As you’re preparing to write your adventure, think about your players. You want to try and put something in your adventure for each of your players. Try to find something, no matter how small, that you can connect back to you each of the PCs. Perhaps you can use an NPC from a character’s background or can place an item another PCs been wanting as the MacGuffin for the adventure.
As you write, also think of your players. A number of books and blogs have talked about the various player types, so I won’t go into it here. But take a moment to think of each of your players. What do they enjoy most about roleplaying? One player may love digging around in political intrigue, while another won’t be happy unless there’s a rollicking fight. Jot down one thing for each player. You’ll refer back to this list later as you write to make sure you’ve incorporated these items into your adventure. If possible, try and tie that piece of action for the player into their character.
Of course, this isn’t the only way to brainstorm adventure ideas. You can also pull ideas from your PC’s character backgrounds or something that happens during another adventure. If you have a method that already works for you, by all means use that. The important thing is to come up with an idea that excites you. If you don’t find the idea exciting, if you’re disinterested, unhappy, or bored with an idea, you’ll communicate that to your players, whether you intend to or not. If you’re not excited about an idea, your players won’t be either. Remember, you’re part of this game, too and if you’re not having fun, no one else will, either.
[This is an excerpt from The Adventure Creation Handbook, currently being written].
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