The adventure creation handbook is finished and just about ready. I’m looking a release date of mid-July (haven’t settled on a specific launch date–there’s still a fair amount of back-end stuff to do).
I’ve gotten a lot of positive feedback so far from friends and family who’ve looked it over and I’m really excited about releasing it. The main response I’ve gotten is that after reading it, people immediately go looking for pencil and paper to get started designing adventures, which is exactly the result I was hoping for. The 48 page booklet will retail for $7 as a launch special, with the price going up to $10 after 30 days.
To sweeten the deal, I’m adding in a couple of freebies when you purchase the Handbook. One is a step-by-step example of the 6 W’s method. I decided not to include it in the basic booklet because I didn’t want to lock people into my way of doing things. My intent is to provide you with a tool you can customize to fit your own style and method. The second freebie is a mini-book of GM advice articles from my blog, Evil Machinations, edited and typeset into an easy-to-use handbook you can take with you anywhere you’re preparing for games. Both will be optional downloads that come free with every purchase.
With this project now almost shipped, I’m starting to look ahead to my next project. I’ve get several ideas, but I’d like your feedback. Let me know what you’d like from me next by leaving a comment on this post. The ideas I currently have are:
- A campaign creation handbook, a start-to-finish guide to help GMs set up and run campaigns
- A city creation handbook designed to help GMs of any genre build believable cities for use in their own campaign setting
- A world-building handbook, which will probably be broken into several smaller books, since the topic of worldbuilding is so large. These would include a general overview of worldbuilding to get people started, a culture creation book, a language creation book, a races creation book, worldbuilding for fantasy games, worldbuilding for SF games and anything else that people want or I think would be useful.
- A player guidebook for GMs. This would cover what to do to help your players have more fun in your games.
- Something else I haven’t even thought of that you’d like to see.
Right now, I’m trying to decide between the campaign creation book or the city creation book. So, please, let me know what you’d most like me to cover next.
I’ll announce the actual release date here on this blog first, so keep checking back.
Related articles
- Prep-Tools Part I: Campaign and Adventure Planning (campaignmastery.com)
- Perfect Skin: Some Musing On The Design Of Monsters (campaignmastery.com)
- Directed Plots, Undirected Narrative, and Stuff That Just Happens (campaignmastery.com)

