Jade | November 10, 2009
I stumbled across this ‘zine while checking out my stats. They did a very nice write-up of my adventure creation with the 6 W’s post (Thanks!). If you’re looking for all things conspiracy-related, this ‘zine is a must. I love playing with conspiracies (probably too much for my players’ own good ) and [...]
Category: GM tools, Product Reviews |
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Tags: reviews
Jade | October 14, 2009
The six “W’s”. You know — the questions your teacher talked about over and over. The ones that every book on how to write covers: who, what, when, where, why, how. These questions are good for more than creative writing and literature analysis; they form a framework you can use to build game adventures.
We’ll take [...]
Category: Campaign creation, GM tools |
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Tags: adventure creation, question
Jade | September 28, 2009
Evil Machinations is branching out. Starting 6 October 2009, I’ll be publishing a free weekly newsletter called “Beg, Borrow, and Steal”. Not a repeat of my blog posts, BB&S will contain:
Small locations you can drop into any game — a tavern, an inn, a spaceport, etc.
NPCs — people you can add to your game
How [...]
Category: GM tools |
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Tags: BB&S, GM tools, newsletter
Jade | September 10, 2009
Players aren’t the only ones who miss the occasional game session. Every once in a while the GM gets called into work at the last moment, or his wife (or the GM herself!) goes into labor early… there are numerous reasons why a GM might have to miss a particular session.
So with a missing GM, [...]
Category: GM tools, GMing philosophy |
1 Comment »
Tags: missing players, PCs, session ideas
Jade | June 22, 2009
Town Guard are not employees of Meadowbrook. A guild in their own right, they’re employed by the town council. Each guild tithes a small percentage of their annual income directly to the Town Guard, in return the Guard protects the other guilds from dangers local and foreign. But how many town guard members are there? [...]
Category: Campaign creation, GM tools, Meadowbrook, Worldbuilding |
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Tags: Campaign creation, Meadowbrook, NPCs, towns, world building
Jade | June 3, 2009
Mood and theme may seem like something that should’ve been left behind in English Lit. 101. Yet, I’ve found them very useful for game development; they give me a jumping-off point, particularly when I need to make things up on the fly.
Mood
Many cities and towns seem to have an overall “feel” about them. Think about [...]
Category: Campaign creation, GM tools, Meadowbrook, Worldbuilding |
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Tags: Campaign creation, GM tools, Meadowbrook, towns, world building
Jade | June 1, 2009
Note: all references in this article to World of Darkness games are to these game’s Second Edition, because that’s what I’m currently running .
All but the most causual “beer-and-pretzels” games need locations — cities, kingdome, what have you. Another tool White Wolf included in their first edition Storyteller’s Handbook was a city worksheet. [...]
Category: Campaign creation, GM tools |
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Tags: backgrounds, Campaign creation, cities, GM tools
Jade | May 29, 2009
Yesterday, I talked about the adventure / story worksheet. Today, I’m covering the campaign / chronicle / saga worksheet. The campaign worksheet is very similar to the adventure sheet, but expanded to cover the entire arc of the campaign. For my campaign sheets, I use basically the same questions and topics, but answer them from [...]
Category: Building characters, Campaign creation, GM tools |
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Tags: Campaign creation, GM tools, questionnaires
Jade | May 28, 2009
White wolf publishing introduced the idea of a story worksheet in their Vampire Storyteller’s Companion (first edition) . Basically, it’s a “quick reference” sheet that covers key details of the adventure at a glance, such as a plot summary, key NPCs and situations, any rewards for the characters should receive and the conditions for success [...]
Category: Campaign creation, GM tools |
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Tags: adventure creation, GM tools, questionnaires
Jade | May 13, 2009
I’ve mentioned how useful character questionnaires are to me as a GM. I can draw reams of campaign ideas just from the questionnaires I receive. My questions run the gambit from “What does your character look like?” to “What gives your character’s life meaning?” I ask players to answer the questions in character, except for [...]
Category: Building characters, GM tools |
2 Comments »
Tags: backgrounds, character contributions, character creation, questionnaires