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	<title>Comments on: Taking the Initiative: Review of Paizo&#8217;s Combat Pad</title>
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	<link>http://www.rpggm.com/blog/2009/12/01/taking-the-initiative-review-of-paizos-combat-pad/</link>
	<description>No scenario survives contact with the PCs ... No system survives contact with the GM</description>
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		<title>By: 2009 Game Cryer Holiday Gift Guide &#124; Game Cryer</title>
		<link>http://www.rpggm.com/blog/2009/12/01/taking-the-initiative-review-of-paizos-combat-pad/comment-page-1/#comment-1554</link>
		<dc:creator>2009 Game Cryer Holiday Gift Guide &#124; Game Cryer</dc:creator>
		<pubDate>Wed, 02 Dec 2009 22:23:03 +0000</pubDate>
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		<description>[...] Combat Pad (Paizo Publishing) Suggested by Evil Machinations [...]</description>
		<content:encoded><![CDATA[<p>[...] Combat Pad (Paizo Publishing) Suggested by Evil Machinations [...]</p>
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		<title>By: Jade</title>
		<link>http://www.rpggm.com/blog/2009/12/01/taking-the-initiative-review-of-paizos-combat-pad/comment-page-1/#comment-1550</link>
		<dc:creator>Jade</dc:creator>
		<pubDate>Wed, 02 Dec 2009 19:15:16 +0000</pubDate>
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		<description>I&#039;ve rarely used a battlemat, so I&#039;ve found this product to be extremely helpful. I like the idea of writing damage results on the battlemat -- makes it clear who&#039;s taken hits.

Thanks for the tips.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve rarely used a battlemat, so I&#8217;ve found this product to be extremely helpful. I like the idea of writing damage results on the battlemat &#8212; makes it clear who&#8217;s taken hits.</p>
<p>Thanks for the tips.</p>
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		<title>By: Jade</title>
		<link>http://www.rpggm.com/blog/2009/12/01/taking-the-initiative-review-of-paizos-combat-pad/comment-page-1/#comment-1549</link>
		<dc:creator>Jade</dc:creator>
		<pubDate>Wed, 02 Dec 2009 19:12:46 +0000</pubDate>
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		<description>You&#039;re quite welcome! Glad to be a help.</description>
		<content:encoded><![CDATA[<p>You&#8217;re quite welcome! Glad to be a help.</p>
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		<title>By: Anarkeith</title>
		<link>http://www.rpggm.com/blog/2009/12/01/taking-the-initiative-review-of-paizos-combat-pad/comment-page-1/#comment-1545</link>
		<dc:creator>Anarkeith</dc:creator>
		<pubDate>Wed, 02 Dec 2009 15:58:34 +0000</pubDate>
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		<description>I&#039;m playing in a 4e game where the DM is using one of these, and I kept wondering who made it and how much it cost! Thanks for filling me in. Off to order one right away!</description>
		<content:encoded><![CDATA[<p>I&#8217;m playing in a 4e game where the DM is using one of these, and I kept wondering who made it and how much it cost! Thanks for filling me in. Off to order one right away!</p>
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		<title>By: Chris Tregenza</title>
		<link>http://www.rpggm.com/blog/2009/12/01/taking-the-initiative-review-of-paizos-combat-pad/comment-page-1/#comment-1533</link>
		<dc:creator>Chris Tregenza</dc:creator>
		<pubDate>Wed, 02 Dec 2009 09:54:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.rpggm.com/blog/?p=506#comment-1533</guid>
		<description>That is a nice product.

We use a battle mat and write down the initiative sequence down on that. It makes updating it for delayed actions etc very easy. 

As a group, we have found it easiest if one of the players takes control of tracking initiatives. It takes a little work off the GM and speeds up the game.

We take the same approach on monster damage as well with players writing the total damage done to each foe on the battlemat. Again this reduces the GM&#039;s workload and increases the speed of the game.
.-= Chris Tregenza&#180;s last blog ..&lt;a href=&quot;http://feedproxy.google.com/~r/6d6Fireball/~3/Ydto9AUA97w/&quot; rel=&quot;nofollow&quot;&gt;Unboxing 6d6 Miniatures&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>That is a nice product.</p>
<p>We use a battle mat and write down the initiative sequence down on that. It makes updating it for delayed actions etc very easy. </p>
<p>As a group, we have found it easiest if one of the players takes control of tracking initiatives. It takes a little work off the GM and speeds up the game.</p>
<p>We take the same approach on monster damage as well with players writing the total damage done to each foe on the battlemat. Again this reduces the GM&#8217;s workload and increases the speed of the game.<br />
<span class="cluv"> Chris Tregenza&#180;s last blog ..<a href="http://feedproxy.google.com/~r/6d6Fireball/~3/Ydto9AUA97w/" rel="nofollow">Unboxing 6d6 Miniatures</a> <span class="heart_tip_box"><img class="heart_tip" alt="My ComLuv Profile" border="0" width="16" height="14" src="http://www.rpggm.com/blog/wp-content/plugins/commentluv/images/littleheart.gif"/></span></span></p>
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