Evil Machinations

No scenario survives contact with the PCs … No system survives contact with the GM

Evil Does Not Equal Stupid: 8 Tips for Playing Evil Characters

Jade | February 26, 2010

Whether as a PCs or an NPCs, evil characters tend to get the short end of the stick. All too often, they’re portrayed as short-sighted, reactionary, shallow, and … well, stupid. Frequently, all evil characters look and act the same, like they are clones of one another. Which is a real shame; after all, what’s [...]

Beyond ‘Fred’: Italian Names for Characters

Jade | February 12, 2010

Tired of games where all the characters are named Ariel or Thorin? What a character name that sounds distinctive but not too far out? What about using a real-world name? Perhaps something historical or from another culture. In earlier editions of Beyond Fred, I covered Roman and Russian names. But what if you want something [...]

Beyond ‘Fred’: Russian Names for Characters

Jade | November 6, 2009

Sometimes the hardest part of building a character is  coming up with a good name. You can always take a name from Tolkien or other fantasy novels, but you’ve seen those names over and over and you want something a little different, but not way out there. How about an historical name? Or one from [...]

Unintentional Sexism in RPGs (Even Women Do It!)

Jade | October 19, 2009

We’ve all seen a lot written about women in roleplaying games. We’ve read about the kinds of games women prefer (roleplaying vs. combat-heavy). We’ve read about how the “boys-club mentality” tends to discourage women from the gaming table. About how the depiction of women in rpg game books can turn female players off…
This isn’t one [...]

Beyond ‘Fred’: Roman Names for Characters

Jade | October 5, 2009

Finding a good name is sometimes the hardest part of designing an NPC. You want something more exotic than “Fred the Fighter”, but “Frewxyque the Grand Thunder Duke” becomes too hard to say with a straight face after the first first time.  Baby name books can help, but some of the best names come from [...]

Building Better NPCs II: 8 Steps to Memorable NPCs

Jade | September 23, 2009

You’ve got your NPCs classified. You’ve separated the extras and walk-ons from the bit players and major characters. But how exactly do you go about creating those unique characters? Here’s a step-by-step guide to help you create NPCs your players will remember, no matter what game system you use.

Define your NPC’s purpose. Why is he [...]

“I hit him with a BoAF*… I mean Fireball!”

Jade | July 29, 2009

*Ball of Abysmal Flame
One of my all-time favorite RPGs is Ars Magica. I love the fact that it doesn’t try to impose game balance limitations on mages. I also love the troupe-style play where everyone gets to play a magus/maga and something else. As a Storyguide, I love the fact that the group as a [...]

City Creation: Government

Jade | June 4, 2009

I’m going to skip over the “City’s Look” category for now; currently, Meadowbrook isn’t developed enough for me to have an idea of how it looks like yet. Which brings us down the list to “mayor”, “police chief”, etc. What do all these positions boil down to? Government: who governs the city, what they do, [...]

Campaign Worksheet

Jade | May 29, 2009

Yesterday, I talked about the adventure / story worksheet. Today, I’m covering the campaign / chronicle / saga worksheet. The campaign worksheet is very similar to the adventure sheet, but expanded to cover the entire arc of the campaign. For my campaign sheets, I use basically the same questions and topics, but answer them from [...]

Character Questionnaires

Jade | May 13, 2009

I’ve mentioned how useful character questionnaires are to me as a GM. I can draw reams of campaign ideas just from the questionnaires I receive. My questions run the gambit from “What does your character look like?” to “What gives your character’s life meaning?” I ask players to answer the questions in character, except for [...]

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