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	<title>Comments on: Building Better NPCs I: Extras, Walk-Ons, Bit Players, and Major Characters</title>
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	<link>http://www.rpggm.com/blog/2009/09/21/building-better-npcs-i-extras-walk-ons-bit-players-and-major-characters/</link>
	<description>No scenario survives contact with the PCs ... No system survives contact with the GM</description>
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		<title>By: Friday Links for October 2, 2009 &#124; Moebius Adventures</title>
		<link>http://www.rpggm.com/blog/2009/09/21/building-better-npcs-i-extras-walk-ons-bit-players-and-major-characters/#comment-643</link>
		<dc:creator>Friday Links for October 2, 2009 &#124; Moebius Adventures</dc:creator>
		<pubDate>Fri, 02 Oct 2009 15:07:11 +0000</pubDate>
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		<description>[...] blog this week&#8230; Here&#8217;s that one and the two prior to read up on making NPCs memorable. http://www.rpggm.com/blog/2009/09/21/building-better-npcs-i-extras-walk-ons-bit-players-and-major-ch...  http://www.rpggm.com/blog/2009/09/23/building-better-npcs-ii-8-steps-to-memorable-npcs/  [...]</description>
		<content:encoded><![CDATA[<p>[...] blog this week&#8230; Here&#8217;s that one and the two prior to read up on making NPCs memorable. <a href="http://www.rpggm.com/blog/2009/09/21/building-better-npcs-i-extras-walk-ons-bit-players-and-major-ch.." rel="nofollow">http://www.rpggm.com/blog/2009/09/21/building-better-npcs-i-extras-walk-ons-bit-players-and-major-ch..</a>.  <a href="http://www.rpggm.com/blog/2009/09/23/building-better-npcs-ii-8-steps-to-memorable-npcs/" rel="nofollow">http://www.rpggm.com/blog/2009/09/23/building-better-npcs-ii-8-steps-to-memorable-npcs/</a>  [...]</p>
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