Evil Machinations

No scenario survives contact with the PCs … No system survives contact with the GM

Check Out Protodimension Magazine

Jade | November 10, 2009

I stumbled across this ‘zine while checking out my stats. They did a very nice write-up of my adventure creation with the 6 W’s post (Thanks!). If you’re looking for all things conspiracy-related, this ‘zine is a must. I love playing with conspiracies (probably too much for my players’ own good ) and [...]

Your Teacher Was Right … Creating Adventures with the 6 W’s

Jade | October 14, 2009

The six “W’s”. You know — the questions your teacher talked about over and over. The ones that every book on how to write covers: who, what, when, where, why, how. These questions are good for more than creative writing and literature analysis; they form a framework you can use to build game adventures.
We’ll take [...]

Beg, Borrow, and Steal

Jade | September 28, 2009

Evil Machinations is branching out. Starting 6 October 2009, I’ll be publishing a free weekly newsletter called “Beg, Borrow, and Steal”. Not a repeat of my blog posts, BB&S will contain:

Small locations you can drop into any game — a tavern, an inn, a spaceport, etc.
NPCs — people you can add to your game
How [...]

Missing You: When the GM Can’t Be There

Jade | September 10, 2009

Players aren’t the only ones who miss the occasional game session. Every once in a while the GM gets called into work at the last moment, or his wife (or the GM herself!) goes into labor early… there are numerous reasons why a GM might have to miss a particular session.
So with a missing GM, [...]

City Creation: The Town Guard

Jade | June 22, 2009

Town Guard are not employees of Meadowbrook. A guild in their own right, they’re employed by the town council. Each guild tithes a small percentage of their annual income directly to the Town Guard, in return the Guard protects the other guilds from dangers local and foreign. But how many town guard members are there? [...]

City Creation: Mood, Theme

Jade | June 3, 2009

Mood and theme may seem like something that should’ve been left behind in English Lit. 101. Yet, I’ve found them very useful for  game development; they give me a jumping-off point, particularly when I need to make things up on the fly.
Mood
Many cities and towns seem to have an overall “feel” about them. Think about [...]

Location Worksheet

Jade | June 1, 2009

Note: all references in this article to World of Darkness games are to these game’s Second Edition, because that’s what I’m currently running .
All but the most causual “beer-and-pretzels” games need locations — cities, kingdome, what have you. Another tool White Wolf included in their first edition Storyteller’s Handbook was a city worksheet. [...]

Campaign Worksheet

Jade | May 29, 2009

Yesterday, I talked about the adventure / story worksheet. Today, I’m covering the campaign / chronicle / saga worksheet. The campaign worksheet is very similar to the adventure sheet, but expanded to cover the entire arc of the campaign. For my campaign sheets, I use basically the same questions and topics, but answer them from [...]

GM Tools: Story Worksheet

Jade | May 28, 2009

White wolf publishing introduced the idea of a story worksheet in their Vampire Storyteller’s Companion (first edition) . Basically, it’s a “quick reference” sheet that covers key details of the adventure at a glance, such as a plot summary, key NPCs and situations, any rewards for the characters should receive and the conditions for success [...]

Character Questionnaires

Jade | May 13, 2009

I’ve mentioned how useful character questionnaires are to me as a GM. I can draw reams of campaign ideas just from the questionnaires I receive. My questions run the gambit from “What does your character look like?” to “What gives your character’s life meaning?” I ask players to answer the questions in character, except for [...]

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