanks!). If you’re looking for all things conspiracy-related, this ‘zine is a must. I love playing with conspiracies (probably too much for my players’ own good ) and I’ll definitely be using...
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The six “W’s”. You know — the questions your teacher talked about over and over. The ones that every book on how to write covers: who, what, when, where, why, how. These questions are good for more...
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Evil Machinations is branching out. Starting 6 October 2009, I’ll be publishing a free weekly newsletter called “Beg, Borrow, and Steal”. Not a repeat of my blog posts, BB&S will contain:
Small locations you can drop into any game — a tavern, an inn, a spaceport, etc.
NPCs — people you can add to your game
How to’s for...
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Players aren’t the only ones who miss the occasional game session. Every once in a while the GM gets called into work at the last moment, or his wife (or the GM herself!) goes into labor early… there are numerous...
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Town Guard are not employees of Meadowbrook. A guild in their own right, they’re employed by the town council. Each guild tithes a small percentage of their annual income directly to the Town Guard, in return the Guard protects the other guilds from dangers local and foreign. But how many town guard members are there? The 3.5 Dungeon Master’s Guide...
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Mood and theme may seem like something that should’ve been left behind in English Lit. 101. Yet, I’ve found them very useful for game development; they give me a jumping-off point, particularly when I need to make things up on the fly.
Mood
Many cities and towns seem to have an overall “feel” about them. Think about it — how often...
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Note: all references in this article to World of Darkness games are to these game’s Second Edition, because that’s what I’m currently running .
All but the most causual “beer-and-pretzels” games need locations — cities, kingdome, what have you. Another tool White Wolf included in their first edition Storyteller’s Handbook...
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Yesterday, I talked about the adventure / story worksheet. Today, I’m covering the campaign / chronicle / saga worksheet. The campaign worksheet is very similar to the adventure sheet, but expanded to cover the entire arc of the campaign. For my campaign sheets, I use basically the same questions and topics, but answer them from the perspective of the entire...
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White wolf publishing introduced the idea of a story worksheet in their Vampire Storyteller’s Companion (first edition) . Basically, it’s a “quick reference” sheet that covers key details of the adventure at a glance, such as a plot summary, key NPCs and situations, any rewards for the characters should receive and the conditions for success...
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